Stellaris

Stellaris

Merge AI Species
108 Comments
Sophia Ferddinand May 24, 2024 @ 7:10pm 
Hey there! Does this mod work with 3.12? BTW, great mod! Thank you for your work!
G marceau Feb 12, 2024 @ 6:38am 
Hello
Can you add a selection when you want to merge your own species inside your Empire and your Empire alone (and not ai )
theDemolisher13 Nov 1, 2023 @ 11:27am 
Question is there a mod out there that say if I make a human civ then I make a second human civ both with the same traits rather than having the game count the two human's as separate races it would just count them as one lager species?
Sophia Ferddinand Sep 26, 2023 @ 4:49pm 
Great mod! It still works with 3.9?
mario0244  [author] Aug 19, 2023 @ 11:59pm 
Edit merge_ai_species.txt and set the new value to something else:
@species_comparer = 10
TrueWolves Aug 19, 2023 @ 7:59pm 
Any chance the "below 10" could be changed or dropped? Trying to find some aggressive lag fix options for my larger games.
MuhammadMüller Jun 17, 2023 @ 2:03pm 
will you update for 3.8? seems like a great tool for delagging
N3XUS12 Jun 14, 2023 @ 7:57am 
People do read the descriptions, but perhaps they don't quite understand them. Like myself. What I am reading is that all species with less than 10 pops are valid. Some empires have 6,8,5 robots in different species and they didn't merge when I used this mod. So I'm not sure which part of the description I am mis-reading. Apologies if I am doing something wrong.
Taipan Jun 13, 2023 @ 1:01pm 
I misunderstood this option: "3. Merge robot and machine species in all countries"
Taipan Jun 13, 2023 @ 1:01pm 
My bad, then it works cause I checked myself only :)) I like neat ordered species, and mid late game, conquering people makes your species list looks like Babylon. Cheers
mario0244  [author] Jun 13, 2023 @ 11:34am 
It only merges stuff if there's something to merge into (in an AI empire) and if the said empire has pops which fall under the specified criteria. It doesn't state anywhere this is for player empire though.
Taipan Jun 13, 2023 @ 7:57am 
Well, sometimes older mods work for the current version too, so you want to test if it works or not. Also I might misunderstand how it works, I tried merging all robots in all countries including mine, but it doesn't seem to work.
mario0244  [author] Jun 13, 2023 @ 7:54am 
Do people read descriptions? Sometimes it's a matter of not reading how the mod works and sometimes it's not seeing if the mod is updated for 3.8.
N3XUS12 Jun 12, 2023 @ 4:00pm 
Yeah I think it needs an update. Not working atm
Taipan Jun 12, 2023 @ 1:07pm 
Nope, doesn't seem to work for 3.8: https://prnt.sc/2yXnnQEueM2y
Apollyon May 13, 2023 @ 9:41am 
Is this compatible with 3.8?
mario0244  [author] Apr 26, 2023 @ 10:10am 
Not really. It only takes effect for species with < 10 pops.
Musashi Apr 26, 2023 @ 12:39am 
Does the mod need a specific load order^? seems it has no effect in my mod collection
mario0244  [author] Apr 19, 2023 @ 9:26pm 
Mod alive 3.7 update released.
Not Ela Apr 1, 2023 @ 12:13am 
Dead Mod? t.t
Rips Mar 26, 2022 @ 8:30am 
@Khan ! Better Performance & Utilities does this for both player or AI species or both. This mod is much lighter though as that one has a lot of other functionality.
Khan Nov 3, 2021 @ 7:43am 
I appreciate this mod does what it was designed to do, but does anyone know of a mod that does the equivalent in the player's empire?
mario0244  [author] Oct 19, 2021 @ 8:29pm 
Because the mod is designed that way to fulfill a specific purpose.
NCTribit Oct 19, 2021 @ 5:45pm 
Lol, what? Why it is not affected on player empire?
“What is this mod?
It's a mod which merges less populous species in an empire with the most populous species (in an empire).”

What is it means?

Why I can’t merge 10 robots of type A with 5 of type B, and get 15 of type A in MY player’s empire?
When you conquer 3-4 AI empires and have 100+ robot types, managing in race page makes gameplay suffering.
mario0244  [author] Oct 18, 2021 @ 5:44pm 
You still haven't read the description and understood at all what this mod does. Never once did I state that:
- it's for player empires
- that it merges organic pops into robots (only robots into robots)
- that it merges different species into other different species
NCTribit Oct 18, 2021 @ 3:41pm 
Wait a second, mod doesn't work on player empires ?! Only on the empire of bots?
mario0244  [author] Oct 18, 2021 @ 5:11am 
It worked as designed last time I checked (read the description again), it does depend on the number of pops to determine whether they will be merged. As for the number of countries displayed it shows only nations you've encountered. For the rest you can study the code.
NCTribit Oct 18, 2021 @ 2:21am 
Unfortunately, the mod does not work at the moment, representatives of races and robots do not unite. Among other things, if you select the option "Change in one country", your country is not listed. I would like to write a similar mod. Author, could you explain the meaning of your algorithm, how it combines inhabitants and robots into one species?
More specifically, I would like a mod that changes heaps of different robots into one base type (without touching traits), which will be displayed as one single species in your empire (not counting its sub-variants).
Vigorous Gil Jun 8, 2021 @ 11:18am 
Thanks for the update, mario0244! Will download the new files and check what you did!
mario0244  [author] Jun 7, 2021 @ 4:27pm 
It should work now, but I will not maintain it for the next major version most likely.
Vigorous Gil Jun 7, 2021 @ 2:16pm 
Welp, thanks I guess. Will be waiting to see if anyone takes over the mod... if not, will try and check what I can do before I start my next campaign
mario0244  [author] Jun 6, 2021 @ 9:35pm 
Speculations never help. This mod cannot conflict with anything as it does not care about traits or whatever. The problem is with scoping on 3.0 as they changed the API. count_owned_pops renamed to count_owned_pop and such. Replacing these was not enough, fixing scoping was also required. I don't need to mention I don't play the game anymore I think. If anyone wants they're free to take over this mod, just let me know here.
Vigorous Gil Jun 6, 2021 @ 6:25pm 
Welp, so I have to say it isn't working as intended (or there's a major conflict as Black Goat said)... The villain empire only in my current save, the Vuzrunians, have 29 variations.
mario0244  [author] Jun 6, 2021 @ 4:26pm 
This means it found nothing to merge.
mario0244  [author] Jun 4, 2021 @ 7:42pm 
The action is immediate, this means it found nothing to merge.
Vigorous Gil Jun 4, 2021 @ 1:20pm 
Does it take a while to work? When I click any of the options in the menu, the window reappears and nothing happens. Waited for a few months but also no changes.
mario0244  [author] May 12, 2021 @ 10:00pm 
It was never inteneded to be used for the player. Check auto gene assimilation for player options.
Sjru 🐲 May 12, 2021 @ 5:45pm 
Can there be an option to also include the player?
mario0244  [author] May 11, 2021 @ 7:11pm 
Ai
Sjru 🐲 May 11, 2021 @ 5:12pm 
Merging all species also includes the player or it's just AI?
mario0244  [author] Apr 23, 2021 @ 8:01am 
Been told by the DMM author that the documentation provided for DMM was wrong (as it was based on initial dev diary). I've updated this mod based on this info.
ShinyNobody Apr 22, 2021 @ 9:43pm 
It works only in new games. but that is fine, Then i will have this feature in my next playtrough
mario0244  [author] Apr 22, 2021 @ 8:57pm 
Try and make sure you really have the right DMM. It works for me, so not much to debug there.
ShinyNobody Apr 22, 2021 @ 8:40pm 
I hve the new dmm and it is not there. Strange i even tried changing load order.
mario0244  [author] Apr 22, 2021 @ 3:58pm 
If you have the new DMM (3.0) it will appear only there.
ShinyNobody Apr 22, 2021 @ 12:45pm 
Adding it mitgame seems not to work the menu or edict does not appear. do i need to do something to make it appear?
mario0244  [author] Nov 1, 2020 @ 6:28pm 
That's beyond the scope of this mod sorry.
Chip56 Nov 1, 2020 @ 2:27am 
Hi, regarding robots:
Would be really nice if there was an option for your own country to move existing robots into a subspecies of the robots you have the most of. That way you could change them into each other as you want by being the corresponding price in the special project.
mario0244  [author] Oct 11, 2020 @ 6:23am 
It was not intended to be used on yourself. If you really want feel free to edit merge_ai_species_main_menu.txt and comment out where you find is_ai = yes part and you'll be able to find your nation as well. Doing so will void your warranty though.
Lu5ck Oct 10, 2020 @ 7:44pm 
Aw, I can't chose my own empire? I just want to merge the synth species as one in my empire =(