Oxygen Not Included

Oxygen Not Included

Better Deselect
97 Comments
BlackAeronaut Oct 30, 2024 @ 12:13am 
@Lord_K
Try using the fixed version of that mod instead.
https://steamcommunity.com/sharedfiles/filedetails/?id=3113986230
Megümin · Arkäne Feb 15, 2024 @ 6:13pm 
Thanks! I'll try that :)
Aze  [author] Feb 15, 2024 @ 4:54pm 
@Megumin: Fixed. Also did a mini rewrite so you can now configure when the selected object is deselected. And adjusted the options menu to hopefully be a little more clear. Let me know if there are any issues.
Aze  [author] Feb 14, 2024 @ 5:01pm 
@Megumin: It used to work like that, looks like something is partially broken. I'll take a look.
Megümin · Arkäne Feb 14, 2024 @ 9:39am 
Can we get an option to prioritize closing the selected item panel too ? (the right panel)

In vanilla, selected item panel is closed before overlay. With this mod this behaviour is reversed
I prefer vanilla for this situation
Aze  [author] Oct 9, 2023 @ 8:14pm 
@Lord_K: Ok, then that would be something for them to fix.
LORD_K Oct 9, 2023 @ 8:07pm 
Aze  [author] Oct 9, 2023 @ 6:20pm 
@Lord_K: I need more information on what causes it and a full log. This is likely a different mod entirely.
LORD_K Oct 8, 2023 @ 5:12am 
Crashing..., conflict? :
https_//pastebin.com_8riSsdM8
BabaTamara Apr 18, 2023 @ 3:09pm 
Finally someone fixed this stupid behaviour. Thanks for your work.
I know I've left a few comments already about your other mods, I've just got some time to right thanks to all you guys, mod devs, because you make this game 1000x times better. Cheers!
dLantee Aug 10, 2022 @ 9:58am 
The most useful mod for ONI! Thx for the mod!
夜色撩人 May 27, 2022 @ 1:59am 
厌倦了试图清除光标以便复制建筑,但同时关闭覆盖和构建菜单?
此修改会更改右键单击取消选择行为,以便单独单击即可:取消选择光标项目,关闭建筑菜单,然后关闭覆盖。可以将这些配置为按所需顺序进行。
19Peej Feb 26, 2022 @ 1:32pm 
Thank you!
dLantee Aug 24, 2021 @ 2:19pm 
Without a joke this is the most useful basic mod for ONI
Big thanks!
Oniwabanshu Aug 23, 2021 @ 12:50pm 
So simple yet so awesome.
Aze  [author] Jun 28, 2021 @ 9:01am 
@JM445, Rusty: Thank you for the reports, this should now be fixed with the latest update. Sorry for missing that.
Rusty Jun 28, 2021 @ 6:14am 
yeah, got the same problem as @JM445
JM445 Jun 28, 2021 @ 4:17am 
The last update makes my game crash at launch with a parse error on the mod.yaml file
Aze  [author] Nov 23, 2020 @ 7:27pm 
@LORD_K: This is the same bug you had before. It appears to be due to another mod crashing when you try to copy the building.
Aze  [author] Nov 23, 2020 @ 5:37pm 
@LORD_K: "%AppData%\LocalLow\Klei\Oxygen Not Included\output_log.txt".
Can't help without it.
LORD_K Nov 23, 2020 @ 5:09pm 
@Aze :
Occasional crash;
Conflicting with yet another mod?
I have another PC, and I forgot where I find the log (folder) to put in pastebin?:steamfacepalm:
途安 Nov 19, 2020 @ 8:11pm 
The file is no longer available. If the crash occurs again, I will send it to you as soon as possible.
Aze  [author] Nov 19, 2020 @ 8:37am 
@途安: I tried to access right away, but it didn't work.
途安 Nov 18, 2020 @ 9:08pm 
Sorry, the time limit of the document is only 24 hours, and it has now expired. Unfortunately I don’t have any files anymore
Aze  [author] Nov 18, 2020 @ 4:48pm 
@途安: I can't access that file. Could you please send the output log using a reputable service such as Pastebin, Dropbox, Google Drive, etc.?
途安 Nov 17, 2020 @ 4:12am 
need update.this is the output log.txt
https://airportal.cn/12963
LORD_K Jul 24, 2020 @ 3:36am 
No using numpad3 for nothing; i go recheck;
Aze  [author] Jul 23, 2020 @ 7:29pm 
@Lord_K: Huh, this is looking weird. Can you reproduce it at all? Do you have Numpad 3 bound to anything? I honestly can't see my code causing this at all, so more info will be helpful.
LORD_K Jul 23, 2020 @ 4:55pm 
Hey Aze, the fresh output log:
https://pastebin.com/CBeLMC5c
LORD_K Jul 20, 2020 @ 10:49am 
oh god! i will try more later...
Aze  [author] Jul 20, 2020 @ 7:08am 
@Lord_K: Output log needs to be uploaded directly after the crash. That one contains no error, and this mod isn’t even enabled so I can’t confirm you have the modt recent version.
LORD_K Jul 20, 2020 @ 5:37am 
Aze  [author] Jul 19, 2020 @ 12:07pm 
@Lord_K: Full output log, that is worthless.
LORD_K Jul 19, 2020 @ 12:06pm 
crash;
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <a35d771e78bd4d75a6f3aedeaad4d1ed>:0
at Debug.LogError (System.Object obj) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at KButtonEvent.TryConsume (Action action) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at ToolMenu.OnKeyDown_Patch0 (System.Object , KButtonEvent ) [0x00000] in <a8d8cafbcd164cda9f477d36796bfc75>:0
at KScreenManager.OnKeyDown (KButtonEvent e) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at KInputHandler.HandleKeyDown (KButtonEvent e) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at KInputHandler.HandleKeyDown (KButtonEvent e) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
at KInputHandler.HandleEvent (KInputEvent e) [0x00000] in <1dcc11867b524f7cb2488468843e982e>:0
Aze  [author] May 25, 2020 @ 9:15pm 
@LORD_K: Yes, if that mod crashes on copy build (looks like it does from your comment there), then it's the issue. It will look like it's coming from this mod since I have to tweak some of the stuff, but it's ultimately its fault.
LORD_K May 25, 2020 @ 2:48pm 
I suspect this is the mod, as I can't find the specific object, the object that turns gas into slime; I am not using Bleachstone Refinery; if not this one i will look better.
"id": "1886699455",
"version": 1583582847,
title ":" Bleachstone Refinery
LORD_K May 25, 2020 @ 2:31pm 
Ok, I'll try to see in detail, sorry for the discord, I don't have much use of it.
Aze  [author] May 25, 2020 @ 10:31am 
@LORD_K: I messaged you on Discord but since you haven't responded, I'll ask here. What mod object causes the error? I'm guessing it's on their end and not mine.
LORD_K May 23, 2020 @ 2:14pm 
crash again, when copy object other mod:
https://hastebin.com/emoyorasem.css
Aze  [author] May 22, 2020 @ 7:17am 
@Krypt: Please provide the full output log after a crash. I’m 99% sure you did not recieve the update, use Mod Updater to attempt to force it.
Krypt May 22, 2020 @ 5:09am 
Still crashes the game (on mac os Catalina):

https://pastebin.com/xUyujFjK

There is a bug in ONI, which causes the game to lost order of mouse actions (mouse up makes to start pipe drawing, mouse down to stop and clear)
if this bug happened and this mod is active - pressing esc will cause the crash.
But I seen the crash without this bug too
Ezznuszen May 18, 2020 @ 11:59am 
Thank you for the update!
Aze  [author] May 18, 2020 @ 11:45am 
@Bubbeenator, Sophie!, SmexxarN, LORD_K: Latest release fixes the crash. Special thanks to Sophie! for pinpointing the cause :) Let me know if any other issues crop up!
LORD_K May 18, 2020 @ 10:38am 
CRASH!:Harmony.Traverse.GetValue (System.Object[] arguments) (at <1b23547042994e96b8b6361dbe3791d9>:0)
PeterHan.PLib.ExtensionMethods.CallMethod (Harmony.Traverse root, System.String name, System.Object[] args) (at <95920cf87c21404387077a8dda067b06>:0)
BetterDeselect.Deselect.EscapeCloseTooolMenu_Patch.CloseOverlayAndMenu () (at <95920cf87c21404387077a8dda067b06>:0)
(wrapper dynamic-method) ToolMenu.OnKeyDown_Patch0(object,KButtonEvent)
KScreenManager.OnKeyDown (KButtonEvent e) (at <10f9ff94bed345b0844e680764db2f47>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <10f9ff94bed345b0844e680764db2f47>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <10f9ff94bed345b0844e680764db2f47>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <10f9ff94bed345b0844e680764db2f47>:0)
KInputController.Dispatch () (at <10f9ff94bed345b0844e680764db2f47>:0)
KInputManager.Dispatch () (at <10f9ff94bed345b0844e680764db2f47>:0)
KInputManager.Update () (at <10f9ff94bed345b0844e680764db2f47>:0)
SmexxarN May 18, 2020 @ 8:40am 
Getting the same crash as Bubbeenator and Sophie!
Sophie! May 18, 2020 @ 12:41am 
I'm getting what looks like the same crash as Bubbeenator. Happens when I press escape while the dig tool and an overlay are active.

Exception: cannot get method value without method
at Harmony.Traverse.GetValue (System.Object[] arguments) [0x0000e] in <1b23547042994e96b8b6361dbe3791d9>:0

Full error [pastebin.com]
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 May 17, 2020 @ 11:36pm 
Thanks Aze!
Aze  [author] May 17, 2020 @ 11:10pm 
@Bubbeenator: Alright, thanks for the info. I'll try to reproduce it and release a fix.
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 May 17, 2020 @ 10:53pm 
I did not do anything specific. I was in the process of digging out an area and after deselecting something, the game stuttered for a moment and then crashed.
The previous crash also happened while digging out a tide pool biome on oasis map. It was not the exact same area, but was the same type of terrain.
Considering how long I was able to play before the crash, I thought it might be a memory leak.
Aze  [author] May 17, 2020 @ 10:44pm 
@Bubbeenator: Do you have steps to reproduce this 100% of the time or is it random? Any info helps.