Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hope all is well and everything goes well IRL <3
Wow. I came here to see if this was the reason it was taking my 100k fleet 10 years to clear out the Marauder systems, while simultaneously sitting near the sun and going around in circles. Looks like I found the problem.
ps thanks for replying
I get you want the battles to take *longer* but it took my fleet TWO YEARS to get within ballistics range of a space amoeba
If i remove both mod, I dont see that debuff
Its the only mod activated
What do you mean with paradox titans? are those vanilla?
I tried to deactivate this Mod and the Weapon is back again. And if i reactivate this mod, its gone again.
So its defenitifely this Mod.
Otherwise very good work!
I never played with the giga mod but it seems to me that if you can get an entire moon to attack something that's super strong anyways xD
thnx :)
**NSC** is working perfectly with it but anything else I've tried gave me headaches. I love this mod for what it does, its just the (i think unintended) difficulty with non vanilla stuff.