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BetterLogicOverlay.GateOutputColor_Patch.IsBitActiveWrapper (LogicCircuitNetwork networkForCell, System.Int32 bit, System.Int32 cell) (at <fb3d9ac47c344bfba37aea83d8ef78f5>:0)
(wrapper dynamic-method) OverlayModes+Logic.OverlayModes+Logic.UpdateUI_Patch1(OverlayModes/Logic)
OverlayModes+Logic.Update () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
OverlayScreen.LateUpdate () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U56-679336-VR
MissingMethodException: Method not found: System.Collections.ObjectModel.ReadOnlyCollection`1<ILogicEventSender> .LogicCircuitNetwork.get_Senders()
BetterLogicOverlay.GateOutputColor_Patch.IsBitActiveWrapper (LogicCircuitNetwork networkForCell, System.Int32 bit, System.Int32 cell) (at <fb3d9ac47c344bfba37aea83d8ef78f5>:0)
(wrapper dynamic-method) OverlayModes+Logic.OverlayModes+Logic.UpdateUI_Patch1(OverlayModes/Logic)
OverlayModes+Logic.Update () (at <0d2fac7de8024bf99b3989c4334e4518>:0)
OverlayScreen.LateUpdate () (at <0d2fac7de8024bf99b3989c4334e4518>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U56-677228-SCRP
MissingMethodException: Method not found: System.Collections.ObjectModel.ReadOnlyCollection`1<ILogicEventSender> .LogicCircuitNetwork.get_Senders()
BetterLogicOverlay.GateOutputColor_Patch.IsBitActiveWrapper (LogicCircuitNetwork networkForCell, System.Int32 bit, System.Int32 cell) (at <fb3d9ac47c344bfba37aea83d8ef78f5>:0)
(wrapper dynamic-method) OverlayModes+Logic.OverlayModes+Logic.UpdateUI_Patch1(OverlayModes/Logic)
OverlayModes+Logic.Update () (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
OverlayScreen.LateUpdate () (at <d6e0ec444e7a4dfea1897dcc43d53b54>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U55-661174-SCR
Go the Distribute folder
Click on BetterLogicOverlay.zip
In the top right, click the history button to view all the times I pushed updates to this mod
Go to the second one down for the 12/27/23 release; on the right side of that entry, click the "View code at this point" button (file icon).
On the top right of this page, click the 3 dots and then select download.
Then install that manually.
```
MissingMethodException: Method not found: System.Collections.Generic.List`1<ILogicEventSender> .LogicCircuitNetwork.get_Senders()
BetterLogicOverlay.GateOutputColor_Patch.IsBitActiveWrapper (LogicCircuitNetwork networkForCell, System.Int32 bit, System.Int32 cell) (at <6434a637387441f686ed32c2ddcc1660>:0)
(wrapper dynamic-method) OverlayModes+Logic.OverlayModes+Logic.UpdateUI_Patch2(OverlayModes/Logic)
OverlayModes+Logic.Update () (at <163b00539fc84d05a3b4534e8fc677c5>:0)
OverlayScreen.LateUpdate () (at <163b00539fc84d05a3b4534e8fc677c5>:0)
Build: U54-652372-SCRD
```
I found that I can see the text of the transport system in the automation interface, but not in the shipping interface, so I would like to see the text of the transport equipment selection in the shipping interface
I can't move the label below the port for just atmo sensors - it'd have to be for every single building. Overall, I doubt that'd be a net improvement.
I believe I tested full rectangles and found them to be...hideous. The problem is that labels can be up to two lines, but there's no way to tell how many lines it's occupying, so the background always needs to fill the full potential label area.
IIRC, I was never able to get drop shadows to work, and outlines didn't provide any visual clarity. Figuring out an approach to this is still on my (long) list of things to do, but to be honest I don't think I'd be able to get to it any time soon. I'd be happy to accept a PR if you're able to come up with a functional solution though.
Could you add a solid/shadow outline (like dupe names have), or a (translucent) background (a full rectangle, like e.g. youtube subtitles, or highlighter tool in word processing tools)? Or, moving the label below the port could be an option, though I don't know what the results would look like on other buildings, or if it'd introduce ambiguity in screenshots of full, dense builds.