Crusader Kings II

Crusader Kings II

Ancestral Legacy: The Golden Child
14 Comments
Paradox Fan Aug 6, 2022 @ 8:24am 
Hi Jevo. Could you guide me on how to add a new trait to this? Do I need to be able to mess with the .git filed? Ive tried adding a trait to the scripted trigger/effetcs but it doesnt do anything.
Paradox Fan Jun 4, 2020 @ 6:59pm 
That would be cool. When is a good day/time for you?
Jevo  [author] Jun 3, 2020 @ 9:40am 
I'm free later this week to go over this stuff. I can give you a tour of the code if you want to make your own version.
Paradox Fan Jun 2, 2020 @ 8:32pm 
Also what are all the extra files in this mod? For instance if I wanted to add additional traits to this file do i need to change any of the files other than the scripted effects file?
Paradox Fan Apr 2, 2020 @ 5:32pm 
If we have modified chance of passing this trait from the vanilla should I make changes to the factors/numbers in this mod?
East Orange2 Sep 1, 2019 @ 8:25am 
Time to start breeding dwarfs again!
Jevo  [author] Sep 1, 2019 @ 7:02am 
I looked around the code and yes, I believe it is possible to do this. But, I generally make mods that are fairly stand alone and do not involve changing/ignoring vanilla code, or require me to do updates whenever a new DLC comes out and generally friendly with other mods. Ethnicity may require me to do those things which I am hesitant to do.
SloganLogan Aug 31, 2019 @ 4:23pm 
Would it be at all possible for ethnicity to be based on a system like this? Rather than 50/50 parents it would be 25/25/25/25 grandparents? Always think its weird when one ethnicity gets passed on generation after generation.
Jevo  [author] Aug 30, 2019 @ 12:42pm 
I see. This mod checks a character's lineage (a player can use the family tree view to see if a character can pass a trait on) versus HIP which sounds like the check is on a hidden attribute carried directly on the character.
Azeloth Aug 30, 2019 @ 7:17am 
HIP genetics system changed in last patch altering somewhat advanced Genetics mod, so its deeper and has hidden genes what cab be breeded and strenght of thouse will define how big change you get to inherit traits, so even if you dont inherit you still have carrier.
Jevo  [author] Aug 30, 2019 @ 6:00am 
I've played CK2 for years and have not tried HIP. I'll give it a go this weekend.
DonJulan Aug 29, 2019 @ 11:41pm 
It won't work with HIP as it already changes genetics on its own. Most likely it won't crash your game or anything but one of these mods will win over another.
Jevo  [author] Aug 28, 2019 @ 9:03am 
I haven't tested for compatibility with any overhaul mods. My guess is an unconfirmed yes. This is a fairly light mod and really only checks on the standard genetic traits in vanilla CK2. I'll make sure to note this in the description. Any feedback is appreciated.
Azeloth Aug 27, 2019 @ 11:15pm 
Does it work with HIP?