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I had 4.0 without biogenesis and everything worked fine. I just bought biogenesis, I saw you said Maulers weren't working correctly
Just had a battle with 4 ships total, 2 Maulers and the biogenesis frigate (whatever it is called) against a mining drone
The Maulers stood still and did nothing. The mining drone and the frigate stayed at a distance and lobbed shots at each other. They did not approach.
Again, mod worked fine last night without biogenesis, on 4.0, and same mod list otherwise. I just bought biogenesis and same mod list in use, and all 4 ships involved had odd, stationary behavior. So it doesn't seem to be specific to maulers.
I turned the mod off and they fought per vanilla usual. I only have base ASB installed and the enhanced particles turned off
@Marcel Soares No but there is an ironman version in the collection
@Prax ty, behavior will be fixd
@Big Boy Boris @joe @[F.I.S.T] diva.Y.J rl @Reichtag realspace-shps in scaling combined with asb causes fleet strength bug, maybe i can fix idk yet.
@Large_Gremlin Yes
@Sleuth Kog'Maw Its meant to be empty because the effects come from muzzle, its a trick.
@John Helldiver Thats not asb I think
@Deep♂Dark yu can try the modding den discord for help
@General_Qwert64 Yes. All effects only generate when in system view
@J Rockit thnx
@PythonicArgent its not perfect yet, I am looking for a way to make it shoot more 3d
Any word on the fix for Maulers? They just float in place getting shot :<
With this mod it slows the battles down by reducing the Ship Fire Rate by a set amount and in doing so reduces hostile fleets like Mining Drones below 0% SFR which causes their fleet power to drop to 1-3.
Thanks, that was my line of thinking too actually but I wanted to make sure
When I ran NSC (dumped that a while back) I put NSC below (later) ABS, if that helps.
Same here - also currently working on an AI Mod which changes defines, but for some reason this mod changes AI Behaviour (could have something to do with the balance changes).
when firing for one they do not accurately follow the target, being off on the z or y axis
and in addition the graphics for all auto-cannons are now yellow rectangles?
I've tried unsubscribing and resubscribing, even gone through my entire modlist to see if it was a conflict (it was not) but I don't see many other people complaining about this issue so I feel a little stuck as to what is going on?
1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod
Then edit FLEET_BASE_FORMATION_SCALE and FLEET_BASE_FORMATION_DIV
(Also, as a newer player, I do probably have more popups than a 'vet', but damn that interrupts things as well.)
A bit of advice would be nice. (Otherwise, these mods are awesome.)