Kenshi
Reavers Expanded (Beta)
167 Comments
[19th] Wargs  [author] Aug 22 @ 7:24am 
@Maggie if you want to keep working on it you can take the mods folder from the workshop folder into the kenshi mods folder. Then you can edit it in the forgotten construction set and from there upload your own version.
Mitsurugi Aug 2 @ 7:28am 
@Komunistof Because the Longsword is kinda trash, and the rest of the Reavers use Short Cleavers, which are a smaller version of the Combat Cleaver. Makes sense the leader would have a better weapon.
Maggie Aug 1 @ 12:36am 
I'd be very interested in trying to assist or actively find someone that can. This is my favorite faction and naturally one of my favorite mods so if I could get a copy or something I will do my best.
Aggravated Peasant Feb 8 @ 12:55pm 
Cool mod!
"Poatan" Dec 26, 2024 @ 6:45am 
awesome mod thank you author
[19th] Wargs  [author] Nov 23, 2024 @ 12:02pm 
Sadly ye, I might do a fix here and there, if someone else wants to take over im more than happy to give it to someone else.
Somebody Nov 17, 2024 @ 3:23pm 
So just gave up on the amazing mod?
Sapata Nov 1, 2024 @ 5:13am 
(((((
[19th] Wargs  [author] Oct 29, 2024 @ 2:26pm 
Hi sorry, this mod isn't really being worked on anymore. For the previous questions, I have no clue if it works with Project Kathun.

The attack on Brink requires you to kill or kidnap the noble somehow, the rest of the reavers are there just to attack anyone in the settlement so its possible they don't attack the nobles.

The medic AI standing still happens sometimes when they're trying to heal an ally that keeps moving when hes being healed. Its a base game thing that I cant do anything about.

To join the reavers you become enslaved and then if your attack/defense stats are above 15 you have to wait 14 days and then they should let you go and you can join them.

Because of the limitations of the forgotten construction set a lot of these things are almost workarounds and as such aren't totally reliable but work most of the time.
Sapata Sep 26, 2024 @ 9:57am 
Reavers stand in one place and write "Medic" in the tasks, but in fact they just stand there, do not lift
ihavelocity Mar 16, 2024 @ 9:25pm 
Yo how do you exactly join the faction ive been a slave for around 9 days and still havent joined
DrWilyeCoyote Dec 17, 2023 @ 7:04pm 
is tis mod still being woked on?
Mr Nimbus Nov 10, 2023 @ 3:37pm 
this mod seems to fundamentally break the Reaver AI - they literally just don't heal or enslave people. at all.
Another Person Oct 29, 2023 @ 6:31pm 
Not sure if you are still following / updating this, but I did the Brink extermination.

The Reavers wouldn't even bother going into the noble's house, so eventually I got fed up of waiting for something to happen and just tried to bash the door down. Took so long most of the Reavers went off in bizarre directions chasing random people who they couldn't kill, and the 6v1 wasn't happening so I just knocked out the noble, and took them away. Because killing people is bizarrely difficult in this game, I ended up feeding them to Beak Things, but it didn't seem to trigger the flag to let me get promoted.

Do I literally have to kill the noble, during the siege, with the other Reavers around to see?
Orion Goetia Oct 17, 2023 @ 5:49pm 
So this mod isnt compatible with Project Kathun?
Rhasmoth Oct 7, 2023 @ 11:27pm 
I've been trying a Reaver Slave game for a while now, just hoping to beef up enough to impress and find my way to their leader to join. No dice. This mod might make it actually possible now!
Cuddle_Rat Aug 23, 2023 @ 5:44pm 
It doesn't, but wonderful mod from what I've seen in FCS. Will use in a later playthrough. :beeped:
Cuddle_Rat Aug 23, 2023 @ 4:58pm 
I've heard tell that this works well with the Project Kathun mod, so I'm going to try it out and see for myself. :steamthumbsup:
Whirlybird Avenger Jul 20, 2023 @ 5:26pm 
idk why but when i start they just attack me then put me in the cage now im stuck there
Petyr Jul 15, 2023 @ 6:45am 
Got it, thanks!
[19th] Wargs  [author] Jul 14, 2023 @ 3:55pm 
I havent tested it myself so not entirely sure, but considering UWE seems to change mostly worldstates its probably fine, though there will probably be 1 or 2 minor issues.
Petyr Jul 11, 2023 @ 1:27am 
Hi, do you know if this is compatible with Universal Wasteland Expansion?
[19th] Wargs  [author] May 30, 2023 @ 6:18am 
I didnt modify any weather, pretty sure thats base game. Just a challenge of being in that region
Rahsa May 29, 2023 @ 7:08pm 
Acid rain non stop in The Crags, dont know why.
[19th] Wargs  [author] May 24, 2023 @ 10:56am 
Thank you very much! Nice to hear you enjoy it.
Null May 23, 2023 @ 8:51pm 
hey, thanks for this. The reavers are quite undersold as a faction. I get your probably done with the mod, but I appreciate the work you put in. Enjoy the points. It's least I could do.
[OLG] HexoSlaya369 Apr 9, 2023 @ 2:44pm 
i was just thinking to myself how cool it would be to side with the Reavers. going to try this mod out now, seems promising.
Welk Mar 27, 2023 @ 10:03am 
Thanks!
[19th] Wargs  [author] Mar 27, 2023 @ 8:40am 
done
Welk Mar 27, 2023 @ 7:09am 
When will you update the wallhouses for the player to stay?
Xyvern Dec 26, 2022 @ 12:54pm 
fair enough.
[19th] Wargs  [author] Dec 26, 2022 @ 11:14am 
Might be able to do a quick update to do the wallhouses but dont really do much more work on the mod so don't think il implement that final quest sadly
Welk Dec 26, 2022 @ 9:14am 
Instead of Becoming a Reaver Chosen why not become The only Reaver Hand Of Valamon when you finish the final quest like destroying both the Crab Raiders and The Skin Bandits? And the reward is you have the power to Recruit a Reaver Chosen in your team If you have time to spare to finish the final mission.And the Reaver shopkeeper have an even better gear in their stock.
Xyvern Dec 23, 2022 @ 1:29pm 
also can we buy some of the wallhouses? having an actual base in the reaver camps sounds neat
Xyvern Dec 23, 2022 @ 10:09am 
i became a neophyte or whatever. none of that left, importing the game fixed it
[19th] Wargs  [author] Dec 23, 2022 @ 10:08am 
Do you still have the obedient slave job or are you still enslaved? Because otherwise your character shouldn't be doing that on its own
Xyvern Dec 22, 2022 @ 11:07pm 
how do i get rid of the guy constantly wanting to be in a cage even after im a whelp
Hassesin Dec 12, 2022 @ 4:34pm 
Thank you!
[19th] Wargs  [author] Dec 12, 2022 @ 1:51pm 
theres a few NPC's that get added as well as a few buildings, so its probably safest to import to be sure although the basic functions should work without it
Hassesin Dec 12, 2022 @ 12:31pm 
Hello! Great looking mod! Do i need to import game if i'm already in mid-save?
[19th] Wargs  [author] Nov 24, 2022 @ 6:44am 
Ironclad is the max rn ye, Valamon still has a quest for you to do but never made it so that also gives you the Chosen rank.
Welk Nov 24, 2022 @ 1:04am 
Thanks! Is only the Reaver Ironclad the only Max Rank Not Reaver Chosen?
[19th] Wargs  [author] Nov 23, 2022 @ 7:53am 
Been a bit busy recently srry, added a short description on how to get every rank.
Ascaris Nov 23, 2022 @ 7:10am 
I'm still waiting for the reupload he said was gonna happen just over 2 weeks ago @Welk. You're best off uninstalling it if its not working.
Welk Nov 23, 2022 @ 2:57am 
Where's the uploaded walkthrough for this mod? Did Steam delete it again? Will you update this mod please if you have free time?
Ascaris Nov 7, 2022 @ 10:20am 
For some reason i cant talk to the neophyte leader at the neophyte camp? Already became a whelp and tried going straight there.
[19th] Wargs  [author] Nov 7, 2022 @ 4:28am 
Steam seems to have deleted it when I pushed an update lemme put it back
Ascaris Nov 6, 2022 @ 5:19pm 
Hey, you said you uploaded a walkthrough? I can't seem to find it
[19th] Wargs  [author] Aug 9, 2022 @ 2:06am 
*Other mods
[19th] Wargs  [author] Aug 9, 2022 @ 2:06am 
Well I checked in my game and it does spawn for me, just to be sure though I increased his spawn priority. Maybe he died? If so he should respawn at some point or you could import. Hes not a unique NPC so you don't even need to untick import NPC's. Have you tried just finding him without mods?