ATLAS
CG Ships
49 Comments
DeadeyeGCS Apr 28, 2023 @ 9:28am 
Not happy with this Mod anymore dose not work Crashes game do to changes made
Eggonomicon  [author] Nov 24, 2021 @ 12:27pm 
Sky Nov 24, 2021 @ 4:35am 
this mod seems to break the skill tree sadly ;/
Begarnir Apr 16, 2021 @ 12:08pm 
how to use admin commands?
Bart Jun 27, 2020 @ 7:28pm 
Servers Using this MOD. could you post a link to your server please?
Mask May 5, 2020 @ 8:10pm 
I am also having the same problem with things a while after putting the weight back to the default value and I am not allowed to have colacalas again with the weight of the mod only with the default value of the game please help me with this question Thanks
Claus Jan 17, 2020 @ 1:13am 
After putting cg first in loadorder and removing the two mods i installed after it used to work, sails are still going back up to 1.7 sail units, itt is starting to drive me nuts.
TWRH Dec 30, 2019 @ 8:20pm 
worked it out
TWRH Dec 30, 2019 @ 7:57pm 
i can only find some of the gear for the mod in the smithy (figureheads). I take it the others still use the vanilla style until we make a gallon and the new stats will come into effect?
T-Bone Dec 16, 2019 @ 11:23am 
@sokol sweet dude keep me updated on that. I've been fishing around in the game files for a week now trying to alter that stuff. I did manage to find a nice balance with your mod though to keep BP'd sails still relevant.
Eggonomicon  [author] Dec 16, 2019 @ 6:17am 
@T-Bone
Sorry for the late response I have been working 10-14 hours shifts 7 days a week for the last 3 weeks.

I can get them from the devkit and post them.

As to BPs, there are a couple methods one is an over ride for treasure loot, the other is what I have been working on in my very limited spare time, and that is a custom ocean level that allows me to adjust just about anything including treasure/flotsam loot. Sadly using that would re-quire a wipe; which our server hates doing, so just tinkering with it atm. It's not this mod but would allow me to put my mods custom BPs in the loot table.

I'm eye deep in paper work atm but I will look towards the end of the week for your info.

Again sorry for the late response!
Eggonomicon
T-Bone Dec 10, 2019 @ 10:30am 
Hello sir/ma'am. Kind of an odd question I have. First let me say thank you. Your mod is pretty complete with the ini I was looking for and is easily adjusted. That said I was wondering if you had the numbers for vanilla sails on hand. I'd like to adjust the sails settings to be just a little bit better than vanilla but not so much that blue printed sails are useless. Unless this mod effects blue printed sails but I dont see that being possible. Thanks for any input you may have.
Eggonomicon  [author] Dec 2, 2019 @ 8:32pm 
@R.I.P it's listed under the GameUserSettings.ini discussion here.
R.I.P*DEATH Dec 1, 2019 @ 3:07am 
Value Range (Min/Max)
Starting Weight: 500 - 9000000
Starting Crew: 1 - 9000
Base Targeting: 1 - 30
Structure Limit: 75 - 2000
Starting Beds: 1 - 9000
Backup Speed: 50 - 10000 WHATS THE NAME OF THIS ONE AND HOW
TO MAKE IT
mishma Nov 28, 2019 @ 6:46am 
It's a great mode too. But the figurehead is small when installed in a galleon. Is it possible to fix it?
Eggonomicon  [author] Nov 11, 2019 @ 5:07am 
@dr4296 our pleasure!
Sorry for the late response was traveling a lot this week to pick up my son from Graduation for Basic.
dr4296 Nov 3, 2019 @ 4:19am 
Enjoying my CG Schooner so far! Thanks for your hard work!
Eggonomicon  [author] Oct 27, 2019 @ 9:54am 
Next Update we plan to add Ship Repairing at the Shipyard.
We are also experimenting with the Build Bound Boxes and allowing players to build beyond the normal ship limits!
Eggonomicon  [author] Oct 22, 2019 @ 6:35pm 
You need to add it to your GameUserSettings.ini file just copy paste and place it at the bottom of the file.

We should have Sail in very soon, and then you will want to add the Sail configs. (Copy/paste them into the Same file. I'll post the example settings when we update the Mod.
Jon of Wales Oct 22, 2019 @ 2:59am 
I am not 100% sure how the ini file works. I have found the mentioned file but nothing is listed under "cg" when i search inside the file using notepad.
Eggonomicon  [author] Oct 21, 2019 @ 6:31am 
@123 We will look at by passing those in a couple weeks. Have a few family things to get done. =D
Eggonomicon  [author] Oct 21, 2019 @ 6:30am 
I'm about 98% Done with the Sails and the Snap Points are already complete. I should have an update in the next couple days.
Eggonomicon  [author] Oct 13, 2019 @ 8:29am 
Ok it's all good now with the last HOTFIX!

We do test extensively in the Devkit and a live DEV 2x2 Server.
Darc  [author] Oct 13, 2019 @ 8:14am 
We're re-cooking the mod now with a hotfix to fix the ship stats from the current update.
Darc  [author] Oct 12, 2019 @ 4:08pm 
It does not at this point.
123 Oct 12, 2019 @ 2:30pm 
does this mod also bypass the res and damage caps?
Eggonomicon  [author] Oct 12, 2019 @ 1:59pm 
Next Update will add:
Ship Renaming
Ship Backup Speed (Configurable)
Eggonomicon  [author] Oct 11, 2019 @ 1:26pm 
@CaveGirlDave
I'm just about done with Config Files and hope to have them done today or tomorrow.
As soon as I'm done with that I will look into backup speed and then regeneration.
Dave Oct 11, 2019 @ 3:37am 
anyway u would consider another couple changes

- increasing backup speed of all ships
- increasing repair/regeneration rates of all ships
Dave Oct 10, 2019 @ 2:28am 
thanks for adding that change to the galley sokol my friend was really happy
Eggonomicon  [author] Oct 9, 2019 @ 1:49pm 
I will work on that @Adakos
Adakos Oct 9, 2019 @ 5:10am 
.INI settings so these can be configured and tweaked by server admins would be a great addition.
Darc  [author] Oct 9, 2019 @ 12:55am 
yes @OUTLAW1 it can be played in SP also.
Eggonomicon  [author] Oct 8, 2019 @ 2:49pm 
@CaveGirlDave
I am editing the Mod today so I can make that change.
Gurdy (508th) Oct 8, 2019 @ 7:03am 
Nice!
Dave Oct 8, 2019 @ 12:49am 
hey sokol is there anyway u can increase structure limit even more on the galleon to like 1200ish or make it editable?
OUTLAW1 Oct 7, 2019 @ 9:52pm 
Can this mod be played in Sp?
Eggonomicon  [author] Oct 7, 2019 @ 6:09am 
Thank you @CaveGirlDave =D
Very glad you liked it!
Remm Oct 7, 2019 @ 3:31am 
looking forward to playing this on the CG server.
Dave Oct 7, 2019 @ 2:50am 
great work on the mod, replaced total ships with this and its perfect so far, exactly what my server needed
Eggonomicon  [author] Oct 6, 2019 @ 9:39pm 
Folder Structures are now complete.
Eggonomicon  [author] Oct 6, 2019 @ 9:02pm 
The mod is now working!
TODO:
Add Folder structure for the CG Shipyards
Dave Oct 6, 2019 @ 3:29pm 
awesome gonna check this out today as a replacement for total ships, thanks for the hard work sokol & company
Eggonomicon  [author] Oct 6, 2019 @ 7:11am 
Yes wildcard is working on a patch for the Devkit once it's finished I will re-cook and upload the mod. File size should be under 1mb.
Dave Oct 5, 2019 @ 10:44pm 
i know its a [wip] so im assuming the dl size is off right a mod that only effects values should be under 1mb id guess, and yes happy to see a mod like this being worked on since westerosi just removed all the total mods from the workshop
Eggonomicon  [author] Oct 5, 2019 @ 12:02pm 
Thank you.

Sadly the current version is broken due the the Recent Dev Kit Update.
As soon as it's patched I will have a working version up.

Eggo
Jose Gaspar Oct 5, 2019 @ 9:49am 
Looking good.
Squischi Oct 5, 2019 @ 1:40am 
nice Egg =D