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might want to post your player.log file
[Ref 6F4A74D9] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
where is the setting to show mods as "moved up or down the list"?
It shows "mod removed" colour even tho the mod was just moved up or down in load priority
I thought this used to recognize moved mods
There is an another mod of this sort, but probably I shouldn't promote on other people's mods
Ludeon broke binary compatibility for DrawButton, meaning every mod having buttons should be recompilled.
Unfortunatelly, in visual representation only.
It was used to show mod order in that smashed thing. But anymore, unfortunatelly
I'm in observation of the 1.4 stable release, as a similar window is likely offered by default in the new version. I might re-write the mod based on the new functionality.
so only the coloured things
also and could you add a category for "moved" istead of treating it like removed and added somewhere else (maybe check if mod is in both lists and then colour accordingly)
optionally indicate arrow up and down the direction of movement
love your mod ^^
Backed out, installed this mod.
Mod pointed out missing patch, now redundant cuze the issue's been fixed on main mod and patch has been unlisted.
This took seconds. Because of this mod.
So, basically, a very small problem.
https://steamcommunity.com/sharedfiles/filedetails/?id=2200054867
https://ibb.co/m0SkXz4
This is the case both for old and new saves.
It now always shows a mismatch with zero mismatch in the window.