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This is perfectly fine and fills a niche with a critter that can do something as an optional way to do it.
Hope Bionic update doesn't finish you off. Oh and bring back ethanol pee please! :)
The recent game update must have changed something critical to the way critters work.
However, if you'd read just a couple comments below your post, you'd see a comment by the [author] that explains it'll be a long while before this gets updated because the author is taking a pause from updating these.
System.MissingFieldException: Field 'STRINGS.CREATURES/MODIFIERS/AIRBORNECRITTERCONDOINTERACTEFFECT.NAME' not found.
at StateMachine.InitializeStateMachine () [0x00018] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineManager.CreateStateMachine (System.Type type) [0x0002b] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineManager.CreateSMIFromDef (IStateMachineTarget master, StateMachine+BaseDef def) [0x0001b] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachine+BaseDef.CreateSMI (IStateMachineTarget master) [0x00005] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at StateMachineController.CreateSMIS () [0x00028] in <9b89fdc9a3d24b2bb6d6d73f1ecfc21b>:0
at KPrefabID.OnPrefabInit () [0x00048] in <6f31a71e48bd442b924788d3a7f10c54>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <6f31a71e48bd442b924788d3a7f10c54>:0
Build: U51-597172-SD
- Diamond hatch animation framerate is choppy when compared to other hatches. When grooming them it takes them half a cycle to finish their spin animation when they're done being groomed (not really, but it is a good few seconds for it to play out)
- Stone hatches don't eat abyssalite. They would rather starve than touch it. Meaning you cannot increase the chances for a diamond hatch egg to be laid. By shear dumb luck managed to get a diamond hatch egg to spawn from my stone hatches, even though the odds really weren't in my favor.
at LegacyModMain.Load () [0x0004d] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at Assets.CreatePrefabs () [0x00055] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at Assets.OnPrefabInit () [0x00234] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0
Build: U50-587362-SD
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.0, 0.0, 0.0)
System.NullReferenceException: Object reference not set to an instance of an object
at EntityTemplates.ExtendEntityToBeingABaby (UnityEngine.GameObject prefab, Tag adult_prefab_id, System.String on_grow_item_drop_id, System.Boolean force_adult_nav_type, System.Single adult_threshold) [0x00062] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at HatchMorphs.WoodenBabyHatchConfig.CreatePrefab () [0x00027] in <73104697334e45cf94b2fdf500d18333>:0
at EntityConfigManager.RegisterEntity (IEntityConfig config) [0x00000] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List`1[T] types) [0x000fa] in <ad63d841ef814a5d8bf82e8bc9ca21bd>:0