Imperator: Rome

Imperator: Rome

More time
49 Comments
Gustas Jul 6, 2022 @ 2:44am 
can we get an update?
[BRE] Rollon JONATHAN May 11, 2021 @ 2:22am 
Dosent the game just continue unlimited after you reatch end date or does it stop ?
Gustas Mar 19, 2021 @ 5:31am 
does this still work with 2,0?
diogo429 Feb 22, 2021 @ 6:08am 
Is anyone there?
Davzilla Feb 18, 2021 @ 12:34pm 
does this work with 2.0?
Workman Aug 14, 2020 @ 7:33pm 
Nope. It crashed. OH well.
Workman Aug 14, 2020 @ 4:16pm 
I'm going to try it anyway... Pdx is making it more difficult accros all their games for the modders. I for one, would not give Pdx any money at all if it were not for the efforts of the modding community. Before I bought this game, I checked the workshop to make sure I could mod it. So, thank you for your mod, I appreciate it.
desdeasr  [author] Aug 14, 2020 @ 3:30pm 
Ehm the more advanced mod was cancelled as of update 1.4 as that update made it 10X harder to make that mod. furthermore I am still testing this mod for 1.5. experienced some crashes with it enabled trying to figure out the cause.

although this mod should work with this version.(but I suggest to not use it till I figure out why I crashed)
Workman Aug 14, 2020 @ 12:12pm 
Will this work for now? Where is your other more advanced mod? I can't find it.
Amom Aug 12, 2020 @ 2:07pm 
What about 1.5 version?
nice4you Aug 5, 2020 @ 10:06am 
is it possible to change the time to unlimited time?
Rizzle Apr 26, 2020 @ 9:49am 
Has anyone ever made it to, say, 2000? I find that after 1000 or so the game comes to an abject stop. Doesn't slow down, just at a certain point it's like the game engine goes "nope" and then each day becomes infinitely long, and while all the animations still run etc, you're sortof stuck. Ideas, anyone?
desdeasr  [author] Apr 12, 2020 @ 2:01am 
I would actually be surprised if an update breaks this mod as it is a very simple mod. but I will attempt to test this mod with each version to be sure. while I am working on another more advanced mod.
Mace Windsocket Apr 12, 2020 @ 12:41am 
Mod works perfectly in 1.4.1
Mugetsu Apr 5, 2020 @ 5:47pm 
Okay thank you :)
desdeasr  [author] Apr 5, 2020 @ 6:55am 
I have just finished testing the mod for 1.4(on 1.4.1 to be exact) and the mod still works.
Mugetsu Apr 4, 2020 @ 9:32pm 
Does it work with the Archimedes update?
Maj.Kleitforsch Apr 3, 2020 @ 9:40am 
Does it work with 1.4 ?
Camarade Dec 27, 2019 @ 10:08am 
The mod is not working
Gikov Dec 20, 2019 @ 1:30pm 
Found a bug where my mods were not being installed in the right place. Fixed that. Now I will see what happens when I get to end time again.
Gikov Dec 20, 2019 @ 12:56pm 
Hmm, I am on 1.3.2, started a new campaign with no other mods installed, confirmed that the mod was enabled, and it still dumped me out at the default end game time. I guess I'll remove it, install it again, and see if it works.
desdeasr  [author] Dec 18, 2019 @ 8:06am 
I just confirmed that with 1.3.2 this mod still works. although with previous versions (1.3.0&1.3.1) I can not confirm that it works.
desdeasr  [author] Dec 16, 2019 @ 1:52pm 
I will be doing my best to figure out what is causing this but I personally haven't reached the enddate of the game on 1.3 yet so I can't test it.
Gikov Dec 16, 2019 @ 1:37pm 
I just installed the 1.3.2 beta hotfix, I'm hoping that addresses it. But I'm doubtful.
CrazyZombie Dec 16, 2019 @ 4:29am 
Seems that all such mods got incompatible after 1.3.
Gikov Dec 13, 2019 @ 5:24pm 
is this working after the 1.3 hotfix? I just got dumped out (end of game) in 27 BCE. Dang it!
Lonewolf Dec 12, 2019 @ 4:12pm 
Yeah I like to develop & consolidate my lands before conquering new ones.
desdeasr  [author] Dec 12, 2019 @ 3:19am 
@wolfaleron some people just like to play until there is no one left or just take their time, this especially happens with tall players instead of wide ones.
Alley The Toaster Dec 11, 2019 @ 12:55pm 
there's people who can't finish campaign for 300 years? lol
Lonewolf Dec 10, 2019 @ 3:41pm 
I'm positive
desdeasr  [author] Dec 10, 2019 @ 10:07am 
@varagan you click the subscribe button on the top and just activate it in the launcher under the mod section.

@megas are you sure it is not an other mod causing the crash?

@CMB616 It should still work for 1.3 although I haven't played 1.3 much so haven't reached the original end date yet.
Varagan Dec 10, 2019 @ 3:05am 
how do I download and use these mods!?
Lonewolf Dec 9, 2019 @ 5:46pm 
I keep crashing
CMB616 Dec 8, 2019 @ 3:22pm 
Does this work with the Livy update?
kingyy2010 Nov 7, 2019 @ 8:33pm 
hmm, how about the tech, it is still capped at 21? If so, would it be a quick change to just repeat all the bonus for another 20 levels, and go on?
desdeasr  [author] Oct 30, 2019 @ 1:06pm 
@landstander will try to confirm this bug although I will need to find one of my friends to volunteer. Which may take some time.
Landstander Oct 30, 2019 @ 1:09am 
does not work on multiplayer. syas we have diff mods. only mod we are using.
racism Oct 12, 2019 @ 9:29am 
hey thanks a ton man :steamhappy:
desdeasr  [author] Oct 12, 2019 @ 8:21am 
@shlop I have uploaded an Glado Et sale version as it bugs the normal one out if I fix the glado Et sale. so these two versions aren't compatible with one another.

https://steamcommunity.com/sharedfiles/filedetails/?id=1887394652 for the Glado Et sale version
desdeasr  [author] Oct 12, 2019 @ 7:17am 
@shlop I have confirmed the issue and shall be trying to fix it.
racism Oct 11, 2019 @ 3:36pm 
not sure why but it breaks the map of gladio et sale
desdeasr  [author] Sep 24, 2019 @ 11:17am 
@filthy pigeon, It changes the checksum so I would guess that it would disable achievements. And an ironman file can't be loaded with an edited checksum so it seems like it is impossible to play an ironman save.

but starting an ironman save is with the mod enabled does work, ONLY NO achievements can be achieved but also no savescumming. so in that regards it works. But otherwise it doesn't work with achievements nor a already started ironman game.
Filthy Pigeon Sep 23, 2019 @ 2:28am 
does it work with ironmode on
desdeasr  [author] Sep 16, 2019 @ 11:42am 
@cicada That is indeed true. But that would be reversed in any game update, compared to this mod that I probably won't update often as there has been no need for it. And when this mod is enabled it is changing the end date, overwriting the standard game one. and of course you could also edit the mod itself. I see no problem against it as it is just a few seconds of work.

This just makes it so that at an update it shall not reverse the end date. So making it more useful and less time consuming to use this mod instead.
Aerion Sep 16, 2019 @ 9:02am 
Hi
Cicada Sep 16, 2019 @ 7:30am 
You can change the end date yourself if you go to 00_defines.txt in your installation folder in G:\Steam\steamapps\common\ImperatorRome\game\common\defines) and change the line END_DATE = "727.2.17" to whatever year you want.
{KEB} Jorge The Simp Sep 16, 2019 @ 6:10am 
@eeesak It means that if your game has already been completed with the original end date and you have recieved the end game message, you can not continue further since you already got the end game message.
eeesak Sep 16, 2019 @ 5:16am 
"Also an important factor is that you can't use a savegame which is after the ending message of the game."

so does this mean I cant load a saved game after the original Ending year? that would kindof make this useless imho, but I hope im wrong.
BearMeater Sep 7, 2019 @ 2:09pm 
finally Ive been waiting for this