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In this current mod, the first initial mod egg needs to be created through the molecular forging furnace, rather than being hatched by feeding.
This is perfectly fine and fills a niche with a critter that can do something as an optional way to do it.
Hope Bionic update doesn't finish you off. Oh and bring back ethanol pee please! :)
The recent game update must have changed something critical to the way critters work.
However, if you'd read just a couple comments below your post, you'd see a comment by the [author] that explains it'll be a long while before this gets updated because the author is taking a pause from updating these.
System.MissingFieldException: Field 'STRINGS.CREATURES/MODIFIERS/AIRBORNECRITTERCONDOINTERACTEFFECT.NAME' not found.
at StateMachine.InitializeStateMachine () [0x00018] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineManager.CreateStateMachine (System.Type type) [0x0002b] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineManager.CreateSMIFromDef (IStateMachineTarget master, StateMachine+BaseDef def) [0x0001b] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachine+BaseDef.CreateSMI (IStateMachineTarget master) [0x00005] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineController.CreateSMIS () [0x00028] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at KPrefabID.OnPrefabInit () [0x00048] in <6f31a71e48bd442b924788d3a7f10c54>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <6f31a71e48bd442b924788d3a7f10c54>:0
Build: U51-597172-SD