Kenshi
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Reavers Expanded (Beta)
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1.059 MB
Oct 1, 2019 @ 6:39am
Nov 23, 2024 @ 10:12am
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Reavers Expanded (Beta)

Description
This mod expands the Reavers faction and even allows you to join them!

Main features: Siege of brink: Large reaver patrols now spawn around brink assaulting it until it may fall.

Joining the Reavers: You can now join the reavers by being their slave for some time and being strong enough. You can then achieve higher ranks by completing tasks and becoming more skilled. (5 Playable ranks: Slave, Whelp, Neopyte, Blooded, Ironclad and Chosen)

New feature (Still testing): Conscription, you can now once you have achieved the rank of Blooded talk to a reaver slaver. A few of these can be found in Ark. They can either gather a few slaves for you or you can tell them to follow you and they will capture slaves for you. After 48 hours of following you he will give you the slaves he captured and then run back home. Slaves that you own will follow you and fight for you.

Other features:
-Added new minor town: Neophyte Camp with a new character: Neophyte Leader.
-Made reaver patrols larger and more dangerous
-Reaver scout parties can now spawn in Stormgap Coast
-Added a reaver Shopkeeper in Ark
-Replaced Valamon's longsword with a combat cleaver
-Added new reaver type: Reaver Chosen
-Buffed ironclad, blooded and Valamons stats weapons and armour.
-Neophytes are now part of reaver patrols.
-Reaver slaves now pick up weapons if unarmed and loot corpses.
-Reavers can take over Heft if Tengu is dead and the player is allied to the reavers.

Planned features: More dialogue and allow more towns to be conquered. Allow the player to lead patrols.


167 Comments
[19th] Wargs  [author] Aug 22 @ 7:24am 
@Maggie if you want to keep working on it you can take the mods folder from the workshop folder into the kenshi mods folder. Then you can edit it in the forgotten construction set and from there upload your own version.
Mitsurugi Aug 2 @ 7:28am 
@Komunistof Because the Longsword is kinda trash, and the rest of the Reavers use Short Cleavers, which are a smaller version of the Combat Cleaver. Makes sense the leader would have a better weapon.
Maggie Aug 1 @ 12:36am 
I'd be very interested in trying to assist or actively find someone that can. This is my favorite faction and naturally one of my favorite mods so if I could get a copy or something I will do my best.
Aggravated Peasant Feb 8 @ 12:55pm 
Cool mod!
"Poatan" Dec 26, 2024 @ 6:45am 
awesome mod thank you author
[19th] Wargs  [author] Nov 23, 2024 @ 12:02pm 
Sadly ye, I might do a fix here and there, if someone else wants to take over im more than happy to give it to someone else.
Somebody Nov 17, 2024 @ 3:23pm 
So just gave up on the amazing mod?
Sapata Nov 1, 2024 @ 5:13am 
(((((
[19th] Wargs  [author] Oct 29, 2024 @ 2:26pm 
Hi sorry, this mod isn't really being worked on anymore. For the previous questions, I have no clue if it works with Project Kathun.

The attack on Brink requires you to kill or kidnap the noble somehow, the rest of the reavers are there just to attack anyone in the settlement so its possible they don't attack the nobles.

The medic AI standing still happens sometimes when they're trying to heal an ally that keeps moving when hes being healed. Its a base game thing that I cant do anything about.

To join the reavers you become enslaved and then if your attack/defense stats are above 15 you have to wait 14 days and then they should let you go and you can join them.

Because of the limitations of the forgotten construction set a lot of these things are almost workarounds and as such aren't totally reliable but work most of the time.
Sapata Sep 26, 2024 @ 9:57am 
Reavers stand in one place and write "Medic" in the tasks, but in fact they just stand there, do not lift