Crusader Kings II

Crusader Kings II

CK2RPG Siege Victory Choices
63 Comments
Radonium Sep 19, 2023 @ 1:54pm 
looks very good
coin Jun 8, 2022 @ 12:35am 
Hi is there something you could do about the nomads? they dont usually have alot of defences in their settlements and gets their entire family captured easily
CK2RPG  [author] Mar 27, 2022 @ 6:02am 
@silverkulan2 - the CK3 mod is now up on the workshop as “Siege Victory Choices” and includes some QOL improvements
silverkulan2 Mar 21, 2022 @ 8:09am 
Thank you.
CK2RPG  [author] Mar 20, 2022 @ 5:41pm 
@silverkulan2 yes - been away from modding for a minute, but I’m working on it now
silverkulan2 Feb 5, 2021 @ 7:42am 
Quick question CK2RPG, are you going to make this mod in CK3?
Unoi8ub4 Jan 28, 2020 @ 2:28am 
i am gonna incorporate this into a larger one i am trying to put together. the OP is always welcome to tell me to take it down and i will do so. i just want to share what i was able to come up with using their base ideas :-) i love the work that they did as well as probios, definitely needed update to it.
Barsouk Dec 17, 2019 @ 9:03am 
well, i have a little problem, almost no npc rulers has siblings or childrens alive anymore...it has become total anarchy
Probito Dec 15, 2019 @ 7:05am 
I released a hotfix which fixes the problem with npc's overextending, when it comes to executing prisoners or not and the bug which causes the words FRENCH, GERMAN and SPANISH to appear for those languages. Workshop link
ajacksonian Dec 4, 2019 @ 5:57am 
Just a couple of mods that might be well suited to being patched in: Your Personal Castle and MTA Virtue & Vice. YPC has secret passages you can build, so it you build them the escape chance should be very high. MTA VV for its slavery mechanic, currently I send candidates for that to prison for closer examination and final determination. For some of the Great Works there are also tunnels and such that can be built for other reasons, but those should also extend as escape mechanisms...you build an Underground City for a reason...
Comrade Hexaborg Nov 28, 2019 @ 10:33am 
It has always been pretty unrealistic how characters can magically insta-teleport across the map to take charge of an army. The Baelish-effect, seemingly inevitable in medieval themed games and shows. If your capital is under siege and you weren't leading an army, does this mean you can take charge of an army to escape being captured?
thefinn88 Nov 28, 2019 @ 8:45am 
Would like a box to tick for "convert everyone by the sword"
chebonaparte Nov 27, 2019 @ 10:20pm 
this mod is alot of fun however I think it can can cause some crazy instability with other mods like courtier rp mod, when the ai captures the players's capital by surprise! I was new Italian King and coming back from Navarra Campaign and the mongols sprung a surprise on my capital but I was changed to Teutonic Knight somehow wut? lol yet my wife stayed the same but I ended up landless! :bmbr:
Drax70 Nov 8, 2019 @ 5:40am 
Excellent idea!
But why not extend it to a slavery mechanic, like keep and brand/colar them or sell them to anyone in the world that is interested for buying them!
The price would depend on the traits of the captured.
Or extend the vanila ransom mechanic maybe..?
ajacksonian Nov 1, 2019 @ 8:27am 
Seeing much the same that @No Name sees with this: the AI goes overboard with it. When someone refuses to convert they should be imprisoned, not killed outright. That needs to be fixed as this is a battlefield triage system convert, imprison, execute, not imprison, convert, execute as it currently stands.
Dawid Oct 23, 2019 @ 11:38am 
love it
Mik238 Oct 21, 2019 @ 3:29pm 
Why i have the word "FRENCH" in all siege victory ???
No Name Oct 14, 2019 @ 1:09pm 
I like this mod but the AI goes extremely overboard on wiping out entire dynasties. Should be limited to AIs with certain traits.
jglennv1 Oct 7, 2019 @ 11:56am 
Does AI use it?
2_Popes_1_Papacy Oct 4, 2019 @ 9:18am 
I don't know if this is already a feature, but with the "convert" option, perhaps the receiver should get an option to decline, an npc declining if they have zealous for an example.
ajacksonian Sep 27, 2019 @ 7:18pm 
This is a massive and welcome change to siege warfare. Trying to get the person who is in charge of the defenders in a war goal usually got you nothing...now going straight to the top is a real thing to do: grab the king and end the war. Feels so...medieval. And the consequences means the player will have to start seriously rethinking how they play as you are no longer safe from such things. Now if you have a great work and built secret tunnels (or equivalent) escape should be allowed as that is what they are there for and a part of medieval warfare.
llamamc Sep 25, 2019 @ 1:30pm 
muchas gracias
CK2RPG  [author] Sep 24, 2019 @ 6:59pm 
Thanks @Turkin Goblin and @Sledger. Will do it. @Sam Adams, I plan to switch it out for behead where it makes sense to do so.
llamamc Sep 24, 2019 @ 6:09pm 
Can you add an option for human sacrifice?
Lanxs Sep 23, 2019 @ 6:11pm 
@CK2RPG That sounds pretty good. Choice is always nice.
Sledjer Sep 23, 2019 @ 5:07pm 
@CK2RPG that definitely sounds like a good idea. converting via siege is indeed OP imo.
CK2RPG  [author] Sep 23, 2019 @ 3:34pm 
I am thinking about adding a rules decision that would let you turn off the “imprison and convert” mechanic. Let me know if this is an option you would be interested in.
BoboMaximus Sep 23, 2019 @ 8:25am 
@Blazefox Its already there its know as"abducter" when you make her a Concubine
Max Sep 22, 2019 @ 7:46pm 
I really like this mod. In a game that is very people centered there is a striking lack of consequences for events like sieges.
Smorstin Sep 22, 2019 @ 9:40am 
@blazefox in the dark world compatibility patch
Harvey Birdman Sep 22, 2019 @ 1:21am 
very well done sir
DENTAL PLAN Sep 21, 2019 @ 11:43pm 
each king older than 50 has like 300 kills jesus
Paint Thinner Sep 21, 2019 @ 10:48pm 
FBI open up
DENTAL PLAN Sep 21, 2019 @ 10:13pm 
uhhhh
Blazefox Sep 21, 2019 @ 7:49pm 
Where is the rape option?
Axis1211 Sep 21, 2019 @ 5:48pm 
Good job! now I can't spam anymore and need to pay attention!
CK2RPG  [author] Sep 21, 2019 @ 5:30pm 
@muffinman42 - added opinion modifiers in the most recent update. Good catch and thanks!
Axis1211 Sep 21, 2019 @ 8:23am 
thank you
CK2RPG  [author] Sep 21, 2019 @ 6:10am 
@muffinman42 - I’ll fix that in next update
CK2RPG  [author] Sep 21, 2019 @ 6:09am 
@et facta est lux - yes
Axis1211 Sep 21, 2019 @ 5:12am 
It good but it lacks the opinion modifer for killing a dudes whole family
Et Facta Est Lux Sep 21, 2019 @ 4:53am 
Can the AI do this as well? Or is this just for the player?
CK2RPG  [author] Sep 20, 2019 @ 9:15pm 
@henryredcoat2005 thanks for the feedback! Glad you liked it.
henryredcoat2005 Sep 20, 2019 @ 7:24pm 
I became the Tywin Lannister of Ireland by killing all the family members of my vassal the count of Westmeath.
10/10 would behead the Reynes again
CK2RPG  [author] Sep 20, 2019 @ 6:02pm 
Thanks, @Chewie2k. I have not had that experience, but I will take a look at it to see if I can track down what is happening. If I can't reproduce, it might be a mod conflict. Let me know if you try it with just siege choices activated.
Chewie2k Sep 20, 2019 @ 5:34pm 
I think changing behead to religion option would be best. I also noticed that the 50% roll is bugged to work for all characters the same, not 50% for each different character. It could also be a mod conflict for me.
ajacksonian Sep 20, 2019 @ 4:41pm 
Currently using mods for forced marriage from prison and slavery for cultures that allow it, but a bit of pre-sorting on the battlefield would be nice! Especially for unreformed pagans that can't normally force convert but could get to do a battlefield conversion...
CK2RPG  [author] Sep 20, 2019 @ 2:04pm 
Thanks, everyone, for great comments!
@Cipote Redentor - yes
@Chewie2k and @Ego Ludos - the sacrifice suggestion would be easy to implement. Would you prefer that it replace the imprison and convert option or the behead option for those religions? I could break the options out in to more screens, but then you have the ugly "Other" option that you have to click through so I would refer to replace an existing option.
@Hebrux - I will look in to that.
Cipote Redentor Sep 20, 2019 @ 11:01am 
does the mod dissable the achivements???
Chewie2k Sep 20, 2019 @ 8:50am 
Awesome mod, I was thinking last night how annoying it was that I needed to go through some 20 some prisoners after a war to see what to do with them all. Two suggestions I think; First, like Ego said if you could choose the sacrifice option for the religions that call for that (I haven't played with the mod yet so you could have that already) and second to let us set children to be in the Heritage and Religion focus if under 10 years old.