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Don't worry about those notices. If you want those mods add them, if you don't want them take them out. All of those mods are just fine to add in if you like.
I got a warning on loading the modlist that the following mods from the list aren't installed: prison labour, mortar accuracy, ceiling lights, and rimfridge. Is this a problem?
Also, is it correct that Boats does not get loaded from the list, but is in the collection? Were there bugs and you removed it?
Finally, you have a "mention" of apothecary above, does that mean you recomend using it?
sooo.....
turns out there was 3 researchs to do
works fine
sorry for the trouble even though I looked for them for quite a while... didnt see anything
it was odd that when there was research to be done the tooltip was saying need research project... odd hey kkkkk
will still take a while to get 16 crafting but it will get there one day
ps: this seems VERY op since you can get an end game research a everything along the way
sorry and thanks, didnt even need to disable the research pal just 1 final look to see
so, it appears i can do research if I swap the storyteller but if would kind of defeat the porpuse of surprise..
starting a new game didnt help and neither did using tech proof since its working as the potion
I also tried to put the vanila factions core higher in the load order but to no avail
do you know if changing the storyteller would have any difference besides you can research what you want?
also tried finding these mod options but they seem to have none
thanks
If that's not working as it should, I would talk to the team that made it.
And yeah unfortunately, sometimes you will get strange alien visitors made of metal. I've yet to find a way to fix that, as it seems to be a thing the Vanilla Expanded Medieval team should handle.
but just as you stated bellow this would happen if it was a bug or there were more mods installed (which I did) so no worries there
Hi
so i've unlocked every single tech but it appears I can't use the potions of knowledge because i need to be researching a tech in order to advance it, they however all have locks that prevent me from even clicking on them so I can't use the potions
playing with maynard and renegade lord
would appreciate any help
thanks
Here's what I suggest you try. Go back into your game and open the dev console in the options menu. Click the actions menu on the top of your screen and near the top left, click on "start incident (map)."
Find the poison ship part event and activate it. If it lands, open the dev console and press the green Share button. Upload the log file and copy the link into your clipboard.
Go here: https://steamcommunity.com/sharedfiles/filedetails/?id=1854610483
Give them a bug report saying what you told me and give them the log file. Hope that helps!
I know u can use the gemcrafting table to make mana potion also, I just wanted it to point out.
hmm I see
the thing is though i coudnt find this mediaval+ in the modpack or any mod that would do this to be honest perhaps im just blind but its kind of a mistery to me how this modpack is actually doing this haha
but thanks for it though I've added a couple more mods I like but and while getting errors it doesnt seem to do anything other than worry me with the red messages in the log hahaha
Any reason why you dont use the Medieval Times mod?
also i realized you removed quite a lot of the more advanced tech
seems very nice to me
also a mention that the lag is better now which should work just fine for me too
thanks