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2) At the very bottom where you see <li>MakeBionicArm</li>, copy and paste all the tags from this text file into the list: https://gitgud.io/Bishop/rbse-basics/blob/master/add_all.txt
Then when you create your modlist, use the local copy instead of the steam workshop copy. I hope this helps you to play the game the way you would like :)
-bionics were vanilla items, originally crafted at the fabrication bench. adv bionics and synth organs are new items only brought to life through Rah's mod
-moving everything to the fab bench meant sending another 17 recipes to it, which would be even more clutter against the 'every day' fab bench uses like components
-thematically, it felt like an advanced medical station was a more appropriate facility to craft organs. i know they're just names, but when I think of a fabrication bench, I think of electronics, and circuitry and the like. crafting flesh at the same place as this seemed a bit off for me.
>They're usually like 1 and done kind of things whenever a pawn happens to need a part. This also plays nice with Oskar Potocki's Vanilla Production Module custom linkables
Also applies to it
Thank you for the screenshot. I'll be sure to update the description for that research project immediately. Also, Rah has included my new part prices in both RBSE and Hardcore Edition, so I'll remove that patch, too.
In instances where the price difference was major, I rounded up 50-200 silver. Everything has come down in price, except for the neuro implants that use AI Persona Core. The market value of a persona core is 4,000 silver, but the implants were around 2700 market value. Those implants are about 4400 now, so they've gone up a lot. But they are the only items that increased in market value.