RimWorld

RimWorld

[CP] Rimmu-Nation - Gloves N' Boots
126 Comments
Chicken Plucker  [author] Jul 20 @ 6:20pm 
@dyer - RHA isn't a vanilla stat, it's a CE stat. Any CE patch for this mod would be something I didn't make, which means you need to have a word with the CE patchers. I simply don't do CE patches myself mate, got enough on my plate sorting my mods out for vanilla as it is

1.6 queries - Unfortunately a bit overwhelmed guys, I won't just slap on 1.6 on the about.xml until I find time to test the mod, but so far it seems to be working fine from what Caar said. I'll get to it asap.
dyer Jul 20 @ 6:12pm 
Could you increase RHA for power gloves/boots? Right now they have 1.1mm armor, which doesn't look like a balanced CE value.
Caar Jul 19 @ 9:21am 
This mod works on 1.6 just fine. I've used it for 3 weeks on Unstable 1.6 and Production 1.6 with no problems.
G N1uSty Jul 17 @ 10:05pm 
1.6 plz
Azure Jul 14 @ 5:58pm 
Could we get an update?
williamb1995 Jul 10 @ 6:43am 
1.6 ?
Abu Bakr al-Baghdadi Nov 18, 2024 @ 10:18am 
Whenever a colonist is wearing one of the clothing, there is a glitch where they become a pink square. Anything I can do?
no way Oct 22, 2024 @ 8:48am 
don't work :c
Caar Apr 23, 2024 @ 2:59am 
Thanks for the update! Love this mod.
Killerkitty641 Apr 19, 2024 @ 10:11am 
I would second this as well, all these mods are great and deserve a 1.5 update
И0Яm13 Apr 18, 2024 @ 4:37am 
great mode
Akaired Apr 16, 2024 @ 8:01am 
Yo CP will this get 1.5 by any chance? My people needs some good combat boots
masa Apr 14, 2024 @ 4:12am 
I hope this great mod will be supported in 1.5
Chicken Plucker  [author] Apr 2, 2024 @ 2:57pm 
@oloolo1661 - The hands are a clever illusion mate. It's two circles that basically copy the RGB color of the pawn's skin. I doubt the maker has coded it to detect what colour of apparel on the hands go, cause its a complex extra bit of coding, and they certainly wouldn't have thought of glove mods, being their main priority is vanilla.

@Smock - Unfortunately no if you're still looking for the answer. Just a limitation with the game's code. Daevinski suggested a mod which I suggest looking into but apart from that, vanilla doesn't offer us much
oloolo1661 Apr 2, 2024 @ 2:49pm 
i wonder if this mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2475965842 ) also prevents you from coloring the hands
Daevinski Nov 14, 2023 @ 3:23am 
Smock 19th BN Aug 26, 2023 @ 3:43pm 
Any way to use with bionics?
Chicken Plucker  [author] May 19, 2023 @ 12:17pm 
Hey lads, the apparel is now tradeable. I know its been a while since it should have been fixed, but I've been busy. A 1.4 patch for trading added a trade tag for clothing, it's now been attached to these gloves and boots.

@枯れたバラは - Some day mate. It'll be made for RH2.

@ZS Maeklos - Cheers bro, unfortunately can't do them all
Galeux Apr 28, 2023 @ 3:58pm 
I agree with hazrad, I had the same issue T_T
HAZRAD Apr 18, 2023 @ 1:22pm 
WARNING : DONT MASS PRODUCE STUFF FROM THIS MOD EXPECTING TO SELL IT TO TRADERS, AS OF MY CURRENT TESTING, NO TRADER BUY STUFF YOU MAKE FROM THIS MOD, HOWEVER SOME TRADER DO SELL IT (VERSION 1.4), trust me learned it the hard way making 50 gloves :steambored:
枯れたバラは Mar 4, 2023 @ 9:47pm 
I hope the author can remake the style like RH2
trevor_zhu Nov 28, 2022 @ 5:40pm 
my aj is back!
my god updated
ZS Maeklos Nov 24, 2022 @ 9:31am 
CP, you are the man. I love you, in a purely plutonic way. Do you know how awesome it's been seeing you updating all of my favorite mods from 1.2 and earlier?
Здорово и Вечно Nov 22, 2022 @ 1:54am 
YYYYEEEEEEESSSSSSSSSS!!!!
Rents_Due Nov 21, 2022 @ 5:52pm 
weird how much I love this mod. Glad to have it updated, much appreciated.
Chicken Plucker  [author] Nov 21, 2022 @ 2:52pm 
"Hi where glove boot mod?"

Hey all this mod is now available for 1.4. I get a lot of questions have been left unanswered, been extremely busy and will address certain issues if it ever comes to the remake for RH2. Answering stuff now doesn't apply for this mod cause I feel it's abandoned anyway, I've only pushed it for 1.4 as-is, any balancing issue or side effect caused by vanilla is something I don't intend to worry about now that I've got other things to do and the remaster will come sometime as it's own entity.

Just announcing that this old version of the mod is now available for you guys who wish to play with it even after all this time. Take care all
=) Mar 18, 2021 @ 9:36pm 
That's weird. Both Power Armor Gauntlets and Greaves requires 15 plasteel, 1 advanced component, and 30/ 60 textiles for former and latter respectively. I don't know if it's intended, but both needs plasteel as one of the ingredients, yet have armors of the textile ingredients instead.
Lethice Feb 15, 2021 @ 3:40pm 
Can you not wear gloves and boots while using bionics?
trash Nov 19, 2020 @ 1:44am 
are items in this intended to have no or nearly no material modifier? it seems especially weird for things like tactical socks having 0 material modifier for temperature
also are power armour gloves and greaves suppose to only provide 1mm of protection, or is that an issue with CE compatiblity?
DisKorruptd Nov 4, 2020 @ 7:46pm 
Question, does this have any kind of issues with Hand n' Footwear and/or vanilla clothing expanded? I know those two have an issue in that pawns will wear both sets of shoes simultaneously
Bepiss Oct 19, 2020 @ 11:01pm 
You know how HARD I love u, Chicken Plucker? No homo though.
Nimrod Oct 19, 2020 @ 8:53pm 
Welcome back, mate! Hope you are well. :)
(≡◉‿‿◉≡) Oct 19, 2020 @ 8:27pm 
wooooow he's back, thanks for the update. :D
Chicken Plucker  [author] Oct 19, 2020 @ 4:45pm 
1.2 is up. I just went and wrote 1.2 on the about.xml, it was working otherwise
Bepiss Oct 16, 2020 @ 7:14am 
So if it works normally, all we need to an official confirm that it's 1.2 from OP and slight update to version text line.
Atomik Doctor Oct 14, 2020 @ 10:46pm 
just so yall know, this works fine with 1.2! Enjoy and thank you Chicken Plucker for all the many awesome mods you have created for the community. you are the MVP!
Bepiss Oct 13, 2020 @ 1:42am 
CaN yOu UpDaTe To 1.2??!? :ooo
Do0m[y] Oct 1, 2020 @ 12:58pm 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
yang Sep 20, 2020 @ 12:33am 
1.2 plz
Wolf Sep 18, 2020 @ 11:04pm 
1.2 plz
bucket Aug 12, 2020 @ 8:33pm 
V 1.2 update pls
heymegalodon Aug 12, 2020 @ 8:55am 
Please update to 1.2
Red-Eyed_Gelynome Jul 7, 2020 @ 6:30am 
𐂃𐂃: Use a mod that bypass that like this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2103563425
Chicken Plucker  [author] Apr 24, 2020 @ 10:04pm 
@𐂃𐂃 - Hi, it's in the description. It's a known issue for all gloves and boot mods that is present because of how vanilla is coded, there's nothing I can do about it especially without C# support.

@NRFBToyStore - Hello, thank you and I appreciate the enthusiasm. I do admit it takes two to get into an argument and I also got carried away so I take responsibility for how I reacted. Take care!
Blind Ace Apr 21, 2020 @ 3:50pm 
i seem to have a small problem. i think there is an issue with this mod and expanded Prosthetics and Organ Engineering not working that well. i assume it has to do with the fact that tat this mod deos not accept the bionic parts ? it tels me the body part is missing but it's there. one of my colonists with 2 bionic legs could not wear items that are meant to be worn on the feet. it would be nice if you looked into that. sorry for my bad english.
NRFBToyStore Apr 16, 2020 @ 2:42am 
I know I'm a few weeks behind, but you handled yourself nicely. THAT person, I have already told to STFU on at least 3 different comment threads and had to block due to harassment. I'm not as polite as you. HAHAHA!
Chicken Plucker  [author] Apr 1, 2020 @ 9:34am 
@Kyrox - It’s not this mod. It’s mentioning “DMD” over and over, a mod using x path patching that seems to be causing issues. This mod doesn’t have any xpath patches
Kyrox Apr 1, 2020 @ 6:13am 
I'm getting this error every single time a new pawn spawns on the map.
https://pastebin.com/wYbH783f
Nimrod Mar 26, 2020 @ 9:48pm 
Settled like adults in the end. Well done, gentlemen. Now let us all get back to commit war crimes in Rimworld. :D