Stellaris

Stellaris

Real Space - Star Cluster
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Update: Nov 30, 2022 @ 5:56pm

Update: Jan 5, 2022 @ 7:46am

Update 1.4

The main changes in update 1.4 concerned visual things. The game card has completely changed its appearance. I've experimented a lot in this direction. He removed the haze to create the feeling of empty space. Tried different versions of galactic skyboxes. In the end, I came to the conclusion that the lonely stars in the relative plane and the bright skybox of the Milky Way did not look good at all. Space in Stellaris is, in fact, flat, a different approach is needed. Then I tried to create a multi-layered space dust texture, fill the entire space with it, add some visual effects and the result is amazing.

Update: Jun 7, 2020 @ 9:18am

Update: Dec 15, 2019 @ 6:44pm

Update: Nov 12, 2019 @ 4:29am

Update: Oct 12, 2019 @ 7:24am

Update: Oct 12, 2019 @ 6:07am

Update: Sep 8, 2019 @ 10:08am

Some bugs fixed

Update: Sep 1, 2019 @ 5:26am

- The message when entering the star cluster for the first time, will now appear only once in the first of the systems, and will not be repeated in each.

- The maximum number of fallen empires increased for all scenarios.

Update: Aug 18, 2019 @ 10:54am

Update 1.1

- Nebula backgrounds have been removed. Now the galactic map is darker. (Nebulae removed due to the visual bug of the game. Still continuing to experiment, you can write your suggestions.)
- Added various all sizes of cards that exist in the original.
- Fixed problems with the generation of fallen empires and others.
- Isolated clusters should no longer appear.