Arma 3
[discontinued] Antistasi - Altis - Community Version
727 Comments
Vasya_Piterskiy Apr 27, 2023 @ 12:39am 
why dont save progress?
TheDreamer Jan 15, 2023 @ 4:49am 
@Commiting Wamr Crimes in the perimeters, set the option at the top to not load the previous game. That way you start over. Start the game, save, and next time you play set it to load the saved game again in the
Bigmike Dec 22, 2022 @ 9:15am 
how to reset
sleeper Dec 17, 2022 @ 7:33pm 
It's multiplayer only looks like
Autovin Dec 15, 2022 @ 1:03am 
Any way for custom factions :D
Günter Dec 13, 2022 @ 11:50am 
It does not appear in the scenarios for me
alex Dec 13, 2022 @ 6:28am 
Would be cool if you could add some sort of "Forced progress" like in Warlords. Where you already have cities on your side with a specific amount of money etc.
Vlash Dec 2, 2022 @ 9:27am 
@Skillfultree Soon
Skillfultree Dec 2, 2022 @ 5:01am 
CUP not compatible?
Bob Murphy  [author] Nov 28, 2022 @ 9:18am 
@Peacekeeping Please elaborate FOW.
Bob Murphy  [author] Nov 28, 2022 @ 9:17am 
@ThatNorwegianSoldier Good news for you, we already have completely rewritten the Attack and QRF system for the next release. Insta capture also is part of the history as you have to manually take over the flag.

Nevertheless, whilst you say that you use AA, AT, and such and still are not able to hold anything (which I guess is a massive exaggeration to bring across your point) I am not sure if you maybe have some issues with either mods or else. We have 2 servers running 24/7 and we at average complete one campaign per week, sometimes two or more.

So whilst I understand your frustration I don't believethat the whole problem is solely based on the mission itself. Could be mods, could be playstyle. But that's just me guessing, so no offence intended.

If you and your unit might want to check out the next version of Antistasi, we currently are beta testing it on our servers. Those servers are for everybody open to join.
Hop on our discord for more information if you are interested.
Celtic Nov 28, 2022 @ 12:19am 
Im just going to flat out say this. This is impossibly hard, for some reason the QRFs just never stop coming, weve shotdown easily 100s of Helicopters, killed over 2,000 Soldiers, and evern when we garrison an Objective with 100+ Level 10 AI, the US just comes in with 2 Apaches and wipes everything out and recaptures it.

This has caused my Unit to be very very very upset with the quality of this Antistasi. We use AA, AT, and Tanks, Bradleys and so forth, and its never ending. Even if we do manage to wipe out a few QRFs they eventually overwhelm us, this leads to never being able to capture and hold anything. Horrible Antistasi. its just, horribly bad, i cant even laugh at it.

Fix your Shit and balance it, no more Infinite QRFs, and for the love of god, fix the Insta-Capture issue
Peacekeeping Infantry Battalion Nov 27, 2022 @ 10:00am 
create a FOW version please~~~ Thank you very much~~~
Bob Murphy  [author] Nov 26, 2022 @ 9:26am 
@Riatsala Those assets are not saved on purpose as it would bloat the saves and potentially could add issues later on.

@Snake You can't add things to the list, just change them out unless you want to rewrite parts of the UI. The system is old and will be replaced with the next major release either way.
Riatsala Nov 25, 2022 @ 2:21pm 
I have been using the Zeus addon with this Antistasi and I have been trying to add structures like bunkers, houses, barracks etc but after saving and then reloading the server the structures vanish. The only objects that remain are furniture items. Is anyone else having this issue and does anyone have a fix? thanks if anyone can help
Snake Nov 16, 2022 @ 10:04am 
i'm working on creating my own version of Antistasi, just to play with some friends, and i want to edit things like, add new vehicles to the buy list in the flag pole, and change garrisons from outpost, i was looking into the files, and i can't find where to do it, can someone please just help me with on what file should be used to add new items to the buy list of the HQ !?

Thanks ! :)
[SFW]Fluffys Nov 4, 2022 @ 9:57am 
This is only playable against the US. I cant change sides to fight against CSAT
Madmartigan Oct 3, 2022 @ 8:48pm 
I screwed around with the debug command [gov, reb, getPos player, false] remoteExec ["A3A_fnc_citySupportChange", 2]; and now i'm getting a NAAN when my city HR and money updates. My UI then disappears and the force UI update command doesnt work either. Completely restarting the server temp fixes the UI, however as soon as I get my income, it goes away and the issue comes back. Any suggestions or ways to fix this?
Vlash Oct 1, 2022 @ 11:17am 
@Smol Alice, Radio Towers have no effect on QRF. I believe this may have been the case for the old 1.8/1.9 versions, this did not follow with community.

Flipping any flag will result in the enemy sending some form of counter attack; in the current version this includes any quick back and forth switching of the flag due to simply being outnumbered at the outpost. This should be getting fixed in the next version (along with many many other changes)
Smol Alice Sep 30, 2022 @ 4:12pm 
the issue i keep having with antistasi (after like, 200 hours in it) is that the enemy will ALWAYS send helicopter QRF despite a radio tower is present or not. say for example attacking the isolated blufor outpost on the northwestern peninsula even after taking the radio tower south of it will still incite a qrf response

this is making low amount of player coop very hard since the AI will be very relentless anyway since the start. (in fact i have never seen a land based QRF except when it is a blufor attack event)
SuperNiceGuy Sep 27, 2022 @ 7:18am 
So it not compatible with SP?
GeneralKayoss Sep 24, 2022 @ 10:58pm 
So what's up with the mortars? Seems like the majority of times I send a mortar team/squad out they just refuse to set up the mortar even after being ordered to dismount. It seems even worse with the mortar squad vs the mortar team.
Kevin Sep 22, 2022 @ 4:24pm 
facts why they sending air assault brigades when I kill a cop?
FordJM Sep 22, 2022 @ 2:56pm 
When my group of friends play and take any sort of contact the AI responds with spamming helicopters. so like 4/5 guys with lee enfields get like 4 helicopters full of infantry to attack sometimes even a jet. That isn't even attacking an objective. So my question for y'all would be, is there a way to stop this issue?
<#FFD700>$Gold<#3F3500>face$ Sep 22, 2022 @ 1:37pm 
What should I do with "you have other things attached..." problem?
TheViper492 Sep 17, 2022 @ 2:54am 
Most of the time, but not every time, when I try and buy a vehicle it simply doesn't appear and nothing happens.
Vlash Sep 15, 2022 @ 5:09pm 
Then yeah, this does not require that mod, as Antistasi uses it's own save function anyway.

Rank improves mostly with kills yes, but also completing missions given by petros and donating money to the faction. However failing or letting missions time out, and also taking money out of the faction can lower progression of the rank.

However don't worry too much about it as rank doesn't do much in the mission. It's mostly just bragging rights and only has benefit when the automatic commander switch is turned on.
GeneralKayoss Sep 15, 2022 @ 4:38pm 
INIDBI2 is just a mod that I've seen other mods require for multiplayer saving. Really enjoying this so far! I may have missed it in the map, but how does rank work? Is it based on total kills?
Vlash Sep 15, 2022 @ 3:30pm 
I've never heard of INIDBI2 so no idea of it's use or workings.
The persistant save for this antistasi I've had 99% zero problems with on a dedicated server.
There was the odd time the server got restarted a little too soon after saving, corrupting said save but having a backup of the .vars.arma3profile can be useful if you're finding yourself doing this often. It's where the save data for this mission gets stored.

As for the AI thing, no.
GeneralKayoss Sep 15, 2022 @ 2:01pm 
Yeah I had some extra mods loaded I think, it was my own fault! Now I just have RHS with INIDBI2. Will multiplayer still save correctly without using INIDBI2? Also, probably can't do this, but is it possible to assign the commander role to AI for a more "cog in the wheel" experience?
Vlash Sep 12, 2022 @ 3:18am 
@GeneralKayoss, you do start with ammo and there have been no reports of people starting without it. Make sure you're only using the supported mods and let the init stage finish.
GeneralKayoss Sep 11, 2022 @ 5:30pm 
Not sure how I'm supposed to fight anyone when the arsenal doesn't spawn any ammo for the starter weapons....
Vlash Sep 6, 2022 @ 9:08am 
@Rodent Gaming
Mostly started with bug fixes which are way to many to mention
Now there is 3CB's Factions and BAF supported.
New vehicle garage system
New enemy support system
The crates that surrenders drop are buyable and have the ability to move nearby loot into the crate and then into vehicles.
Couple of new missions (Destroy / Claim downed helicopter, salvage supplies from nearby seaport)

and a whole other bunch which is just too much to mention. To really get an idea you would have to go through the "change notes" tab above. There won't be huge differences as this version continues to keep the vision Barbolani had.
Not a bastard Sep 6, 2022 @ 2:18am 
What is the difference between this and the regular version of Antistasi?
anderdingus Sep 5, 2022 @ 7:53pm 
that means the guns you are using are weak not related to the scenario
☥⛧small titty goth joyfriend Sep 5, 2022 @ 7:15pm 
It sure is fun shooting someone without a helmet in the head three times with a bolt action, but nothing actually happening to them.
Timmy Chalameat Aug 17, 2022 @ 11:15pm 
I'm confused...has the option to fight against the AAF or US not been implemented yet?
Sauer Hauab Aug 5, 2022 @ 2:37pm 
can you please half the revive time? Works really great and I have lot of fun with this. But helping injured enemies takes too much time =)
njrempel96 Jul 9, 2022 @ 1:07pm 
My unit is interested in this, however we use ACE settings that this mod seems to overwrite by default. How do we use our own customized ACE settings?
Guardian Jun 24, 2022 @ 7:28pm 
Anyone have any issues when trying to get a dedicated server to run RHS and it never working? my factions weapons and vehicles always stay NATO and CSAT. any help?
Vlash Jun 5, 2022 @ 2:32pm 
Not yet, you can check up on the linked discord and github for future updates
ScorpionITA Jun 5, 2022 @ 2:28pm 
hello, this project is abandoned??
Sir Jokkeee May 31, 2022 @ 12:30pm 
Im not getting the ability to play after subscribing to it... Help
Lil O' May 27, 2022 @ 3:00pm 
Does this mission have friends to play it with included?
GogglezDoNuffin May 25, 2022 @ 9:49am 
Ok, thanks.
Vlash May 25, 2022 @ 4:51am 
There are some mods still blacklisted, MCC, ALiVE and ASR I believe due to them breaking the already integrated AI mod UPSMON. These mods should still give you the error that they need to be disabled. VCOM and LAMBS are free for you to use at your own risk

The development team will always insist to not use AI mods as if it does break the AI, it's nothing that can fix because as mentioned, already an AI mod being used.

Dev team are looking to replace UPSMON at some point, but no ETA.
GogglezDoNuffin May 24, 2022 @ 7:51pm 
IIRC original Antistasi had line "AI mods needs to be disabed, disable all AI mods, ASR AI, etc". Is it also case with this one, this doesn't work/work well with VCOM or LAMBS?
Vlash May 19, 2022 @ 1:10pm 
Would need to be added manually via zeus. Only base ACE is supported.
Spuito56 May 19, 2022 @ 6:56am 
because it is missing essential stuff like needles for the blood bags