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This isn't a "reaper"...it is a strange mashup of a specop class with interesting ideas. The execution, IMHO, is suboptimal. Sometimes 'god-tier' and other times weaksauce...all in the same turn.
I love your work, but this one is a complete 'miss' for me.
Easiest to disable / unsub for that campaign, IMO.
With that information, should I try removing those lines of code or just unsub from those mods?
Use a grep tool, like Textcrawler, to search your Workshop folder for XComClassData.ini files containing the string [Reaper X2SoldierClassTemplate]
That should enable you to find the mods you've got affecting the Reaper class
https://i.imgur.com/Oq8SS0o.png
I've only gotten 6-7 missions into a campaign so far during test-runs of this and various other mods, so can't yet say for sure what the situation is with later skills. What I can confirm is that the early skills seem to work as intended, and the full promotions tree seems to be intact with everything as they appear in your screenshots. So, -hopefully- that's a positive sign and any weirdness is limited to the opening text and nothing else (and tbh if it's just that that's a bit broken it's hardly a big deal, right?).
Just wanted to do some due diligence really before getting too far into a campaign, and raise it for awareness, even if it's just to say 'this can happen but isn't a problem'. Happy to report back if/when I have a fully-levelled faction unit, assuming I don't get them all killed before then!
For example, [Reaper Shadow] to [Reaper Shadow Meld], This will pop up a window when using the Reaper for the first time.
In addition, it will also overwrite several other parts of the Reaper. However, it does not overwrite places other any than the Reaper.
As long as it is disable when it is not needed, there is no overwriting problem at all.
I should note; I tested this quickly via the selected faction starts under the advanced options.
Um, Integrated DLC was left enabled too if that matters at all? (seems unlikely but who knows...)
One question - are there any likely mod compatibility issues that would overwrite the tutorial text with the vanilla version? I noticed in the comments that someone was having this issue with LWOTC, however I am not running that and, oddly, am not sure I have any other mods that would touch the reaper class. Am running this alongside UFE, and Veehementias HUD plugin.
Actual gameplay mechanics -seem- to work as intended, however as it is difficult to test all abilities without going a full campaign deep, I am trying to proactively identify any issues as soon as I find them in case it might indicate a further underlying issue I need to resolve.
Appreciate any thoughts! :)
I think the infiltration perk should give failsafe by default and probably even make it a special version of failsafe that is a free action.
The fact is that I'm not sure why bother taking three actions between moving to the tower, activating failsafe and hacking it (and all of it for a chance to succeed that isn't greater than a specialist) when I can just tell the specialist to get it done faster and more safely from wherever we are. (This later more convenient option being already a questionable investment of actions most of the time).
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "WOTC_APA_AmbushToggle", ICON_IMAGE = "img:///UILibrary_WOTC_APA_Class_Pack.perk_Ambush")
But it just doesnt seem to work no matter what i do it still just has the missing image icon appear.
Hey is the ambush ability and its icon from one of your own mods? Im trying to fix all of the icons individually but i cant find that one.
Still not sure how to fix the missing ability icons though.
ability description says that will not break individual concelament...
You could build a class for your Asari's, to include stuff from the Biotic by copying and editing a class in the XComClassData.ini config file in a mod (try this: https://steamcommunity.com/sharedfiles/filedetails/?id=1128707437) . Setting up a traditional growing proficiency ability requires some coding and the editor, but you could add in any abilities you have access to from whatever perk packs you want to use.
Hello, love your proficiency classes, i always use them!
Just a question, would it be possible for you to make a proficiency class request? I'm playing with Asari (from AlliesUnknown redux) and biotic class, i would like to ask you if it was possible to combine these 2 mods into a single proficiency class (meaning any Asari soldier will always be a biotic and normal soldiers cannot). If not possible (or you don't take requests) would it be possible for you to tell me what i should edit in the config of these 2 mods to make it possible?
Thanks for your time, love ya