Total War: WARHAMMER II

Total War: WARHAMMER II

High/Dark Elves Artillery Pack
63 Comments
Kharn the Bloody Aug 5, 2023 @ 4:11pm 
Any chance of someone picking this up and updating? I'd assume any update would last forever since CA has moved on to WH3. Also please update the SFO version if anyone takes up this challenge. Happy gaming all.
forever alone Nov 28, 2022 @ 2:10pm 
can u transfer to wrh3?
SteelBlood Oct 9, 2022 @ 12:05am 
Wanted to let you know I added a tweaked version of one your units in my Wh3 mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2873068266 , let me know if you want me to change that. Great units, thanks for the idea!
Silver Raven Sep 25, 2022 @ 9:15am 
Any chance for a Warhammer 3 version of this mod?
Samonasuke Jun 6, 2022 @ 9:12pm 
Are these lore appropriate? (just curious, trying to add lore friendly units to rosters)
Ghost6839 Jun 2, 2022 @ 7:54am 
does it work with radious mod?
Fake Faker Aug 18, 2021 @ 5:30am 
doesn't look like there's an update coming, still works on custom battles but no way to spawn them on campaign
Volijay May 18, 2021 @ 5:30pm 
Doesn't work for Imrik/Knights of Caledor. UPDATE PLZ
Songardis Jan 11, 2021 @ 9:10pm 
any update coming?
zerinp Dec 16, 2020 @ 12:48pm 
good mod, needs update.
엔믹스 진최애 거든요 Aug 24, 2020 @ 8:24am 
please update!
PickleBun20 Aug 22, 2020 @ 8:18am 
Hi, excited to try this mod. Can i use it on a campaign already started or do I need to start anew?
Necrolyte Jul 8, 2020 @ 5:26pm 
Update please!:steamsad::steamsad:
Token Jul 8, 2020 @ 5:33am 
Hi Cpt. Burst. I'm not seeing the units appear anywhere as Morathi. I am running Lthelis race pack which changes some things, but does not seem to affect the mage building or much about the black ark tree in general. I would love to be able to recruit this artillery from the black ark.
ivnn11 May 23, 2020 @ 4:32pm 
still working fine with new update?thnks
taichiman Feb 29, 2020 @ 6:00am 
I sure will sir! I know that the file works but you may want to "update" it so that it won't shown "outdated" in the Mod Manager.
Uncertainty  [author] Feb 28, 2020 @ 10:00am 
Glad ive been able to help out, hope you have fun m8!
taichiman Feb 28, 2020 @ 4:29am 
This is DEFINITELY a game changer!
taichiman Feb 28, 2020 @ 4:29am 
Yes! I was looking at the wrong building! LOL Can't wait to test it out on the Chaos Invasion!
Uncertainty  [author] Feb 28, 2020 @ 2:43am 
Thanks for your kind words!
The units should be showing as recruitable in the higher mage buildings (just tested in new campaign). You might quickly start a new campaign just to look if they are there. If not, try redownloading the mod. If you use mods that replace the mage/smith building line, those may cause the issue.
taichiman Feb 27, 2020 @ 2:00pm 
Awesome MOD! Hi, I just subscribed and it works in custom battle. However, the units are not showing on my ME campaign as Tyrion. Do I need to start a new campaign or demolish my current Ithilmar Smith?
Pooh Feb 11, 2020 @ 12:21pm 
Awesome, thank you.
Uncertainty  [author] Feb 11, 2020 @ 3:20am 
As far as i know the mod is still working, please let me know if you run into any issues so i can fix those!
Pooh Feb 11, 2020 @ 2:20am 
This still work currently?
端正 Jan 17, 2020 @ 5:52am 
Author trouble update
Uncertainty  [author] Dec 1, 2019 @ 10:56am 
Yes they should benefit from the same buffs as the Reaper/Eagle Claw Bolt Thrower.
keaml411 Dec 1, 2019 @ 7:56am 
hi nice mod. do these new bolt throwers get affected by bolt thrower buffs from red lord skill tree and technology?
Uncertainty  [author] Nov 30, 2019 @ 8:23am 
@Chapter Serf Thank you for investing the time to make a SFO-balanced submod!
Chapter Serf Nov 26, 2019 @ 6:14pm 
@Cpt. Burst would you mind if I made an SFO compatibility patch for this? It would simply adjust the stats of the units you added so they'd slot better with SFO.
Lincolnmyth Nov 25, 2019 @ 11:47pm 
@Cpt. Burst sounds good. I'll try it when i get home from work.
Uncertainty  [author] Nov 25, 2019 @ 12:54pm 
Hello Everyone,
first off i want to apologize for my inactivity the last weeks and thank you for your patience.
There have been 2 major bugs (or instances of bad coding) in my mod that should be fixed with this small update.

Changelog:
- Fixed bad coding causing only some factions having access to the units in campaign
- Changed building to recruit the Dark Elves Bolt Throwers as a result
- (Hopefully) fixed a sound bug
Thank you for your reports about a sound bug caused by this mod. I think i found my mistake, but I am not 100% sure as I have never been able to reproduce the bug myself. Please let me know if one of the bugs still persists.
OPHION Nov 22, 2019 @ 8:20pm 
Cpt. Burst,
This mod is awesome. The only problem i could find is that the artillery is not available for morathis

Continue the good work
GX66 Nov 15, 2019 @ 9:59am 
Thank you for the great mode. I'm also having trouble not hearing the sound of the handgunner. I'd be glad if it could be fixed.
Lincolnmyth Nov 15, 2019 @ 12:43am 
@Cpt. Burst this mod breaks the sound of handgunners and mortars. So yeah that kinda sucks. i don't know if that is fixable but I hope so.
Azura Nov 3, 2019 @ 4:26pm 
Hi, this mod is cool! One improvement I would like to see is to add these specialized bolt throwers to all factions within the Elven races, like Cult of Pleasure or Averlorn. Thanks!
JoergJoerg Oct 9, 2019 @ 7:30pm 
could it be that only malekith (Naggarond) can recruit the units?
Andronos Sep 28, 2019 @ 6:59am 
The mod is compatible with almost anything, including SFO, but unfortunately the new artillery pieces cannot compete with regular SFO artillery. SFO increases unit HP pools and subsequently boosts all missile damage, including artillery. Your new units end up costing a lot more for almost no increase in damage and range compared to regular SFO bolt throwers (Khaine's Fury seems strictly worse than Reaper, but it needs testing). If you have time, could you look into making an SFO submod? The easy option is just to scale up damage and HP of your artillery pieces, but maybe you have better balancing ideas.
Single Sep 19, 2019 @ 10:09am 
专攻火炮的mod作者,hh~
Walther Onestone Sep 15, 2019 @ 2:51am 
you are awsome!
Uncertainty  [author] Sep 13, 2019 @ 2:55pm 
Hi Everyone!
my second update is here, bringing the requested Dark Elves artilllery pieces!
Changelog:
- Added 2 new artillery units for the Dark Elves
- Increased upkeep cost for Phoenix / Dragon Claw Bolt Thrower in campaign
- Very small nerf to Phoenix Claw Bolt Thrower Accuracy
- Reduced Phoenix Claw Bolt Thrower armor-piercing explosion dmg from 24 to 20

Let me know your thoughts on the new units and if you have any problems with the mod!
Walther Onestone Sep 11, 2019 @ 7:48am 
Would be awsome if you do one for the dark elves! :D
Bill Nye the Russian Spy Sep 10, 2019 @ 9:21pm 
Looks good.
Mafnmarsn92 Sep 9, 2019 @ 1:13pm 
@Alfons tree kin with magic artillery ;)
L´immortale Sep 9, 2019 @ 9:41am 
Cpt. Burst,

many, many, many thanks for your mod , amazing artillery mod for wood elves, now WE would be better playable,especially for late phase of the campaign.

THANK YOU VERY MUCH !!!!!!!
Uncertainty  [author] Sep 8, 2019 @ 2:57pm 
@Cryswar Thanks for your feedback and again for your modding guides, they REALLY helped me with the creation of this mod!
@Taiken Nice Suggestion! Unit cards are more of a provisional solution atm. Given the highly unexpected amount of attention this mod gets, i will probably have to come up with sth better soon. As i am really not talented when it comes to creating custom unit cards, any help is highly appreciated!
Taiken Sep 8, 2019 @ 2:19pm 
This looks great and I look forward to trying it out. If I had an early piece of feedback - the unit cards are a little distracting. I get why you used the Hellstorm & Dwarf Bolt Throwers to distinguish them, but I honestly wouldn't have minded if they had the same unit cards as the regular unit. Great idea for a mod - it seems thematic, even if it is likely unloreful.
Cryswar Sep 8, 2019 @ 12:48pm 
Yo this is a cool ♥♥♥♥♥♥♥ idea! Next time I try a HE/DE campaign I'll give them a shot. The screenshots look great.
Hannes Sep 8, 2019 @ 12:28pm 
Will do!
Uncertainty  [author] Sep 8, 2019 @ 12:14pm 
Mod should be compatible with pretty much everything, however i am not 100% sure if that goes for every major overhaul (and sfo specifically, as I dont play sfo) and balancing might be an issue. I suggest you give it a try and let me know!
Hannes Sep 8, 2019 @ 11:56am 
sfo comp?