Arma 3
[SP] SEAL operation
95 Comments
marco.toppy Apr 20 @ 3:45pm 
Nice mission with enemies number balanced but at end mission dont come anyone helicopter and nothing to do ! :steamsad:
Komodo May 4, 2024 @ 5:37pm 
real fun ty
Avant-garde Dec 15, 2023 @ 11:26am 
Cool mission!
Wagyu Nov 2, 2021 @ 1:34pm 
so i see that 2 carries charges in his backpack, but he doesn't have any equipped which i thought was strange. for anyone wondering, just go to 2 when you reach shore and get out ur explosive charges. we were given 0 info about how to destroy the armor, you would assume it's explosives but i suppose checking the pack should have been what we done.
Wagyu Nov 2, 2021 @ 12:41pm 
yooo man, we need explosive charges for the tanks. mission is phenomenal, besides that. It breaks the immersion heavily as we would be prepared to destroy armor and bring satchel charges. thanks, and hopefully we get that fix soon to make it enjoyable.
P_U_N_!_$_H_3_R May 5, 2021 @ 2:24am 
Had some issues with the extraction chopper at the end but I have a whole bunch of mods installed so I blame them for interfering. I reallz liked the huge collection of different RL to take out the Tanks. Good Mission.
nicoliaci Jan 11, 2021 @ 11:02am 
Nice mission
[MO] Martin Feb 5, 2020 @ 11:54am 
Nice Mission, - thanks ! :NATO:
DarkFire Sep 20, 2019 @ 3:58pm 
Nice little mission. Can be challenging depending on the enemy patrols. Everything worked fine. Good fun!
Chance Callahan Sep 20, 2018 @ 2:17am 
had the same probs with the chopper not picking the team up at the end pf the mission
V_Ninth  [author] Apr 13, 2017 @ 2:51am 
@KingoftheSandbox: Did you have any mods loaded? If yes, they probably interfere with the mission. I never had such problems with either satchels or rpg..
@varus: Thanks for the comment varus!
@sara.in.sl : Thanks, sara.in.sl! As for the issue, I really have no clue why that happened.. Might be what I said to kingofthesandbox above, but I'm not quite sure! Never happened to me though.
sara.in.sl Apr 13, 2017 @ 2:04am 
Nice quick mission, only one problem: The helicopter to extract after finishing the task did not appear.. Waited for about 20 minutes and loaded up Zeus to scan the area. Found out, there were 2 pilots about 1k away sitting on a hill top without a helicopter. There was the drop-off chopper sitting about 1.5k out at sea, but it wasn't moving.
varus Feb 28, 2017 @ 8:26am 
Nice one. Thanks for making that.
Skyfire43 Nov 10, 2016 @ 2:06am 
one problem. you placed everthing but no explosives ammo box. i shot the artillery with an rpg alamut 6 times, does no damage, no clue why. why dont give the player 3 satchel charges. they do much more damage and you can be sure that the artillery will take damage. nice small mission.
edWise Sep 10, 2016 @ 6:18am 
very guut
V_Ninth  [author] Aug 25, 2016 @ 7:22am 
Also, included Legionär Sachse's nice walkthrough.
V_Ninth  [author] Aug 25, 2016 @ 7:18am 
@All: Fixed version uploaded. Countless BI updates had messed a lot of stuff and wasn't in the mood to fix this, since it was quite old. BUT. I decided to make it playable again.

PS: If you want to set the explosives yourself, take them from the inventory of your explosive specialist.
BlueBlack Jun 26, 2016 @ 12:05pm 
The mission looks very nice. But there is a one very big problem. My solidiers don`t want to get out from the hummingbird! I know the war is very dangerous but come on guys. Get out from this chopper!
Liberty_Valance Nov 24, 2015 @ 10:08am 
that's for sure
shauny red Jul 16, 2015 @ 4:49pm 
why not put DOES NOT WORK in the title and stop wasting our time with missions which are broken.
Spooky Mulder Jul 11, 2015 @ 3:13pm 
A GET GET GET!
76561198062142565 May 22, 2015 @ 10:12am 
also waiting for a fixed version since it makes fun. Despite the Squad don't wanna fight. How's about putting a additional charge to the players equipment?
rushinwater52 Apr 15, 2015 @ 10:15am 
Alright! Thanks! Looking foward to playing it!
V_Ninth  [author] Apr 14, 2015 @ 3:45pm 
@Jess & scrat.me: Sorry guys, I have stopped updating this mission for months.. It's quite possible various official game updates have messed up stuff. But, on a side note, I've been working on an sp/coop total-remake-from-scratch of this mission, using RHS assets on Bystrica map. I hope this will make it up for you (waiting for some bugs to be fixed some of these days, before I release it)!
rushinwater52 Apr 14, 2015 @ 2:08pm 
Same problem, my squad wont dismount or eject from the hellicopter.
I used both the dismount command, makeing sure each member was selected. Also the backspace, select all, 6, eject. Squad says "ok" but dont do anything. Except leave me alone to die.
Jess Apr 12, 2015 @ 10:52am 
My guys wont/doesnt dismount the chopper, leaving my alone as they fly off to sea. Hilarious but also slightly annoying as i only carry two of the three charges..
Rich Grant Jan 23, 2015 @ 6:15pm 
I thought this was a tough mission, fun, and nerve racking. Very well done mate. Thanks for all your hard work. VERY POSITIVE, A++
Hal8000 Dec 4, 2014 @ 5:13am 
Fairly easy mission, and a bit boring.
Was expecting more then just "run up the hill, plant 3 charges, run back down the hill".
V_Ninth  [author] Oct 26, 2014 @ 4:36am 
@all: Thanks for your comments, people!
@h.blutaxt: Something messed them up in some previous arma update. Gonna look into it. ;)
SgtSalty Oct 26, 2014 @ 4:14am 
Nice mission, was real fun to play. But why are the pilots flying in UNDERWEAR??!!
%)
Raedwald Oct 12, 2014 @ 2:12pm 
Nice to have a mission for which you and your men are properly equipped (without an "oh noes, tanks and we have no AT") and for which a careful approach enables success despite being outnumbered. Also good that the parked IFRI is drivable. Could do with a hint that you can order your men to equip/unequip sound surpressors.
theengine777 Aug 21, 2014 @ 3:33am 
Nice mission!Good job.
Cannibal navegantE Aug 1, 2014 @ 6:01am 
Wonderfull mission, thanks!!!
Supreme-Loaf May 21, 2014 @ 7:07am 
frustrating experience assautling uphill with little visibility.
good mission though :)=
b.manczak Mar 17, 2014 @ 3:30pm 
awesome mission!
Rooster Feb 15, 2014 @ 9:09pm 
yeah i was pissed afterall good job
Valmont Feb 10, 2014 @ 5:29am 
@V_Ninth
Yeah, I see now. Thanks a bunch!
V_Ninth  [author] Feb 9, 2014 @ 10:49am 
@valmont_gaming: In the same menu, when you command him to place it, a "touch off" command pops up. ;) (At least, that's how I remember it.)
Valmont Feb 9, 2014 @ 9:49am 
How do I let my demolitions man touch off a satchel? There's a menu item to let him place it, but how do you let him detonate it?
JDT Feb 4, 2014 @ 12:23am 
Not bad! :NATO:
bravohardy Jan 25, 2014 @ 10:01pm 
Awesome mission man - Hooah!
_kalakov Dec 6, 2013 @ 3:33pm 
really difficult mission, you need to plan the assault if you want win! good work
Heisenberg Nov 29, 2013 @ 4:44pm 
A realistic and enjoyable scenario. Good work! I hope you design more missions in the future. Thanks!
JCaetano Nov 25, 2013 @ 12:28pm 
Great stuff. I found it a bit easier then normal but fun non the less. Thanks
Lok'r Stok Van Shivers (Melas) Nov 1, 2013 @ 5:21am 
Nice mission, I loved it. Maybe it would be fun to have more ennemies during the exfiltration, near the extract point, like a mechanised group that chase our squad. Thanks.
DN GM Oct 28, 2013 @ 4:06am 
Good mission, I enjoyed it.
INFOWARS.COM Oct 27, 2013 @ 3:38am 
Good mission, killed the guns silent and did exfil loud. Thanks for the map!
MrPepsiPop Oct 17, 2013 @ 2:27pm 
This mission is awesome, it was very enternaining to play and well thoughout. I studied this mission and all its content thoroughly and i believe you did an great job. I am currently working on a mission and your custom action menu for suppressors would really help me out. I was wondering if i can use it and give you credits for the script. Please respond asap.
workingmatt Oct 16, 2013 @ 8:54pm 
great mission. only thing is I got in the helicopter at the end before my team, and the heli left my team on the ground. Not so bad though cause the heli then hit a tree on it's way, we we all ended up on the ground anyway.
other than that, fantastic mission.
Johno Oct 16, 2013 @ 5:39am 
Yh when I reached the exfill I had only 1 squad member alive (despite me helping them as much as i could). Maybe alter the conditions so that the radio code can be used if squad member(s) do not survive? For 2. can understand about making light performance. However this could be something really simple like a CSAT Mi-48 passing by the AO towards their offensive. As for the exfill, should definently shift the mortar fire to the west. Could add in two enemy spotters (on the hills in the west) fairly close by. This could give the player two options; exfill straight away but suffer sporadic mortar fire. Or engage the spotters to make exfill easier. Either way would have its advantages/disadvantages, but both would give a sense of urgency/caution I mentioned before. After all, the player has just destroyed 3 very expensive arty's, CSAT would be angry XD. Hope this helps!