ATLAS
48 ratings
CG Ships
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.401 MB
Oct 4, 2019 @ 8:29pm
Dec 6, 2019 @ 6:51pm
23 Change Notes ( view )

Subscribe to download
CG Ships

In 1 collection by sokol
Consortium Gaming - ATLAS Mods
15 items
Description
CG Ships
Mod ID: 1880775796

Features

New Structures:
CG Shipyard Small (Can be Picked up)
CG Shipyard Large (Can Be Picked up)

New Ship Classes: (CG Ships Can Be Renamed)
CG Sloop
CG Schooner
CG Brigantine
CG Galleon

Added Configurable Ship Regen

Aded CG Sails
Configurable Sails for CG Ships.
(Only works on CG Ships)

Added 3 Snap Points to Small Shipyard
1) Center even with Platform
2) Left Stair even with Lower Platform
2) Right Stair even with Lower Platform

Added 3 Snap Points to Largel Shipyard
1) Center even with Platform
2) Left Stair even with Platform
2) Right Stair even with Platform

Added Configurable Regen to ships!
The Mod will write the code on first run to GameUserSetting.ini

INI Settings:
GameUserSettings.ini - See https://steamcommunity.com/workshop/filedetails/discussion/1880775796/1607148447822005524/ for suggested config file values.

[CG_Ships]
SloopStartingWeight=6600.0
SloopStartingCrew=5.0
SloopBaseTargeting=2.0
SloopStructureLimit=210.0
SloopStartingBeds=1.0
SloopBackupSpeed=300.0

SchoonerStartingWeight=18000.0
SchoonerStartingCrew=20.0
SchoonerBaseTargeting=6.0
SchoonerStructureLimit=420.0
SchoonerStartingBeds=2.0
SchhonerBackupSpeed=300.0

BrigantineStartingWeight=30000.0
BrigantineStartingCrew=25.0
BrigantineBaseTargeting=9.0
BrigantineStructureLimit=700.0
BrigantineStartingBeds=4.0
BrigantineBackupSpeed=300.0

GalleonStartingWeight=60000.0
GalleonStartingCrew=80.0
GalleonBaseTargeting=18.0
GalleonStructureLimit=1200.0
GalleonStartingBeds=5.0
GalleonBackupSpeed=300.0

Value Range (Min/Max)
Starting Weight: 500 - 9000000
Starting Crew: 1 - 9000
Base Targeting: 1 - 30
Structure Limit: 75 - 2000
Starting Beds: 1 - 9000
Backupo Speed: 50 - 10000


Base Ship Settings

CG Sloop stats:
Starting Weight: 6600 (Vanilla: 3300)
Starting Crew: 5 (Vanilla 3)
Base Targeting: 2 (Vanilla 5)
Structure Limit: 210 (Vanilla 140)

CG Schooner stats:
Starting Launch Weight: 18,000 (Vanilla 9,000)
Starting Crew: 20 (Vanilla 14)
Base Targeting: 6 (Vanilla 8)
Structure Limit: 420 (Vanilla 280)
Starting Bed Count: 2 (Vanilla 1)

CG Brig stats:
Starting Weight: 30000 (Vanilla: 15000)
Starting Crew: 25 (Vanilla 16)
Base Targeting: 9 (Vanilla 10)
Structure Limit: 700 (Vanilla 420)
Starting Bed Count: 4 (Vanilla 2)

CG Galleon stats:
Starting Weight: 60000 (Vanilla: 30000)
Starting Crew: 80 (Vanilla 59)
Base Targeting: 18 (Vanilla 15)
Structure Limit: 1200 (Vanilla 615)
Starting Bed Count: 5 (Vanilla 2)

NOTE:
This Mod is Stackable.


CREDITS:
Special Thanks to Nyt, ReDwarf and Eanny from the Atlas Modding Discord.
ReDwarf for being welcoming and informative.
Eanny for reminding me Ships need Hulls.
Nyt for explainign that things need inventories!

And to Darc for being a back seat Modder!
And to Zen Rowe from Wildcard for pointing out a work around for the Devkit issues!

Special thanks to Collmoo for providing his inisails code for reference!
Thanks Coolmoo!

Special thanks to Andargor for posting his Regen code to github! Thanks Man!
We tweaked it slightly but it's pretty much a port of his code. =D

Join our Discord for support:
https://discord.gg/ZnBGQh5
Popular Discussions View All (4)
2
Oct 19, 2019 @ 1:57pm
PINNED: GameUserSettings.ini
sokol
2
Oct 9, 2019 @ 1:50pm
PINNED: Suggestions/Feedback
sokol
1
May 5, 2020 @ 8:15pm
PINNED: Bugs
sokol
< >
47 Comments
Atakin Apr 16 @ 12:08pm 
how to use admin commands?
Bart Jun 27, 2020 @ 7:28pm 
Servers Using this MOD. could you post a link to your server please?
Mask May 5, 2020 @ 8:10pm 
I am also having the same problem with things a while after putting the weight back to the default value and I am not allowed to have colacalas again with the weight of the mod only with the default value of the game please help me with this question Thanks
Claus Jan 17, 2020 @ 1:13am 
After putting cg first in loadorder and removing the two mods i installed after it used to work, sails are still going back up to 1.7 sail units, itt is starting to drive me nuts.
TWHR Dec 30, 2019 @ 8:20pm 
worked it out
TWHR Dec 30, 2019 @ 7:57pm 
i can only find some of the gear for the mod in the smithy (figureheads). I take it the others still use the vanilla style until we make a gallon and the new stats will come into effect?
mishma Dec 24, 2019 @ 12:05pm 
Do you have any Sail Open Speed Multipliers?
T-Bone Dec 16, 2019 @ 11:23am 
@sokol sweet dude keep me updated on that. I've been fishing around in the game files for a week now trying to alter that stuff. I did manage to find a nice balance with your mod though to keep BP'd sails still relevant.
sokol  [author] Dec 16, 2019 @ 6:17am 
@T-Bone
Sorry for the late response I have been working 10-14 hours shifts 7 days a week for the last 3 weeks.

I can get them from the devkit and post them.

As to BPs, there are a couple methods one is an over ride for treasure loot, the other is what I have been working on in my very limited spare time, and that is a custom ocean level that allows me to adjust just about anything including treasure/flotsam loot. Sadly using that would re-quire a wipe; which our server hates doing, so just tinkering with it atm. It's not this mod but would allow me to put my mods custom BPs in the loot table.

I'm eye deep in paper work atm but I will look towards the end of the week for your info.

Again sorry for the late response!
Eggonomicon