rFactor 2

rFactor 2

Canadian Tire Motorsport Park, Canada
114 Comments
Max La Menace Jun 4, 2024 @ 2:45am 
Je découvre ce circuit grâce à votre travail. Clairement un de mes préférés ! Merci beaucoup
GROVE4LIFE98 Nov 19, 2023 @ 9:19pm 
i grew up going here as a little kid with my dad... as a kid my dad lived right beside this track he used to sneak on at night and race his banshee atv around and around all night till morning. as a kid i have amazing memories being here and its not common in games thank you so much for this amazing track!!
Erik Larsen Sep 16, 2023 @ 1:47am 
One of the great Old Ones.
general_rimt Jul 28, 2023 @ 7:00pm 
@BetOn try it now with the AI hotfix, it plays alot better for me.
Jaxx76 Jul 7, 2023 @ 5:04pm 
Awesome thanks.
doomezdoomez Dec 16, 2022 @ 2:44am 
this track crash RFACTOR2 after some meter on track.Somebody are solution?
ahmadsavizid Oct 23, 2022 @ 4:13am 
excellent
one of top quality tracks in rfactor 2
BetOn Jun 26, 2022 @ 11:29am 
My favorite track (with Road Atlanta). Would be nice to see an updated AI and updated (tree) textures.
turtleCZ Jun 16, 2022 @ 2:40pm 
I think the track design is amazing. Why it's not in games? And your work is perfect as well!
PuNk´S NoT DeAd May 30, 2022 @ 11:13am 
Can i use it in the championship?
turtleCZ Feb 27, 2022 @ 4:31pm 
Awesome!
Japp3 Aug 30, 2021 @ 6:24am 
Very detailed work, a pleasure to flow in this track.
Big thanks, Sir Senormen!
TrainWreck416 Aug 5, 2021 @ 3:42pm 
Grew up with my Pops taking me here as a little kid. Thanks for bringing this. Brings back some great memories of him.
nyrmetros Jul 20, 2021 @ 9:49pm 
Any updates planned?
elnando Jan 24, 2021 @ 5:50am 
Your tracks are sublime and i respect your dedication.
I' ve only one complain: track limits in some spots are to harsh feels like we are on iR... :steammocking:
Stef van Remy Nov 3, 2020 @ 1:27am 
Super Track ...I really like it a lot. But some issues here....first and this is the most important, the AI is way to slow. I need to run at 120 % and still the AI can not keep up with me. Talking about GT3 cars. And I think the pitlane is broken. When I did a test the pitstops of the AI did not work. Strange behaviour as crashing i n the wall or hitting other AI. Or pushing another AI the complete pitlane along. So far as I noticed I can just run sprint races on this track. But it is really superb !
Khan Oct 31, 2020 @ 8:24am 
If you get a chance to update again, could you take a quick look at the AIW path in the pit lane. The latest update I believe has the AI trying to leave the pit via the garage area causing them to stack up against the wall. Ex. https://streamable.com/wwcujr Otherwise the track is perfect, thanks!
yigityusufmutlu Sep 16, 2020 @ 1:49pm 
any plans for update to last PBR, the grass color is a little problematic on this track, other than that its very well done, thank u so much. hope it gets more love bu you senorman, especially the grass color.
gt911 Jul 8, 2020 @ 12:32pm 
Wow this is one of my best track, very beautiful and well optimized, I ride it 8 times out of 10 with different GTE, GT3.
Lately with Radical_RXC_GT3_2017, the combo that kills.
I use 41 AI on 3 screens in 1080x2560x1080 with an average of 60 to 65 images per second in full and high, with a GTX 1080ti, happiness.
A big thank-you.
senormen  [author] Jun 14, 2020 @ 5:04am 
have no idea why some have low fps with the track apart from the equipment its running on . . . https://www.youtube.com/watch?v=2TXWaO3Hda0&feature=youtu.be . . . could remove stuff from around the track but then there are other folk that have asked for more stuff to be added . . . anyone interested in testing with reduced details drop me a message . . .
thcdrd Jun 13, 2020 @ 3:28pm 
I get such low FPS in this track I have to use older less detailed version for my sanity. I lowered track details, Post Processing levels, set AA to 0, lowered resolution to 1/4 of native resolution, and still get a slide-show.

ManBearPig May 22, 2020 @ 2:33pm 
in both versions...
for comparison, your awesome Donington Park runs buttery smooth.
senormen  [author] May 22, 2020 @ 1:05pm 
is it like for you since build 1118 or before or both ?
ManBearPig May 22, 2020 @ 12:17pm 
Awesome circuit on flat screen. Thank You.
Struggling in VR... is there a way to reduce amount of trackside objects? With track detail set to low, there are still many trackside objects and i get constant reprojection.
Yoss Apr 2, 2020 @ 10:00am 
Moving pit wall is better yes
senormen  [author] Apr 2, 2020 @ 7:35am 
moving the garage points is not a good idea . . .
Yoss Apr 2, 2020 @ 7:08am 
No , the garage point need to be moved a bit on the track .I think i explain well the very little problem the aiw have on the s397 forum.
senormen  [author] Apr 2, 2020 @ 6:39am 
hello yoss . . . someone told me yesterday that you were making the cars shorter ?
Wolke Apr 1, 2020 @ 6:21am 
thx man!
senormen  [author] Mar 31, 2020 @ 4:44pm 
updated ! . . . think thats all the issues previously mentioned addressed . . .
Batrick Mar 31, 2020 @ 1:50am 
https://cdn.discordapp.com/attachments/308255556819353600/694427655138705458/2020-03-31_03-02-24.webm

Could you move the pit spawns around half a meter away from the wall? Bontly's so long that it ends up clipping. :racingrim:
ZZZXX Feb 22, 2020 @ 5:55am 
Hey. Great job. Why aren’t you putting tracks like Spielberg into the workshop?
Alnorate Jan 2, 2020 @ 10:37am 
Great work! Thanks!
nigelnire Dec 27, 2019 @ 10:09am 
One of the best tracks for RF2 Thanks
senormen  [author] Dec 20, 2019 @ 7:03am 
yes . . . thx . . . will fix that . ..
FHarbor Dec 19, 2019 @ 7:08am 
Can you check the very fast right hander in the last sector? Especially the curb. A lot of times the AI's end up flying/spinning.

https://steamcommunity.com/sharedfiles/filedetails/?id=1940441651
In this short gif the AI just simply rammed me off lol.
driv3zAr0und Dec 17, 2019 @ 4:50am 
Wow! What a brilliant and fun track to drive around!
Well done, and thank you very much!
Tooma Mac Dec 10, 2019 @ 5:50pm 
Brill! Thank you. :)
senormen  [author] Dec 9, 2019 @ 6:15am 
okay . . . cheers for that . . .
M Lynn Dec 8, 2019 @ 11:19pm 
Hi, there's still a slight snag on the track, it's difficult to hit but still there https://youtu.be/WIpVNYkU4xw
Chris_911_[FR] Dec 8, 2019 @ 8:25am 
Perfect! thanks!
senormen  [author] Nov 5, 2019 @ 4:55am 
glad to hear it . . . enjoy :)
lgs_mod Nov 5, 2019 @ 3:14am 
Indycar19 AI doesn't any longer catch the track with heavy fuel load. Thanks and cheers.
gt911 Nov 5, 2019 @ 2:06am 
Thank you for this track, it's one of my favorite
montiu Nov 4, 2019 @ 1:51pm 
thanks man great job! I love it!
senormen  [author] Nov 4, 2019 @ 1:28pm 
updated to v1.02 . . . reworked track to [hopefully] stop certain cars snagging on the surface . . . increased lods for some objects popping up with some car mods . . . replanted some floating trees . . .
John Winter Nov 3, 2019 @ 12:14am 
This track is another Senormen quality track. Perfect !!!
M Lynn Oct 26, 2019 @ 2:27pm 
Ah right thanks. There's another one I discovered on the right hander just after the long straight, near the end, in case you weren't aware.