Europa Universalis IV

Europa Universalis IV

Custom Difficulty Mod
125 Comments
Flying_Foreskin Sep 17 @ 5:10am 
Made it work again by transferring to another playset. Must've been an issue on my side but I'll leave this here in case it happens to others.
Flying_Foreskin Sep 17 @ 4:50am 
Also doesn't seem to work, like right now 17th September 2025. Game launcher gives me the red warning sign "mod isn't on disk" despite re-downloading it and retrying multiple times :/
Flying_Foreskin Sep 17 @ 4:43am 
The notion you never added much needed buffs like "monthly fervor" for the Reformed faith is kinda sad at this point :/
Drunken_Sailor Jun 13 @ 5:39pm 
I've put in a dependency but now the magic system is broken any advice?
Drunken_Sailor Jun 13 @ 5:14pm 
anyone know how to get this mod to be compatible with Anbennar?
GrandGeneralBob Apr 26 @ 6:53pm 
Is there a way to debuff every nations force limit instead of just mine?
Majimaゴロゴロ Mar 26 @ 9:43pm 
Heads up, the conflict with anbennar occurs because anbennar replaces the path to the decisions directory. Adding a dependency to this mod's descriptor file fixed it for me.
Ajlo Mar 1 @ 3:09pm 
Can you adjust this to have a button to enable all buffs at once? Would take forever to click through everything
LunaticFanatic7 Feb 14 @ 12:40pm 
This mod is amazing! I ALWAYS SEEKED SOMETHING LIKE THIS ON EU4
Please PLEASE!!! UPDATE IT!

Thank you <3
kasim Λ 246 Dec 4, 2024 @ 8:26am 
Thank you for this amazing mod! It would be wonderful if you could add a feature to lock the settings at the beginning of the game. I’d really appreciate it !
CADD244 Nov 23, 2024 @ 8:16am 
"I'll try downloading Anbennar and checking this out when I have some time later this week. Hopefully this can be easily resolved"

Any update on this author?
Urdbestplaya Oct 28, 2024 @ 10:52pm 
Does this mod work with saves that I have already started? Just wondering lol
AQU Jul 2, 2024 @ 4:03am 
The only buffs/debuffs I miss are:
- Max Absolutism
- Estate Loyality Eq
- Estate Influ
I hope you might add them one day
Solarwhale  [author] Jun 24, 2024 @ 3:38pm 
That doesn't sound like any modifier in this mod. Are you sure it's not from somewhere else?
Pcwilli13 Jun 24, 2024 @ 12:48pm 
Hey loving this mod so far but I´m getting an weird pop up from ai states were it says PA_upgrade_unit_professionalization_ai_title! Any idea what that means?
SpectralPanda May 18, 2024 @ 7:18am 
This is exactly what I have been looking for! Thanks for making it
Solarwhale  [author] Apr 3, 2024 @ 3:09pm 
I'll try downloading Anbennar and checking this out when I have some time later this week. Hopefully this can be easily resolved
AQU Apr 3, 2024 @ 1:09am 
In Anbennar Buff/Debuff menu decisions are just not showing on list
Solarwhale  [author] Apr 1, 2024 @ 12:12pm 
What do you mean about compatibility with Anbennar? I've never played it, but this mod uses literally only events and event modifiers. Seems weird that it would be incompatible with anything, given these are pretty fundamental mechanics? Does Anbennar affect them somehow?
Aflack Apr 1, 2024 @ 12:10am 
+1 for it being compatible with Annebar
AQU Feb 19, 2024 @ 12:52am 
+1 i wish it was compatible with annebar i just love buffing AI at start of the game in random parts of the map
JohnDoebermann Nov 21, 2023 @ 4:47pm 
Would it be possible to make this compatible with anbennar?
filizthegreat Jul 24, 2023 @ 9:33pm 
By chance could you add estate modifier options, so like i can add all estate loyalty or influence.
filizthegreat Jul 7, 2023 @ 1:12am 
Honestly amazing mod 10/10
Solarwhale  [author] Apr 23, 2023 @ 1:23pm 
@Okan it would, and there's a non-zero chance I'll add it next time round. That's going to happen in a little while though, as updating this thing is tedious and I need a bit of a break after today's update.
Okan Apr 23, 2023 @ 9:13am 
would it be possible to add a special units force limit modifier?
Solarwhale  [author] Apr 23, 2023 @ 8:19am 
New update - compatible with 1.35. Added menus for monthly monarch power (with submenus for all powers at once,administrative, diplomatic and military power) unjustified demands, ship movement speed and yearly army professionalism. Fixed the menus for land and naval leaders so that the siege buffs actually go up to 6 pips. Also fixed the bug mentioned by @vlad. Enjoy!
vlad Apr 2, 2023 @ 7:40am 
there's a typo in db_cstp_event_modifiers_military.txt where there's two "-" for each entry of 1_gmil_db_cstp2, making it not work in-game. (this is the general military debuff 1, if that helps at all). Just removing the extra "-" fixes it.
Gigi Dec 3, 2022 @ 8:15am 
a global modifier option would be interesting to add, thank for your work!
kuolleempi Oct 28, 2022 @ 8:12am 
this is the perfect mod for newbies like me... it's not a game killer at all, the only option I use is the cheaper tech... so I can research faster and beat my enemies, as it should be on very easy...
ReichVictor Oct 17, 2022 @ 2:38pm 
Any chance of having a version with global modifiers so I could give buffs/debuffs to the entire world and not just me?
Devin223 Sep 13, 2022 @ 5:26pm 
Could you add a setting that disables conditional military access?
Solarwhale  [author] Sep 13, 2022 @ 1:57pm 
Having said that though here's a version update because i can understand why a warning sign every time you try to start the game might tick you off
Solarwhale  [author] Sep 6, 2022 @ 11:51am 
No need for a version update, the mod works just fine in 1.33. I try to avoid contentless updates, so any future ones will happen if i actually have something to add.
Pasczak Sep 2, 2022 @ 5:58am 
When is version 1.33 coming?
Belisarius Jun 23, 2022 @ 11:53am 
Can you add the same menu but for ai buffs and debuffs? That would be awesome. ^^
Spcike Feb 8, 2022 @ 2:29pm 
hey for some reason this entire mod works apart from naval maintenance modifier which doesnt work
Solarwhale  [author] Dec 19, 2021 @ 6:51am 
Updated to 1.32. Note however that the mod will work even if it runs on an "unsupported" version, unless some massive changes to how events work are introduced, so no updates are actually needed.
POLAN Dec 16, 2021 @ 1:48pm 
will this be updated?
Player4 Jun 25, 2021 @ 6:36am 
Thank you so much!
Solarwhale  [author] Jun 25, 2021 @ 5:55am 
Thanks, and thanks for the suggestion. It's in the mod now, in the "other" category.
Player4 Jun 24, 2021 @ 8:11am 
please add an all power cost buff/debuff, love your mod!
Solarwhale  [author] May 31, 2021 @ 4:01pm 
New update- added a few modifiers (check changelog), but more importantly, added a new feature- now you can remove all buffs/debuffs you applied in one click, via an option at the bottom of both events. Thought it would be more convenient this way.
POLAN May 26, 2021 @ 2:31pm 
how do get acces to 1.30.6 version?
Solarwhale  [author] May 2, 2021 @ 1:57am 
The mod works in every version since 2019, and many earlier than that actually. Unless they majorly change the way events work (which is unlikely) it will work regardless of its version.
Solarwhale  [author] Apr 29, 2021 @ 12:07pm 
Updated to 1.31- but it's quite literally just a version update, so no new content. There will be another update after I'm done with my finals in May though, with all the modifiers I think should be included, and any bugfixes that the mod might need.
King Zog Apr 29, 2021 @ 7:03am 
for me, i click the decision but the event doesn't show up.
󠀡󠀡󠀡 Apr 29, 2021 @ 12:50am 
for me it works just fine
King Zog Apr 28, 2021 @ 4:53pm 
it aint workin no mo, your mod is now essential to my games.
Mercantos Apr 28, 2021 @ 12:05pm 
update please :D