Crusader Kings II

Crusader Kings II

Manic's Units
27 Comments
Xanadu-King Apr 9, 2020 @ 6:51pm 
I saw that after I posted, thank you.
ManicMayo  [author] Apr 9, 2020 @ 5:49pm 
@Xanadu-King - Yep, already got you covered. The Manic's Units mod at the top of this list is a compilation of all my unit mods for CK2 here on the workshop that you can use as an alternative to subscribing to each individual mod.
Xanadu-King Apr 9, 2020 @ 4:46pm 
Will you combine all of these mods into one massive mod file? I ask because apparently you can only download a max of 50 mods, which means that mods like these, which I love, take up a lot of space on the list of only 50 you can have.
Schmeeda Mar 21, 2020 @ 10:33pm 
Could you make a Turkish unit skin next, making the Turkish units use the Lamellar armor that they normally used and the Chain mail helmets/"masks" https://mamlukraider2016.files.wordpress.com/2016/04/ghulams1.jpg
ManicMayo  [author] Jan 24, 2020 @ 9:50am 
No problem :)
Drax70 Jan 24, 2020 @ 9:47am 
Ok, thanks for crarifying that friend!!!
ManicMayo  [author] Jan 24, 2020 @ 9:34am 
There really isn't anything Paradox needs to fix. These files aren't supposed to appear in-game anyway so it doesn't matter that they are missing. The only reason why they might be flagged in the error log with this mod active is that I need to put something in the helmet entry for certain late-game units otherwise they will use mid-game helmets as a backup. This causes graphical issues, such as late-game English or German knights wearing mid-game helmets on top of their full-helms.
Drax70 Jan 24, 2020 @ 5:32am 
Should I inform Paradox for that, in the forums, or does this have already been mentioned and we are expecting any new updates...? Do you have any knowledge of that?

Thank you!
ManicMayo  [author] Jan 23, 2020 @ 6:44pm 
This is a vanilla problem since these files never existed in the first place. These are all 'dummy'' meshes that aren't supposed to be displayed in-game anyway. They only serve as placeholders to fill out the unit helmet entries in the game files,specifically for the newer DLC units that don't use separate helmet meshes. Simply put, it won't have any impact on your game's stability (it won't ever be the cause of a crash) and you won't notice anything while playing (you won't see any bald soldiers).
Drax70 Jan 23, 2020 @ 8:34am 
and goes on...
Drax70 Jan 23, 2020 @ 8:33am 
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/westerngfx_helmet_southern.mesh
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/engup_hi_helmet.mesh
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/westerngfx_helmet_southern_heavy_cavalry.mesh
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/gerup_hi_helmet.mesh
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/westerngfx_helmet_southern_archer.mesh
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/westerngfx_helmet_southern.mesh
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/westerngfx_helmet_light_cavalry.mesh
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/westerngfx_helmet_southern.mesh
[pdxmeshtype.cpp:193]: Could not find mesh file gfx/models/Attachments/westerngfx_helmet_southern_archer.mesh
.....
Drax70 Jan 23, 2020 @ 8:30am 
Yeah, I also get a lot of errors in my error.log, still, after the update!
Digital Fox Jan 21, 2020 @ 3:29pm 
So there's a bug where the helmets of the late English troops, both the cavalry and heavy infantry varients, get merged with their mid game counterparts as both models obviously try and share the same space.
Digital Fox Jan 17, 2020 @ 4:50pm 
Thanks a lot for this. Playing Anglo Saxon Britania in the 1300s with them still using the same model they had four hundred years before was immersion breaking.
Schmeeda Dec 15, 2019 @ 6:13am 
@ManicMayo Yeah I have seen those units but I only get the heavy infantry, and when I raise levies as the emperor all my units are west francian, while when I played as a count I had the Han model, I don't have any unit mods besides your's active, it may be a conflict with one of my other mods though.
ManicMayo  [author] Dec 15, 2019 @ 4:36am 
@Melkor - Do you mean these [imgur.com]? Those are the vanilla Han units. Not sure what DLC they come with, but the Chinese do get their own unit models and shouldn't be using the generic western units.
Schmeeda Dec 14, 2019 @ 7:56pm 
And I did notice the mod (at least for some chinese counts) has a unit model that has golden lamellar armor, this may be mongol, or some mod I have in addition to Umbra Spherae.
Schmeeda Dec 14, 2019 @ 7:55pm 
@ManicMayo honestly anything would be better at this point than seeing west francian units in Han Chinese armies.
ManicMayo  [author] Dec 14, 2019 @ 4:05pm 
@Melkor - One major issue with this is that, aside from the vanilla Chinese and the Mongol units, there simply aren't any 'Far Eastern' assets I could use to create any fresh unit designs for them.

I could repurpose and slightly modify (as in give them a different shield and weapon, perhaps a different helmet) the Mongol units, but that would be about it I'm afraid.
Schmeeda Dec 13, 2019 @ 11:47am 
Can you make a chinese unit mod for Umbra Spherae?
ManicMayo  [author] Nov 7, 2019 @ 3:50pm 
@zlatky - Yes, sorry about that. I did read your comment but I forgot to add an external download. Hopefully, there should now be one provided in every mod description. However, instead of multiple files, there is one 'mega-file' containing all of my mods. This makes managing download links a lot easier and allows me to finally provide a single mod collection on the Workshop for those who use all my mods but also want to reduce clutter in the launcher. Hope this helps!
zlatky Nov 7, 2019 @ 11:13am 
@ManicMayo I have subscribed to all 6 unit-mods of yours like 1 month ago, and they *still* don't appear at my mods-list. I have asked you before, and I'm asking again: can you plz provide us with a *DIRECT DOWNLOAD LINK* for each and every one of the above mentioned 6 mods? Thx in advance! \m/\m/
ManicMayo  [author] Nov 7, 2019 @ 7:08am 
Currently working on one for the South Slavs.
Sir Ugu of Uugg Nov 6, 2019 @ 7:01pm 
any hints on what might be coming next? french? italian?
OrkhonGhazi Oct 11, 2019 @ 6:53am 
great mod, hope you will do for more cultures
zlatky Oct 11, 2019 @ 4:42am 
Steam's workshop is, as always, focked up...Can you give us a *direct link* for each and every one of the above 5 mods, plz?
Bubbah Black Oct 2, 2019 @ 6:02pm 
awesome mods dude