RimWorld

RimWorld

Nyaron race
588 Comments
Killerrj 9 hours ago 
I really hope it is just rumors the mod is dead. I really enjoyed this work. Anyways, good luck, will be hoping for good news.
SlayaZes Aug 2 @ 3:40pm 
@Montcal Thank you so much!
Cole628 Aug 1 @ 9:20am 
@Montcal You're a life saver. Thanks for putting the time to update this.
Montcal Jul 30 @ 6:11am 
@SlayaZes on the Biotech question, did you mean the version 1.4 mod Biotech Nyaron that adds their xenotypes? If that is the case, yes I plan on trying to update that one as well.
Montcal Jul 29 @ 7:41pm 
I finally figured out what I was doing wrong with trying to upload the mod. I have uploaded what I have done. Feel free to try it. Hopefully it works as well for others as it does for me. There are issues still but nothing game breaking so far as I have tested, which has not been much as I have been really busy..... Sorry
https://steamcommunity.com/sharedfiles/filedetails/?id=3537752259&searchtext=Nyaron
Montcal Jul 29 @ 7:11pm 
Also, I have not heard of Nyaron Facial Animations. I will try look into that one when this one is better behaved.
Montcal Jul 29 @ 7:06pm 
@SlayaZes Well, I am not sure if/how Biotech changed from 1.5 to 1.6. It still has the files for the old 1.5 Biotech. I set the mod to use the 1.5 biotech files so there still needs to be testing done there.
SlayaZes Jul 29 @ 3:36pm 
Good work @Montcal, if you figure out how to post your updated version please let me know. Are you planning to update the Nyaron for Biotech and Nyaron facial animations mods as well?
Montcal Jul 29 @ 7:37am 
I added the same vacuum resistance to the Nyaron power armor and helm as the Odyssey vac suit and helm and it will act as a vac suit. Another thing I noticed is that the Nyaron power armor and helm will need a buff to the insulation to be able to handle vacuum as well. I am going to set it to the same as the vac suit for simplicity. I think the vac suit is 90 C cold, 15 C hot and the helm is 6 C cold, 4 C hot.
Montcal Jul 29 @ 7:24am 
@SlayaZes Good catch, I am not too familiar with all of the new things added to Rimworld with Odyssey yet. I completely forgot to check for anything like vacuum resistance on the apparel. I was mainly focused on making the Nyaron race mod run with 1.6. I doubt it will work as a vac suit without adding the vacuum resistance to the apparel xml. Adding that is simple, finding the exact xmls can be difficult but luckily Nyaron race has made it easy to find a lot of the stuff.
SlayaZes Jul 29 @ 5:11am 
Montcal, Does the Nyaron Power-suit work for space walks?
Montcal Jul 28 @ 8:18pm 
I would post the code on how I fixed the no surface error and null error for the Nyaron scenarios but I cannot get the comment to maintain the xml format so it doesnt really look like it would help. I will put it in here but since the formatting doesnt hold, /t is for a tab in my coding text editor.

Specifically, to fix the scenarios no surfaceLayer and null error I added the following in each of the Nyaron scenario xmls inbetween the <playerFaction> and <parts> defs:

<surfaceLayer>
/t<def>SurfaceLayerFixed</def>
/t<tag>Surface</tag>
/t<layer>Surface</layer>
/t<settingsDef>Surface</settingsDef>
/t<hide>true</hide>
/t<connections>
/t/t<Orbit MayRequire="Ludeon.RimWorld.Odyssey">
/t/t/t<zoomMode>ZoomOut</zoomMode>
/t/t</Orbit>
/t</connections>
</surfaceLayer>
Montcal Jul 28 @ 7:58pm 
Well, I have it kind of working. Still get a Harmony error about some Harmony Patching that I dont really understand but it still plays. Some of the Nyaron backgrounds, ages, and inventories act up when I use Nyarons in the grav ship scenario where they dont start with the correct gear. That could be because of using the character editor mod in pawn selection.

I dont know how to upload my personal update and its still a bit squirrely so its probably not worth posting. 99% of the fixes were just modifying the xml files. The most difficult thing, other than the Harmony patch error which I still have not fixed, was deciphering how to add the new surface layer to the scenarios. Ive never made or modified a mod for Rimworld before but it only took me about 4 hours to dig through and modify the xmls.

The harmony patcher thing looks like it will need dll modification. I tracked it down to HarmonyPatches in NyaronHarmony in the Nyaron.dll but thats as far as I went.
SlayaZes Jul 28 @ 1:06am 
This is my all time favorite mod, i hope it gets continued somehow
Fenix Jul 27 @ 12:17am 
Any moder who knows how to continue/patching this mod? Please

https://steamcommunity.com/workshop/filedetails/discussion/1854376306/600784500009564056/

:steamsad:
Soubi Itobashiri Jul 26 @ 2:44am 
need this updated
Montcal Jul 25 @ 9:49pm 
I also hope this gets updated. It is one of my favorite mods. It brought me back to Rimworld back in 1.4
Cole628 Jul 25 @ 11:23am 
I really hope to see this mod updated again some day. Was one of my favourites
lazy day Jul 22 @ 6:07pm 
기다리고있어요~:cozybethesda:
克雷蒂亚 Jul 22 @ 4:17am 
1,6plz
Lil Kitty Girl Jul 21 @ 9:33am 
o7
Guys, Nyaron race is dead.
The modder said it won't be any updates after version 1.5. What a shame.
https://steamcommunity.com/workshop/filedetails/discussion/1854376306/600784500009564056
funewchie Jul 20 @ 8:47pm 
Well... hopefully Captolamia can come through with their attempt, then.

That said, assuming that link is actually FarmRadish (hard to tell, as I don't speak Korean), then I'm a little offended at his words.

Him saying that no one commented on Nyaron. Even though there were numerous comments about it, here.
And me doing a whole celebration series in my own art gallery, of my Nyaron playthrough coming to a successful ending. And about how much fun I had with it.
Gul_Dukat Jul 20 @ 4:43pm 
o7
Nekone Jul 19 @ 3:50pm 
this works for 1.6 if you fix the weapons "Verse.ProjectileProperties.bulletChanceToStartFire" nothing else needed
Captolamia Jul 18 @ 1:44pm 
I am working on my own personal copy of this for 1.6. If Farmdish does not appear I will see about posting. Its a big update and I am fixing the XML's for formatting as I go. I am using AI to help and that should speed up the process
RAD EMERALD Jul 18 @ 2:31am 
PLEASE NOW UPDATE 1.6!!! F******!!!
zugzug12 Jul 17 @ 4:57pm 
o7
RAD EMERALD Jul 17 @ 7:12am 
PLSSSSS 1.6???
UshioNoa Jul 16 @ 8:39pm 
1.6?
oscarmdsh69 Jul 11 @ 2:02pm 
1.6 update coming?
funewchie Jul 11 @ 9:48am 
To be fair, the Humanoid Alien Races mod that this depends on only just updated to 1.6 today.

So, I'd imagine it's going to take a little bit for them to update to 1.6, as well.
nullp1846 Jun 25 @ 12:39am 
Any plans for a 1.6 update ?
its my favorites one
SanyaBane Jun 8 @ 6:19pm 
Is it possible to edit mod in such way, that it will only add race - without weapons/apparel/etc.?
I know that I need to copy it and install locally, but I don't have an idea which files must be edited/ deleted for that and if it even possible.
Draxxon May 2 @ 2:26am 
Anyone know if the Nyaron Gene mod is still working in 1.5.4? I just got Biotech.
Rockpaw Apr 25 @ 8:50pm 
Not sure if I'm doing something wrong but I can't seem to change ears, eyes, or tails in Prepare Carefully. The options are there but when I change them it doesn't do anything. Don't know if its something with this mod or Prepare Carefully or something. Anyone else have this issue? and is it Prepare Carefully instead of this one?
belugabae Apr 21 @ 1:21pm 
Does anyone know why I can't see the Nyaron race in character editors like Prepare Carefully? I'm trying to make a little family of catfolk ._.
i identify as bob Dec 26, 2024 @ 1:35pm 
pleeeeease update the biotech patch, pleeeeeeeeease

neat mod btw, a nyaron slave just fell in love with one of my human colonists and now i wanna turn her into a human too so their love may be legal. 10/10 would reccomend
Croy07 Dec 19, 2024 @ 1:47pm 
Anyone else having any issues installing bionics, or any implants, specifically on Nyaron?
烽燧煜明 Nov 30, 2024 @ 6:25am 
you're alive! now I need to find out my translate machine and back to translating it now
:blushingBall:
⑨天才のバカ チルノ⑨ Nov 14, 2024 @ 2:01am 
1.5 Biotech Nyaron
뜌 따 Oct 29, 2024 @ 1:21am 
meow.. meow.. Meow!!! >u<
farmradish  [author] Oct 28, 2024 @ 3:58am 
@Joester610 Agree that.I'll try to add some more backstories.
Chromium Oct 27, 2024 @ 6:24am 
I love how the first thing you hear about them is for how much you can sell those on the market:buzzed:
joester610 Oct 26, 2024 @ 5:58pm 
I've been using this mod for years and one thing i've always wanted is a lot more pawn backstories for the Nyaron race. It should be relatively easy and fun to come up with. I just always felt there could be more options!
SILVERIII Sep 8, 2024 @ 8:39am 
Is there any male?Their region need a missionary but it need to be male.
yellowdotchuck Sep 4, 2024 @ 9:30pm 
@farmradish After checking, it seems they need ammo bills. I think adding those would be a good way to go around it. I wish there are some ways to do it. And another thing, would there be possibly a new production or something for the modded items? I find them really cool, and wondered if the Nyaron settlement could have an exclusive or probably items to deliver. I really love it. I really think this mod got really good potential to become a good one.
farmradish  [author] Sep 4, 2024 @ 7:33pm 
@yellowdotchuck sorry to about that(idk because patches are internal in CE).
yellowdotchuck Sep 4, 2024 @ 6:25pm 
@farmradish Sorry to bother, but I really like the mod and I got combat extended problem. Is there a way to make those containers craftable for Nyaron and have ammunition for Nyaron stuff?
FairFly35 Aug 19, 2024 @ 6:43am 
:D more stuff to K*ll