Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

City Sack & Liberation Mod by Dresden
151 Comments
First Son May 18 @ 4:42pm 
While using the MOD the placement of units on battlefield via the mouse doesn't work. Terrain that should be passable is not passable and can't seem to place selected units in straight line.
ParadoxumFilum Apr 26 @ 6:14am 
Currently running this in my mods list, seems to be running fine
Kuriousjorj Aug 30, 2024 @ 5:06am 
Are your armies supposed to be 'stuck' to the city for at least 1-2 turns after each Sacking? They can never move for a few turns afterwards.
Arcadefire May 9, 2024 @ 5:11pm 
As of today the mod works just fine for my playthrough. This is the only mod I have, and I tested it to make sure it works. :steamthumbsup:
lwhのsama Mar 27, 2024 @ 7:51pm 
这个mod允许所有派系洗劫,解放和掠夺城市。兼容所有补丁和所有mod。
Tommiden3e Mar 18, 2024 @ 1:33am 
is it alive?
Bambam Geröllheimer Nov 8, 2023 @ 1:19pm 
love it
ww2fan2004 Feb 27, 2023 @ 11:20am 
at this point I would say this Mod is dead. I've gotten no response
ww2fan2004 Feb 17, 2023 @ 8:39pm 
Is this Mod dead. I keep trying new campaigns with it and it doesn't seem to be working.
t_r_e_l_l_y Nov 20, 2022 @ 4:27pm 
Do you have to restart the game in order to use this mod?
DaCuracha May 5, 2022 @ 5:23am 
Does it give the ai the option as well?
Inquisitor Feb 1, 2022 @ 2:07am 
@Neros19951 I dont know but like @Raynor said that sounds very cool :D I hope something like happend in my game.
Raynor Dec 16, 2021 @ 3:53pm 
That sounds cool.
Neros Dec 16, 2021 @ 2:56pm 
Since I am using this mod, some of the Greek factions join confederacies. A large Pergamon Empire joins a large baktrian empire and together they become even bigger....Is that normal?
Raynor Feb 10, 2021 @ 8:06am 
Is this compatible with Radious?
Rai300[ESP] Feb 3, 2021 @ 3:31am 
Mr dresden i know that this has nothing to be with this mod but if i can make you a request it would be great there was a mod of the Macedon Reskin units using the textures of the DEI and i ask you if its any posibility to update it or create the same to other factions beacuse nobody has done or few modders had create a DEI reskin mod for the vanilla units. if tis not thank you very much for everything the Divide et Impera is a such a wonderful creation and thank you for reading this text or taking in consideration. https://steamcommunity.com/sharedfiles/filedetails/?id=481306723
H4wkEy3 Nov 30, 2020 @ 7:59am 
can you make saking to give captives?
RECKLE$$ Nov 5, 2020 @ 9:13am 
wish you could raze a city and not take it over seems pointless to raze a city to then claim you have to rebuild yourself then
Marcus Aurelius Aug 17, 2020 @ 7:33am 
Hello. Is there any way to make liberated factions your client states rather than your military allies?
ceo of azerbaijan technology Jul 29, 2020 @ 1:41pm 
crash on liberation :/

looting and sacking still works though!
Tweetyvssylvester Jun 15, 2020 @ 11:45pm 
Super add-on. Thanks guy
Golden Trooper Apr 25, 2020 @ 3:07am 
Does not work.
Sanguine Apr 7, 2020 @ 10:12am 
hello, i am using this mod for years and very grateful for that. But lately it stopped working, and now when i play as a civilised faction i can't sack or liberate. Can you please fix it?
CMMACKEM Nov 21, 2019 @ 1:45am 
Please make this compatible with Radious
Attila Nov 10, 2019 @ 9:13am 
guys can you change the "liberation" things? i mean if i liberate a new nation i want them be my vassal/satrapia ... not a ally nation
JunSunBro Aug 11, 2019 @ 1:57pm 
Hello! I am gona try this for my DLC Caesar campaign in Gaul and Rise of Republic. I hope it works! Thanks!!
Dresden  [author] Apr 7, 2019 @ 12:42pm 
Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
Dresden  [author] Mar 7, 2019 @ 12:40pm 
Its just a new mod manager, no update required
AKx15 Mar 6, 2019 @ 6:13pm 
It's that time again, up date
Ben-Hur Feb 16, 2019 @ 9:52am 
Can you please update it to be compatible with Empire Divided? I get crashes while playing
Predator-x Feb 1, 2019 @ 12:34pm 
theres a glitch where slaves sack cities but nothing is damaged or destroyed. otherwise its perfect
Erkin Feb 1, 2019 @ 9:42am 
best mod... thank you
HJY Oct 9, 2018 @ 1:51am 
thanks :)
CMMACKEM Sep 13, 2018 @ 11:21pm 
Please can you update this. It does not work with Radious mod.
Tactical Loli Sep 2, 2018 @ 3:01pm 
thanks mate
Dresden  [author] Sep 2, 2018 @ 1:57pm 
This is alread in DeI
Tactical Loli Sep 1, 2018 @ 7:20pm 
dont know if this has been answered yet, but is this compatible with DEI?
Ocilot Aug 23, 2018 @ 7:08am 
oops i commented on the wrong mod
Dresden  [author] Aug 22, 2018 @ 11:34am 
This mod only changes occupation options, you need the diplomatic options mod for that
Ocilot Aug 22, 2018 @ 11:03am 
Im playing Etruscan League in the grand campaign and i dont have the option to create Satrapies. ive never had this problem with any other factions using this mod. any suggestions?
Dresden  [author] Aug 9, 2018 @ 10:32am 
Updated for todays patch
Decidability Apr 26, 2018 @ 8:37pm 
So in my Empire Divided campaign I've noticed a strange bug with Client States that I think may be due to this mod.

After cancelling Client State status, our diplomatic relationship is left in a state where the other faction considers the treaty still active indefinitely:
* Client State icons stay visible in campaign view
* If I declare war I suffer a major reliability penalty, regardless of turns since
* I still seem to be earning the Client State income

I disabled the mod and then cancelled another Client State and in this none of the above occurred (i.e. the relationship was completely cancelled, as expected).
SnusHead Mar 17, 2018 @ 1:00pm 
Can you make a version without the sack option?
In my games the AI always sacks a province until the public order is something like -300.
https://imgur.com/a/o5ygi
Dresden  [author] Mar 11, 2018 @ 12:22pm 
This is compatible with all patches
Kirillisimus Mar 11, 2018 @ 6:17am 
Dresden, please make a version for the 17 patch
miguel_bessa Mar 8, 2018 @ 3:11pm 
Doesn't work...
Dresden  [author] Mar 8, 2018 @ 11:01am 
Updated for todays patch/DLC
pang123zuo Feb 27, 2018 @ 3:53am 
Hi, Dresden. Thanks for your great work! However, I have ran into an issue as the "liberate" option doesn't seem to work with Palmyla from empire divided dlc.
Mulqueeny Dec 10, 2017 @ 9:35am 
I can confirm it works with patch 18 I'm turn 260+ into my Egypt campaign with this mod enabled, no issues thanks :)
flamingrubys Dec 5, 2017 @ 6:10pm 
wait liberatE? have never seen that option in any fac