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And don't tell me it is empty, I'll call you a lier... :-P
My game keeps crashing if I try to select the Great Pyramids of Khufu. I don't know what mod is causing it, but I would think it is either this mod, or your Additional Wonders mod. Do you have any information on this? Thank you.
this would let you get water in the whole of sweden Scandinavia in about 4-5 great Aqueduct.
The button no longer works for me.
So not everyone looks like Nordic temples?
@CaesarTheRoman After learning what Land Organization actually is, morale recovery, it seems incredibly inappropriate for a Bridge, but would make nice substitute for Fort level on the Colossus.
Super fun to see well made Great Works!
I haven't look at the balance, but here are my five cents^^
- Colossus could use a "NOT = { religion = iconoclast }" I think.
- Also the commented out code for restriction the potential for the bridge seems correct. Is there something bugging out with it? :)
- "show_in_history = yes" is redundant as this field defaults to true.
I added this field only so that the feature system could be used for negative things as well. We originally planned to use it for earth quake damage on the Lighthouse of Alexandria, but we ran into some problems with it and ended up skipping that one.
- Maybe you already know, but the convention of 4 stages per Great Work is just a convention we applied to be consistent in vanilla. If I remember correctly, stages 1-15 should be possible and it is "infinite" as long as you can also modify the numeral images to support more (Numerals width get silly fast!).
It also lacks Road and Tolls but does have its own versions. One solution to the overpowering might be to have the Road Network simply be an extra Great Roads (like the Underground City's Travel Tunnels, but maybe requiring Great Roads first) and the Toll House and Road Tolls both allowed. So it can build up transportation a lot but takes longer and more slots. I don't think any Work should give a Global Movement bonus period.
The River Bridge could also have the Chain upgrade.
All in all these are cheaper, but have generally few upgrade options on average compared to most vanilla works. If the actual boosts are brought in line they should really round out the set.
Harbour should be spelled Harbor just because that's how it is in the rest of the game. Also the harbor straddling pose is probably not feasible with ancient construction, not sure if you care about that though :)
The Triumphant Arch, Obelisk and Market Cross lack Watchtower Network. The Obelisk lacks Tavern. The Colossus lacks Great Roads. The Grand Aqueduct and Colossus lack Road Tolls.
These are things that every vanilla Great Work has.
Perhaps the Market Cross and Arch should have Pipes/Hypocausts since the Statue and Harbor do... but that's a judgement call. I'd say the Obelisk should get a Tower like the Standing Stones, but still lack heating as the Standing Stones.
Obelisk text is odd. What if Obelisks aren't foreign to you? Fearful is pretty vague for yellow text. Maybe: "A towering obelisk that serves as a reminder of the builder's power and Prestige, reducing the likelihood of Revolts."
If you want them being from some cultures then restrict their construction like Amphitheaters. Don't be too restrictive though, they were pretty common.
@Brutus Mars
Turn on steam cloud and it should be good. Unfortunately CKII requires that you have cloud enabled, otherwise mods won't install.
@Nomadalien You make a lot a valid points dude, I will probably downgrade some modifiers to more sensible values and make an 'overpowered' patch for those who want it.
In addition while the Vanilla wonders are under-powered gameplay wise when compared to the
immediate cost, their entire purpose IRL was usually as a non-cost effective vanity project for the builder, the prestige of which and long lasting nature then payed off for those who possessed it later, after all it took 3 emperors to even build the Colosseum.
I do quite like your mod but certain features seem a tad overpowered at the moment when compared to the vanilla Wonders... The 30% Global move speed on the Bridge is faintly ludicrous, I would personally recommend dropping the amount slightly, considering that (especially in multiplayer) getting it gives you a ludicrous military advantage, certain other numbers such as the 'private plumbing' city vassal opinion of 30 and the Gilded capstone -5% national revolt risk also seem just a tad too effective as permanent modifiers. Even the Rededication plaque and it's 10 to dynasty opinion may be too strong, perhaps a 7 or 5?
Of course it is entirely up to you how (or even if) you decide to deal with these things that I see as issues, should this be the intended format then feel free to ignore me.