RimWorld

RimWorld

Vertibird Transport Add-On
103 Comments
Cat Burglar Jun 22 @ 5:19pm 
o7
Ranger Rick Jul 28, 2022 @ 8:35pm 
welp I got nothing then, I was really hopin he would come back );
space is cool Jul 28, 2022 @ 5:39pm 
hey ranger rick, It's been about actually an entire year before you made that comment, and nothing has happened :lunar2019laughingpig:
Incursion Feb 21, 2022 @ 5:08pm 
@fedor2709 probably because this mod is outdated.
Dubik15 Sep 12, 2021 @ 3:04am 
and i cant launch it for some reason
Dubik15 Sep 12, 2021 @ 3:04am 
im getting a bug where it says "Exception getting types in assembly Vertibird, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null"
why are we here? just to suffer? Aug 25, 2021 @ 3:14am 
1.3!
Ranger Rick Aug 10, 2021 @ 9:18am 
Im sure saying 1.3 over and over will continue to help make it go faster. lmao come on guys itll get done when its done xD
1stLT Kasgigz Aug 10, 2021 @ 9:09am 
1.3
Choom Jul 30, 2021 @ 6:38pm 
1.3?
Гнида }:-] Jul 22, 2021 @ 8:30pm 
give 1.3 plssss
Boardwalk May 28, 2021 @ 11:14am 
im using the stand alone version so i can play use compendium 1.1, will that change or affect my gameplay in any way? will it mean that factions that would have this vehicle if i did uninstall this one instead wont?
Mossad Agent Feb 25, 2021 @ 9:09pm 
Welcome to Camp Navarro. So, you're the new replacement... You are out of uniform, soldier! Where is your power armor? Don't have any? You expect me to believe that, maggot? The truth is you lost an expensive piece of army-issue equipment. That suit is going to come out of your pay, and you will remain in this mans army until you are five hundred and ten years old, which is the number of years it will take for you to pay for a Mark II Powered Combat Armor you have lost! Report to the armory and have a new suit issued to you, then report back to me, private! Dismissed!
ShoWel Nov 29, 2020 @ 10:30pm 
The mod has a weird bug, it "requires" Brotherhood Compendium version 1.0 specifically, even tho I have the 1.2 version installed and it works fine with it.
Basically it's just a minor annoyance, but I'd be thankful if it was fixed.
KGB Bandit Aug 3, 2020 @ 6:13pm 
Does this mod not work with the multiplayer mod?
Gooby King Jul 20, 2020 @ 6:43am 
would you consider making a SRTS expanded version so it can act as a bomber craft?
PalmerA Jun 18, 2020 @ 7:07am 
is this updated to 1.1? why does it's requriement say 1.0 only?
Canon Jun 17, 2020 @ 3:37pm 
this is updated to 1.1
Kodiak Jun 17, 2020 @ 2:59pm 
will there possibly be an update for 1.1?
Nova Jun 1, 2020 @ 8:20pm 
Should prob update the required addons to include the brotherhood compendium 1.1 version, instead of the older version?
< blank > May 6, 2020 @ 10:35pm 
Woops, nevermind, just realized you can ignore that and fly anyways
< blank > May 6, 2020 @ 10:33pm 
Also, vertbird seems to lose its cargo capacity when arriving at another map and trying to return to base. It seems the cargo capacity afterward is the combination of the carrying capacities of the passengers, as opposed to the 1200 kg of the vertibird
< blank > May 6, 2020 @ 10:11pm 
Any chance for an inventory system with the vertibirds?
Ronivan Apr 22, 2020 @ 9:11pm 
I found the reason, and it was not your mod fault. I did some tests with what I placed inside it, and I found out that whatever I placed an specific character inside, it would result in the said problem. I found later that character was using a limestone block as weapon, and after relieving it from him, it returned to normal. Why this happened is beyond me.
Ronivan Apr 22, 2020 @ 8:32pm 
In the debug log, it give exactly this entry during lift off: https://drive.google.com/open?id=13cTNkyNl5X_Np7k27Y8piXRSh7lYi5r7
kurtus_mob  [author] Apr 22, 2020 @ 7:54pm 
any error in the log ?
Ronivan Apr 22, 2020 @ 7:42pm 
I was using normally your mod until the Vertibird begin to don't leave the ground. It start the moving animation, but never leave the ground. I haven't installed any mod, it just went bad without any reason.
Kill7X Apr 19, 2020 @ 4:05pm 
Big fan of your work, both this and the main compendiums.

Any chance you could add functionality for the bombing runs that SRTS and Chicken Plucker's Helicopter mod have achieved?
Angela·Ziegler Mar 31, 2020 @ 12:36am 
About the facing north after landing, to some extent, it's not a bad thing.If there comes a armed green jeep drives out from this bird, I can actually play Jackal (KONAMI 1988 FC game) in Rimworld.
Canon Mar 29, 2020 @ 3:41pm 
Should make a srts submod version, I think they've fixed the north issue and they have weapons now
Nixon Mar 11, 2020 @ 4:17pm 
I've build the Vertibird, but when I click the load launch group, no menu appears. If I use a transport pod it appears, but not with the vertibird.

The mod load order is correct, any suggestions?
Cosmosyn Mar 4, 2020 @ 11:14am 
Patrolling this rimworld almost makes you wish for a volcanic winter.
Boyar Mar 1, 2020 @ 12:05am 
update please!
499103192 Feb 26, 2020 @ 10:13pm 
1.1please
kurtus_mob  [author] Feb 20, 2020 @ 6:41pm 
That's an inherent bug in the core script, I can't fix this sorry :( The best way to avoid it is to land in the middle of the map
KumTroll Feb 19, 2020 @ 8:35pm 
is there a way for me to visit cities or make a camp without the vetibird disappearing?
kurtus_mob  [author] Feb 19, 2020 @ 6:31pm 
It is compatible by default
KumTroll Feb 19, 2020 @ 5:29pm 
Any chance youll make it compatible with rimcities and set up camp
Involved Oct 28, 2019 @ 5:48am 
I'm not sure if this was addressed before, but is it supposed to cost a "techprof subpersona core" (the free technology research item), not the "AI persona core" (the item you need to build the spaceship)? If yes, it seems rather strange, because there's almost no way to get one late game, because it feels like the game stops offering them when you have all of the techs researched
Pneumonia Oct 24, 2019 @ 8:23pm 
Ah okay, thought it was a special trait
kurtus_mob  [author] Oct 24, 2019 @ 7:09pm 
ie "a living human"
Pneumonia Oct 24, 2019 @ 2:39pm 
Pilot? How do you get a pilot?
kurtus_mob  [author] Oct 19, 2019 @ 8:12pm 
Hello there. The mod has been updated on request ! A standalone version is available here : https://steamcommunity.com/sharedfiles/filedetails/?id=1893953698
CheekiBreeki Oct 19, 2019 @ 1:17pm 
Yup, it is all there. Thank You Sir!
kurtus_mob  [author] Oct 19, 2019 @ 12:58pm 
@Oceani : check your pawn's inventory
CheekiBreeki Oct 19, 2019 @ 9:20am 
Hello,
After trading with an allied settlement and returning a vertibird caravan home, all purchased goods do not unload. What am i doing wrong here ?
kurtus_mob  [author] Oct 15, 2019 @ 5:37pm 
@Father Karl : weird, I can't find any occurence used in the mod. Maybe try to change the load order

@Alm0nd : wait for the incoming new version
Highlander3787 Oct 14, 2019 @ 7:06pm 
Am I able to use this mod independently or do I have to have the Brotherhood mod too?
Father Karl Oct 14, 2019 @ 10:39am 
Thats what I get when I try to build the vertibird
Father Karl Oct 14, 2019 @ 10:39am 
Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at Verse.DebugThingPlaceHelper.DebugSpawn (Verse.ThingDef def, IntVec3 c, Int32 stackCount, Boolean direct) [0x00000] in <filename unknown>:0
at Verse.DebugThingPlaceHelper+<TryPlaceOptionsForStackCount>c__AnonStorey2.<>m__0