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You can give this ability to specific units, and then use them in custom battle.
There is also a small thing that can still kill your units/heroes with the current effect - damage from impact. Something like falling from a wall or getting thrown down a steep hill will still kill entities in the unit, this was not possible with the old effect.
If it doesn't cover the entire battlefield, your own reinforcments won't be Invulnerable.
So, either your reinforcments can die and your AI friends can die, or your reinforcements becomes Invulnerable aswell as your AI friends.
A batte wounded AI army will not try to take the settelment for which I am going to.
Please read the description:
Experiencing unintended behaviour?
Please, before you comment and say: "Mod doesn't work."
Disable all other mods except this one and try again.
If the mod works properly, one of your other mods is conflicting with this mod.
Enable the other mods one by one to rule out which is the culprit.
Thank you.
After subscribing to a mod, you need to enable it in the Launcher -> Mod Manager.
You need to enable the mod in the Mod Manager after subscribing to it.
TWWH2 is closing up so I feel it's a little late to make mods for it now,
and I'm not really sharing the great idea behind the mod.
I don't feel 'it' activating a mod that did that.
That is one aspect I have in consideration when I work on this mod.
What you might need to do on the Load Game screen is a small checkbox at the bottom that says 'Enable all save'.
Please note that you will delete some settings, can't remember if it is keybindings or graphic settings.
Windows key + R -> %appdata%/The Creative Assembly -> Delete the folder Launcher.
Verify Intergrity of game files.
See if that helps.
Does your game crash even without this mod enabled?
Have you tried Verify integrity of game files?
Right-click Total War: Warhammer II -> Properties -> Local files -> Verify...
What can I do for the to fix it