XCOM 2
Nightblade Soldier Class
32 Comments
Matikanefukukitaru Apr 23, 2024 @ 6:21am 
Am I missing something? Can they not attack with the Ripjack straight after classup? At least for me they can't. I tried the Switchjack some mod added too, same result, no melee attack. Or is that intended for abilities? (My Nightblade's still a Squaddie.)
Adamiya Oct 16, 2022 @ 11:38am 
I'm probably missing something, how do i use the "Shadow Thorn" ability?
XpanD Aug 26, 2021 @ 8:37am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this.
Lord Leowulf Mar 30, 2021 @ 3:48pm 
@NextLevelGames In XComClassdata.ini...
;+AllowedArmors="reaper"
+AllowedArmors="soldier"

The mod creator intended for the class to use reaper armor. It is also not my preference, but easily changed.
TheDuke37 Mar 24, 2021 @ 10:50am 
I think I speak for a lot of people here where I would use this, if it weren't for the fact that its incompatible with Chimera Pack.
NLG_Armdevil Jun 12, 2020 @ 7:40pm 
for some reason when my characters get upgraded to Nightblade they get put in reaper gear that clips through the legs. Any work around for this?
flango Feb 27, 2020 @ 9:11am 
seems to be incompatible with the Chimera pack, unfortunately
G.Poiser Feb 9, 2020 @ 8:59am 
ok it work well but to hard when play with LWotc (cry).
G.Poiser Feb 9, 2020 @ 8:09am 
This mod cant play with Chimera Perk Pack?
Star¤Dagger Jan 6, 2020 @ 8:57pm 
WE DRINK THE BLOOD, FOR THE MAGIC, FOR THE SACRIFICE, FOR KILLING VICTORY!!
Mitzruti  [author] Dec 24, 2019 @ 5:00pm 
@alberto_adm
the specops knife isn't a combat knife? :o
shadow thorn and shade scratch(on kill) are the attacks that let them continue being concealed.
slash is there more for non-stealthy melee builds, when they don't need the extra oomph.
alberto_adm Dec 22, 2019 @ 9:01pm 
@Mitzruti [autor(a)]
We have a problem with melee attacks of this class, they break conceal ... I believe that if this class can equip (by default) the SPECIAL OPS KNIFE would solve 100% of the problem.
Mitzruti  [author] Dec 17, 2019 @ 11:18am 
@mauriceafp
you also need Mitzruti Perk Pack
mauriceafp Dec 16, 2019 @ 3:28pm 
Hello Im new to modding and I love the idea of this class but none of the UI for abilities nor perks are working for me, are there any other compatibility mods i need to download or do i need to configure my files in any way?
Redrumm Dec 3, 2019 @ 8:05pm 
Ahh cool thx :)
Mitzruti  [author] Dec 3, 2019 @ 7:11pm 
@redrumm
Blood curse uses a recoloured copy of acid burning. Curse cloud from Ahriman's Demense is a recoloured smoke grenade cloud.
Redrumm Dec 3, 2019 @ 8:36am 
Hey Mitzruti, that smoky smouldering red animation for when red mist is applied. Where did you get that from?
Mitzruti  [author] Nov 25, 2019 @ 11:58am 
@Kelvae
The intent is more assassin than scout. They're much more lethal and can reenter concealment pretty much on demand.
Phantom's already a powerful ability, so strapping detection reduction to it has to come with some sort of meaningful downside
Kelvae Nov 25, 2019 @ 11:31am 
I really want to like this class, it has really neat abilities and I like the flavor, but the sight reduction is a huge downside to a class that already has to injure itself to work. I'm curious why you didn't just give them Phantom? For a scout to have reduced vision makes them almost unplayable.
Mitzruti  [author] Oct 20, 2019 @ 11:44am 
@Beerwolf
The classmod isn't needed if you are using the rpgo specs.
Beerwolf Oct 20, 2019 @ 2:47am 
I am using the rpgo specializations and when I train up a rookie I have the choice of Nightblade or Soldier. However, when I level up the soldier i am getting a Nightblade about 50% of the time. Is there a way of removing the Nightblade option from levelling up a soldier?
kennyzxc Oct 12, 2019 @ 6:29pm 
@Mitzruti
Thank you for your response. I would say do the explanation for the configurable abilities like "Default Hp cost (blank) & default cooldown (blank). So people would know what's what and not need to come back to the mod page. Its up to you. Great mod!!! Maybe create a sword that heals based on damage dealt or deals more damage the closer you are to 1 health just suggestions. Keep up the good work.
Mitzruti  [author] Oct 9, 2019 @ 7:20am 
@kennyzxc
I don't have any text set up for the popup things. Have been hesitant to put default values in the localization because they are configurable in the perk pack.
kennyzxc Oct 7, 2019 @ 7:27pm 
Don't know if this is a bug or not but. in the skill selection screen when i click on the question mark under an ability for this class its blank. So i don't know how much HP an ability will cost. For "Drop By Drop" i don't know how much the HP cost is getting reduced by.
Mitzruti  [author] Oct 6, 2019 @ 5:54pm 
@JC_Uchiha
Use the rpgo specializations instead of the class mod? None of my rpgo plugins need the class mods due to how I have them set up.
AcidLite Oct 6, 2019 @ 2:32pm 
I am fairly new to mods. I just started xcom 2 WOTC RPG Overhaul with this mod. I love the class but 50% of my first rank ups goes directly to this class. Is there a option or way to turn that down some so I can get other classes more often?
Redrumm Oct 5, 2019 @ 8:14pm 
cool thx
Mitzruti  [author] Oct 5, 2019 @ 7:20pm 
@redrumm
dual wielding will likely cause the stealth abilities to break concealment. A blood sword focused build would prolly work fine.
Redrumm Oct 5, 2019 @ 4:55pm 
Think this will work good ok daul wielding katanas?
Dad Oct 3, 2019 @ 12:44pm 
Ok. makes sense. Well kinda sad but still gonna use it. Seems cool!
(mainly just sad because i like using loot i aquire from bosses even when i'm better without using it)
Mitzruti  [author] Oct 3, 2019 @ 11:18am 
Afraid not. Main thing trying to block with that is bringing both stasis vest and medkit, which would let a stealth build do a kind of obnoxious amount of stuff with minimal wounds.
Dad Oct 3, 2019 @ 10:27am 
Can this class use Alien Ruler Armours or special armours like the war suit? You know since it uses Reaper armour.