Divinity: Original Sin 2

Divinity: Original Sin 2

Radiant Lizard Frost Breath
12 Comments
疯狂小雪人(·w·)つ Jan 26, 2022 @ 9:05pm 
蜥蜴的火炎吐息变为冰霜吐息
冻结机会:60%
冰冻几率:100%
伤害强度略高:75 > 85
更远的锥体:7 米 > 8 米
Fangvyr Mar 22, 2020 @ 1:55pm 
Would you be willing to make on with the "spit" effect, but for the default fire breath?
SPRÆY Oct 11, 2019 @ 4:15pm 
"Spell visual totally remade and it's now your lizard who "spits"" THIS! that huge arse dragon head is quite meh with my actual character, thanks for the mod!
Foxboi Oct 7, 2019 @ 8:22pm 
FINALLY, an ice breath mod. now i can roleplay my dnd char
pagan_00 Oct 5, 2019 @ 4:44pm 
@Kimu thanks found it and got it working :-)
Shiroho  [author] Oct 5, 2019 @ 1:44pm 
@pagan_00 it's really weird indeed. May be game has not downloaded it yet. Try to check in your mydocument>LarianStudios>DOS2DE>Mods folder. There should be a file with a name alike the mod (don't remember what i chose), if it isn't there you will have to copy/paste it manually from Steam\steamapps\workshop\content\435150 (you will have to do a search for that, after subscribing on workshop dled files go there.
RobotGodzilla Oct 5, 2019 @ 12:30pm 
Make a script that checks when the game has started and player is a lizard, as in has a lizard tag. If player is indeed a lizard, prompt a dialog with an option of your skills, it can only have around 8 options. You need to create the dialog and attachs flags to dialog nodes which are gonna be set to player when they select those options. Once flagged it will set an event that needs to be checked in a script that has those responses for those events.
pagan_00 Oct 5, 2019 @ 11:59am 
really excited for this mod but the odd thing is that its not showing up in my list of mods and neither is your other blue red prince mod. Very weird and I really want it. Any ideas on how to fix this?
Shiroho  [author] Oct 5, 2019 @ 5:30am 
@asderuki Already thought to that, checked and ... no lol. I explain : What you just said is something most of modders could not never do (including me), unless month of work if not years or being part of Larian Studio. So i wish i could do that my friend, but it's another story. Creating a new whole race would be as a metaphore like cuting a whole giant tree and its branches, replace the stump and each branches and stick everything back together but in a code way.
asderuki Oct 5, 2019 @ 3:00am 
Just wonder - maybe lizards should be able to choose witch breath they can use? Like if there is no way to do it in one race just make seperate lizard races for different breaths (acid and thunder maby too?) :D
Anyway probably gonna use this just to have some fun :3
Shiroho  [author] Oct 4, 2019 @ 1:55pm 
@Dorin-E Thanks ^^ Well i admit i was feeling depressed with the "only chilling" thing (which i had thought about ofc). So i upgraded it in freeze but it was a too much. Now i love it that way tbh, and you know DOS2 devs have thought about this because Charm, Stun and Freeze have the data ready to create these chance, they just filled everywhere with 100% : ) kinda strange because you can find shocked, wetting, and chilled with a lot of different %age chance, so this concept does exist in that game, just not on strong CC's. You pointed something really interresting here btw !
Wshams Oct 4, 2019 @ 9:37am 
thanks a lot. was looking for it // But freeze 'chance' doesn't suit for DOS2. Just chilling effect like as original hydrosophist skills - winter blast, hail, ice fan etc - would be fair. Else additional unique defuff. // Anyway i love you :steamhappy: