Total War: WARHAMMER II

Total War: WARHAMMER II

Allied Auxiliaries (Cross-Faction Units)
605 Comments
Giggity Jul 25, 2023 @ 8:19pm 
@everyone Cryswar made a mod like this but on steroids in WH3. It's called PEACEHAMMER. Check it out!
Kamikazi91127 Jul 8, 2023 @ 4:17pm 
@cryswar Could we get this in Warhammer 3? I'd love to see it with all the new stuff Wh3 has compared to 2.
Giggity May 29, 2023 @ 7:36am 
This is just too good a mod not to put into WH3. Hopefully prayers will be answered!
Captain_Fedora Apr 15, 2023 @ 5:16pm 
After flipping through some of the Mortal Empires factions ive found that the tomb kings (or at least 2 of them) dont even have access to the buildings. I dont know if youre interested in touching this mod again, but if you could double check and possibly fix this so the mod feels complete
CompleteTulip Oct 17, 2022 @ 2:19pm 
:bbtcat:All right,thks for your answer,just never want defensive alliance , military alliance,if I better any racial will be reduce credit,so bad
Cryswar  [author] Oct 16, 2022 @ 11:30am 
I know that 3 has serious bugs with DLC units, supposedly those will get fixed soon so ALL units are available (this mod doesn't allow DLC units)

And this mod actually has pretty much the same requirements as 3, defensive alliance for some units, military alliance for all, doesn't it?
Cryswar  [author] Oct 15, 2022 @ 7:02pm 
Honestly, warhammer 3's outpost system is basically just a less clunky version of this mod, with army caps instead of unit caps. What would there be to port?

Genuine question, no sarcasm intended. I just wanna know what you feel is lacking.
Cheese Sep 17, 2022 @ 4:35pm 
This is not working for tiktaq'to
Steelwin66 Sep 11, 2022 @ 11:49pm 
pls port pls!
CompleteTulip Sep 6, 2022 @ 3:18pm 
Want use it on Total War: WARHAMMER III:lunar2019piginablanket::gearthumbsup:
3pkMcnuggets Aug 31, 2022 @ 3:59am 
Love your work. You gotta port this over to TW3, this is hands down one of my favourite mods and you've done it so well
Cryswar  [author] Aug 19, 2022 @ 12:14am 
I'M SO GLAD I WILL NEVER HAVE TO TOUCH THIS STUPID MOD AGAIN FOR TWW3.
blóðþyrstr Jun 13, 2022 @ 9:22am 
@Cryswar Stupid question, and I think I already know the answer, but I am asking for clarity. Does this mod also allow you to recruit units of confederated factions?
Tofu Mar 30, 2022 @ 7:45pm 
This mod works on AI to?
Wyzilla Mar 15, 2022 @ 8:24pm 
I'm using the SFO version but just wanted to double check I'm not having a conflict issue that you might know more of (the SFO one doesn't have any comments since 2021), but is this mod supposed to work with the Southern Realms? Not as in providing units from TEB, but if I build embassies I don't get any units from them? Or might faiths of the empire or some other mod be causing a conflict?
ilya-rysenkov Mar 15, 2022 @ 9:05am 
igorpc, build a cheat building in one of your main cities. Look above.
igorpc Mar 15, 2022 @ 7:44am 
Is it possible to increase amount of units you can hire?
ilya-rysenkov Mar 13, 2022 @ 11:53am 
Cryswar, please DO make this mod. CA's version is shitty compared to yours!
theddd1 Mar 7, 2022 @ 1:10pm 
CA definitely were inspired by this mod to add it in TW3
Elemental Israelite Feb 26, 2022 @ 5:00pm 
Holy fuck... I never expected them to improve diplomacy and alliances so much as they did. Although, Cryswar, if you're up to it I'd definitely love an expansion of the benefits of outposts, including some more powerful units available. Unless I already have access to Norscan Mammoths and I'm just in the early game. Lolol
Westonsammy Feb 26, 2022 @ 11:47am 
Cryswar I think the outpost system sucks can you please port this to WH3 and also make it SFO3 and Radious and CTT compatible I expect the finished mods on my desk by tomorrow morning thank you
Space Marine 2 Multiplayer Feb 22, 2022 @ 2:11am 
True
Cryswar  [author] Feb 21, 2022 @ 7:15pm 
THANK FUCKING GOD I DONT HAVE TO PORT THIS MOD TO TWW3
BroYouGotThis Jan 23, 2022 @ 1:59pm 
@Lord Felix LOOOOL
Lord Felix Dec 27, 2021 @ 3:40am 
T pose boosts morality by exerting dominance
Space Marine 2 Multiplayer Nov 21, 2021 @ 8:02am 
Nice mod, mostly working. But some units don't work, they just T pose in battle and don't even kill anyone.
Encountered with Hammerers and Savage Orc Boar Riders
coltthewarrior Nov 7, 2021 @ 7:12pm 
Any hope we could get the ogre mercenaries included in here?
Ebonhearted Nov 7, 2021 @ 2:27pm 
an ovn patch would be amazing! @ any modder lol
ThomasGosselin Oct 23, 2021 @ 3:55am 
I absolutely love your mod !
I was wondering why most of the dlcs units were missing would it be possible to had them ?
Warsmith Forrix Oct 20, 2021 @ 3:04pm 
Just found a bug: The chariot riders on the Razorgor Chariots aren't loading properly in combat and are doing that t-pose stance in their chariots (the razorgors themselves are animated though), and I discovered this bug doing a chaos campaign, though I'm pretty sure it's a problem that extends to other factions as well and probably to other chariot units too, but I don't have any other chariot auxiliaries to test out yet
Cryswar  [author] Oct 12, 2021 @ 9:10am 
Oh, that's cool! Thanks for linking, I'll add a link to your translation to the description.
Gosudar Oct 12, 2021 @ 3:06am 
Hi, I made a translation of this mod into Russian as a submod. Here is a link to it
Cryswar  [author] Aug 5, 2021 @ 9:49am 
Yeah, I think that'd be beyond my meager scripting skills. If I make a similar mod for TWW3 I'll probably drastically simplify it overall anyways.
timbearly Aug 5, 2021 @ 4:34am 
I love the mod, brings great variety and finally a use to MAs.
One minor thing that somewhat bothers me is the ability to field T-4/-5 units when the faction I have an alliance with owns like 3 settlements and is nowhere close of getting there itself. What could work would be dynamic caps like 1/0.25/0.125 per settlement. But I guess that'd be a lot more work than hard caps, right?
Elemental Israelite Aug 1, 2021 @ 7:52pm 
@GallowsLTD Would you consider making an alternate version with more units and somewhat harsher caps? (But also along with a cheat building in case I just feel like going wild)?
GallowsLTD Aug 1, 2021 @ 4:00pm 
Thanks! I appreciate it - wanted to actually make it a bit more harsh in terms of caps/availability! Thanks for all your mods they are great
Cryswar  [author] Jul 31, 2021 @ 10:30am 
Glad to hear you've been enjoying it Gallows :)

Depending on what you want to do, it can be very easy or very difficult to mod.

Changing caps is trivial, open up the packfile, open effect_bundles_to_effects_junctions_tables, and change the caps for the desired set(s) of units. Normally it's 4/2/1, you can easily change it to say 8/4/2 and that'll do it.

Adding new units... if you want the caps, it's pretty difficult honestly. You'd have to replicate the steps of most of the units here. If you just want to add an uncapped unit (say, War Lions) I think you would just need to fill out culture_to_battle_animation_tables_tables, building_units_allowed_tables, units_to_groupings_military_permissions_tables, and unit_set_to_unit_junctions_tables. Still a bit of work, but not as much.
GallowsLTD Jul 31, 2021 @ 6:33am 
Big fan of this mod! Really spices up the options a bit and makes working on getting factions amenable to alliance more fun. Feels like factions are more likely to ally once chaos comes, and it plays into the vibe of the end game to have key units from your "allies" with you. Too bad chaos is a pushover.

I was wondering if it would be simple for me to get in and tweak a few things (caps and which units are available)?
Fenrir4life Jul 24, 2021 @ 7:42am 
I'm another of those mixed reports on the Diplomatic Options mod- my efforts to establish Wulfrik's Danelaw on Ulthuan have not allowed me to recruit an elven units from my knifepoint friends.
Leathlobhair Jul 20, 2021 @ 2:36pm 
hmmm yeah It is vanilla (High Elves Eltharion). The only other mods I have on in relation to factions is Legion of Myrmidia (and Mixus legenadry lords unlocker)
Cryswar  [author] Jul 19, 2021 @ 7:05pm 
This mod doesn't support new culture/subculture mods, no idea how it plays with them. Or is this with a vanilla faction/culture conquering Estalia?
Leathlobhair Jul 19, 2021 @ 6:32pm 
Hey, great mod. Estalia seems to be broken. Minor settlement has the new building as the main settlement building which causing many issues. Other minor settlement cant be colonized.

Cheers
DSM Jul 17, 2021 @ 11:34am 
It was mousing over third tier embassies in the building browser. The campaign was a Thorek one.
JeffreyFo Jul 17, 2021 @ 6:54am 
Looks like this wasnt enabled for Galleons Graveyard. Has been working fine otherwise for me though!

Also, mousing over embassies isnt causing crashes for me- however, maybe it behaves differently in the building browser compared to when actually built? Seems unlikely, but just wanted to suggest that difference.

Lastly, this is a very cool mod! Thanks for making it! I hope you have a great weekend!!
Cryswar  [author] Jul 16, 2021 @ 2:23pm 
Which specifically, and when you mouse over the embassy itself or a specific unit or part of it? I'll check it out.
DSM Jul 16, 2021 @ 12:22pm 
I'm getting crashes when I mouse over some of the embassies.
Cryswar  [author] Jul 14, 2021 @ 3:18pm 
Initial update for Oxyotl DLC. It's possible I missed some major settlements, let me know if so.
ilya-rysenkov Jun 30, 2021 @ 6:41am 
Thank you for your work, Cryswar! I also think vassals are nearly useless, but not now.
NotPrior Jun 19, 2021 @ 12:23pm 
Works just fine.