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your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
<Row Name="ICON_PROJECT_RECYCLING" Atlas="ICON_ATLAS_PROJECTS" Index="14"/>
<Row Name="ICON_PROJECT_POSTAL_SYSTEM" Atlas="ICON_ATLAS_PROJECTS" Index="13"/>
<Row Name="ICON_PROJECT_HEALTHCARE_SYSTEM" Atlas="ICON_ATLAS_PROJECTS" Index="16"/>
<Row Name="ICON_PROJECT_CREATE_INTERNET" Atlas="ICON_ATLAS_PROJECTS" Index="16"/>
I used Campus icon for Health and Internet, Commercial Hub icon for Recycling, and Industrial icon for Postal.
Ultimately my goal is to modify the multi-yield buildings so that they provide modifier bonuses to particular districts, which seems like a better route to go to avoid the England boost and to create some interesting combos, and it more closely matches with how the buildings effects would change as the city grew. Some other ideas like having the Post Office focus on improving trade routes seem like they could be good.
Mostly the Data Center is if you need to catch up in Technology, maybe pivot is too strong of a phrasing there, it is worth making at least one so you can do the national Internet project.
And once I have these fine tuned a bit, adding a similar round of fourth tier buildings for some of the other zones, eg Skyscrapers for Commercial Hubs.
Two things I noticed while designing new buildings myself that you might also want to look into:
1. when a building grants multiple yield types from being powered, they *all* get boosted by +4 for England. Might make some of them way too powerful for that civ.
2. about: "useful for pivoting an industrial city to culture and science yields late in the game." - you'd want the opposite late in the game. Especially for science victory you need to pivot from science to production to finish the projects.