Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Meaningful Resources and Wonders of the World V 2.0
269 Comments
Stanlee_Jewbricks May 25, 2022 @ 12:48pm 
Gertrude23 Mar 29, 2020 @ 1:20am 
how do you make the resources
Wolf Of Iberia Apr 3, 2019 @ 6:33am 
Hey. I have a question. I added a bunch of resources to my mod and it just so happens that on the trade screen if I hover over a trade agreement and over my new resources the values are always 0. Like "Stone: 0". I can't figure out why as I have added values to the resources\comodities. Do you earn revenue from the resources in this mod? Did you encounter this issue? If so, how did you solve it?
Saint Luc Aug 6, 2017 @ 5:07pm 
Sorry guys, actually the mod doesn't work. If you want to play this mod you can download "Divide e Impera" which contain this mod. For me it was a great mod, however, now I have to play with DEI that I don't like so far... If the creator see this comments, and if he has some time to lose for working on an update, it would be so friendly.. Anyway thanks for all :)
Nelist1 Jan 3, 2017 @ 2:30pm 
What buildings do the recources affect? which chains need specific recources in order to be built?
Jesus Loves You^_^ Nov 14, 2016 @ 12:36am 
One of the best mods out here. Please update and ad honey. Was a real fact. Thank you a lot.
✦Skarekrow✦ Jan 21, 2016 @ 4:07pm 
can you make different turns per year versions Please? i really want to play different ones, 2 turns per year doesnt bring all the seasonal effects in.
Embarrassed Dog Jan 13, 2016 @ 3:05am 
can you make a 48 turn per year version?
Taraco Dec 1, 2015 @ 4:46am 
can you make a 12 turn per year version please?
:steamhappy:
DearestPyrrhus Aug 28, 2015 @ 6:10pm 
Can you make a four turn per year version?
Ser Ligma the Great Nov 2, 2014 @ 2:21pm 
Can this be updated?
TheLittleBuckett Sep 3, 2014 @ 3:14pm 
Do you think this could eventually make it to CiG and Hatg?
Prince Of Persia Aug 26, 2014 @ 4:53am 
This mod stopped working just yesterday, is there a reason for this?
Traveler123 Aug 14, 2014 @ 3:01pm 
is this mod compitable with radious and the wonder of the world is the too compitable with radious??
Titus_Commodus Aug 12, 2014 @ 7:26pm 
I don't think your mod is working with the newer updates, while the games still plays with your mod, resources such as salt and copper do not appear to be showing up where they are meant to nor where you added existing resources such as iron in Lilybaeum.
Old Man Aug 1, 2014 @ 9:55am 
@linzito do you have a 'Turn per year mod' or a mod that effects the turn rate installed? I had a similar problem until i disabled it and downloaded the version with 4TPY installed.
Abbot Jul 16, 2014 @ 9:08am 
appcrash, and I don't have any incompatible mods. It's a pity that the author no longer update his mods =/
Gaius Cassius Longinus Jul 7, 2014 @ 12:37pm 
I cant seem to find the livestock resource anywhere, and due to this I cannot build a cattle trader. Could you help point me in the right direction?
MEYER Jul 4, 2014 @ 3:12pm 
history was that phoecinian traders sailed from africa and traded with the britons
MEYER Jul 4, 2014 @ 3:11pm 
tin in wales as britain lack rsources


Doru-Doina Jun 27, 2014 @ 12:00pm 
With all do respect, I think u should add for Sarmiszegetusa the resource salt or gold. I have studied history quite a lot and the Romans built huge salt and gold mines in Ancient Dacia and extracted everything that the Carpathians mointains had to offer. Some of them still exist today.
http://www.unrv.com/provinces/dacia.php
Mighty Poo Jun 20, 2014 @ 5:24pm 
The mod seems to break the Tier IV Baal Hamon religious building (Can't build).
japeke ... Jun 13, 2014 @ 11:55am 
is this compatible with radious, thnx :)
Rex_Atticus Jun 10, 2014 @ 8:24pm 
I downloaded the map that showed where all the resources were shown to be and there's still no copper or warhorses in the locations where they should be. I started a campaign as the Arevaci and Arverni, both with home regions that have copper and warhorses. I have no startpos altering mods enabled and I'm still not getting the resources. For the time being I'm gonna have to uninstall the mod until it starts to quote CA: working as intended.
Rex_Atticus Jun 10, 2014 @ 7:12pm 
I think the Copper should be removed as a resource because it isn't functioning no matter what I disable or enable
Unworthypilot May 8, 2014 @ 4:09pm 
compatible with radious?
Sheph May 8, 2014 @ 1:28pm 
I think it's ridiculous that I have to get silk from ?? to build a library or horses from ?? to build a stable. We need to fix the blocks to trading to make this useful.
Richard Apr 14, 2014 @ 11:05am 
Hello can you up date this and if your not going to update it can you let us know or if you are can you let us know
MANWHATADONGA Mar 28, 2014 @ 3:35am 
please update i believe their wonders has stopped this working may be just resourcse only thanks
Maximum Broly! Mar 26, 2014 @ 3:31pm 
Please update this, it doesn't work w/ the latest patch.
spacefishmanben Mar 23, 2014 @ 4:27pm 
would you kinldy, and if its possible to fix the mod so we can have sireain war elephants for those whome were dumb enought to get the beast of war dlc, with this mod i cant recurte them or the lepord warriors...
ApolloBez Mar 21, 2014 @ 5:49am 
"So i was playing with this and I had like 4 or 5 of the resources and a facton that was neutral to me who had no resources did not want to trade with me. Prehapes it would be a good idea to make the AI want to trade with people who have more resources"

Have you tried joining they're wars, and paying them fat, buttering them up with monet gifts for a couple turns?

By the way, have you got/found Copper?
NaturalCauses Mar 8, 2014 @ 8:50pm 
So i was playing with this and I had like 4 or 5 of the resources and a facton that was neutral to me who had no resources did not want to trade with me. Prehapes it would be a good idea to make the AI want to trade with people who have more resources
Selecus Nicator Mar 6, 2014 @ 11:20pm 
Will this mod be updated for patch 9.1?
Carlson Mar 2, 2014 @ 12:03am 
Did you guys get rid of copper? Doing a campaign where i need copper but can't find it anywhere. And I'm basically trading with everyone that is pretty much left and they don't have it.
Necromancer Feb 26, 2014 @ 10:19pm 
Hey very nice mod i like very much but i have some questions. If i create a work station to improve armor and weapon attack can this work station ( armor maker, weapon smith) for greeks, create tools for trade ? When i build a fishmonger does it create fish for export trade with other facions ? And is it normal when i build a slavery house that only 1 slave is exported for trade and 5 slaves for the advanced slavery house for trade ? thx for answering and have a nice day :P .
alexhatz Feb 18, 2014 @ 8:24am 
in which region are the warhorses and slaves resources???
HAVOC5150 Feb 15, 2014 @ 11:48am 
NOT COMPATATBLE WITH RADIUS MODS!! The building chains that require copper are unobtainable because if you use the radius mods you cant get any copper. So pick on or the other. Wasted a good 30 turns before I figured this out. Please mod admin put some of the well known mods that conflict on your readme.
Games4476 Feb 14, 2014 @ 11:57am 
Awesome mod :), didn't realize it was in the Dresden mod I picked up. I too had the copper missing, did my google homework. Disabled my 4 tpy mod and edited my calendar mid campaign and the copper is still not showing up. Does it need a fresh game to showup? Or am I still doing something wrong?
MANWHATADONGA Feb 13, 2014 @ 1:34am 
Thank you sarge I did not have your mod, but i had put on All Briatian Factions playable deleted mod did not work on new game started started a nother new game ok thanks for putting me in right direction
MANWHATADONGA Feb 13, 2014 @ 1:25am 
started new game salt and copper missing
Sarge Feb 12, 2014 @ 3:45pm 
I have found that this conflicts with the faction unlocker http://steamcommunity.com/sharedfiles/filedetails/?id=187373962 if you are running this you don't get the extra resources
g_kon Feb 8, 2014 @ 7:11am 
Its a great mod, but i cant find copper!!!! where is it? can somenone help???
ceasar649 Feb 7, 2014 @ 6:32pm 
i also am having the issue of i cant find copper or slaves which in turn means i cant build tier barracks with the successors. any help would be great.
Eukodal Feb 7, 2014 @ 8:02am 
Thank you. I will try this now with no other big modifications (just some roster extensions). If I like it, I guess I'll try "Hegemonia" by Dresden. His mod has your mod implemented - that's the reason why I'm even here. I think making the game more accurate due to history is very hard and a lot of work. So thank you for making this mod happen! I hope there won't be any compatibility problems. Greetings. I am happy if you would mind giving me an answer, maybe a personal one. :-)
Stefan Feb 6, 2014 @ 5:41am 
i cant find copper and slaves anywhere on the map
BeardedCatDad Feb 2, 2014 @ 12:14pm 
Does this work with Patch 9?
dnconsulting Feb 1, 2014 @ 2:10pm 
Most MODS use 4 turns per year, have you thought of having it 4 to keep with other mods. Also, I do love the new resources etc...thanks
StrykerSeven Jan 31, 2014 @ 3:56pm 
Ok so I can stop using 2TPY no problem. If this mod gives me that anyway, that's not a big deal at all; however even when I turn it off, the missing resources don't appear. Do you actually have to start a new grand campaign without having the 2PTY mod on in order to have access to the missing resources? If so, is there any other way? I really don't want to have to scrap ~120 turn game because of my misunderstanding.