rFactor 2

rFactor 2

227 ratings
Canadian Tire Motorsport Park, Canada
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536.704 MB
Oct 9, 2019 @ 2:37pm
Mar 31 @ 4:38pm
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Canadian Tire Motorsport Park, Canada

Description
Canadian Tire Motorsport Park - formerly Mosport Park and Mosport International Raceway . . .

Original track model created by John Ramos . . . big thx to him for permission to work on the track and bring it to rFactor 2 . . .

v1.03

John Ramos made his track model from high resolution aerial LiDAR data for Assetto Corsa . . . for more info just do a search . . .

Big thx to Mike Tanti and his EXILED gang for testing . . .

Have fun . . . Senormen
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98 Comments
Stef van Remy Nov 3 @ 1:27am 
Super Track ...I really like it a lot. But some issues here....first and this is the most important, the AI is way to slow. I need to run at 120 % and still the AI can not keep up with me. Talking about GT3 cars. And I think the pitlane is broken. When I did a test the pitstops of the AI did not work. Strange behaviour as crashing i n the wall or hitting other AI. Or pushing another AI the complete pitlane along. So far as I noticed I can just run sprint races on this track. But it is really superb !
Khan Oct 31 @ 8:24am 
If you get a chance to update again, could you take a quick look at the AIW path in the pit lane. The latest update I believe has the AI trying to leave the pit via the garage area causing them to stack up against the wall. Ex. https://streamable.com/wwcujr Otherwise the track is perfect, thanks!
yigityusufmutlu Sep 16 @ 1:49pm 
any plans for update to last PBR, the grass color is a little problematic on this track, other than that its very well done, thank u so much. hope it gets more love bu you senorman, especially the grass color.
gt911 Jul 8 @ 12:32pm 
Wow this is one of my best track, very beautiful and well optimized, I ride it 8 times out of 10 with different GTE, GT3.
Lately with Radical_RXC_GT3_2017, the combo that kills.
I use 41 AI on 3 screens in 1080x2560x1080 with an average of 60 to 65 images per second in full and high, with a GTX 1080ti, happiness.
A big thank-you.
senormen  [author] Jun 14 @ 5:04am 
have no idea why some have low fps with the track apart from the equipment its running on . . . https://www.youtube.com/watch?v=2TXWaO3Hda0&feature=youtu.be . . . could remove stuff from around the track but then there are other folk that have asked for more stuff to be added . . . anyone interested in testing with reduced details drop me a message . . .
thcdrd Jun 13 @ 3:28pm 
I get such low FPS in this track I have to use older less detailed version for my sanity. I lowered track details, Post Processing levels, set AA to 0, lowered resolution to 1/4 of native resolution, and still get a slide-show.

ManBearPig May 22 @ 2:33pm 
in both versions...
for comparison, your awesome Donington Park runs buttery smooth.
senormen  [author] May 22 @ 1:05pm 
is it like for you since build 1118 or before or both ?
ManBearPig May 22 @ 12:17pm 
Awesome circuit on flat screen. Thank You.
Struggling in VR... is there a way to reduce amount of trackside objects? With track detail set to low, there are still many trackside objects and i get constant reprojection.
yoss Apr 2 @ 10:00am 
Moving pit wall is better yes