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The jump gates help explain why everyone is "trapped" within this pocket of the galaxy, while the Hyperdrive Rework mod means ship jump instantly instead of spooling up, but it is the travel time which takes a month or so. You can adjust the flavour text of the Hyperdrive tiers to be something about adjusting the ships to be more adapted to the jump gates, so travel through it's wormholes quicker.
The Jump Gate mod apparently needs to be made compatible with the current iteration of Stellaris, while the Hyperdrive Rework is being beta tested for 3.7.4.
I'm a fan of this mod, it makes playing on smaller galaxies feel more immersive (i always felt like ~800 stars in an entire galaxy did not make sense). I was wondering if the "galactic core" has the bug where empire's borders disappear, I noticed that I could not see my territory in the center of the map and I figured this had something to do with how there are no stars represented in the vanilla galactic core.
My brain isn't entirely comprehending what the goal and true impact of this mod is. It looks hecka interesting but I am just not getting it.
With the Gigastructural Engineering mod, an event to locate and spawn the galactic core has a conflict with the generation of this mod, as in the stars take up the same location in the centre of the map. I understand having a 'galactic core' goes against the premise of what this mod tries to achieve, but I was wondering if a compatibility patch/mod option exists so both can run in sync? It would be much appreciated!