Divinity: Original Sin 2

Divinity: Original Sin 2

Demi's Lost GM Maps (Classic Maps for DE)
10 Comments
Meoscend Nov 2, 2019 @ 6:41pm 
Small precision : it only happens when I play the campaing, not during preparation. Anyway thanks for your support, hope you will find how to correct, there are so much cool maps in this pack.
Nicol Bolas  [author] Nov 2, 2019 @ 6:32pm 
thank you for feedback. will test it on my own campaign soon. sorry for that dont know how much i can fix but i try my best
Meoscend Nov 2, 2019 @ 6:31pm 
my save file is from a week ago. I spent hours today to test every mods I use, and I only have this bug when I use this mod. I test to use it alone, but I have the same problem
Nicol Bolas  [author] Nov 2, 2019 @ 6:27pm 
@meoscend does this happen without the mod too? im aware of infinite loading screen glitch but not in relation to my mod. From when is your save file? Before the latest patch?
Meoscend Nov 2, 2019 @ 6:23pm 
I have a bug with this mod : when I load a save in GM where I used this mod, the save is like corrupted : all the scenes icons are black, and if I try to load any scene, I have an infinite loading time (I let the game load for hours without succes)
Nicol Bolas  [author] Sep 1, 2019 @ 3:38pm 
I found a bug with my own mod i dont know what to do about:
at the start of the game your players will have 12 attribute points.
i dont know why or where this originates. hopefully your players wont cheat and spend all for you to remove and adjust them
Nicol Bolas  [author] Aug 7, 2019 @ 4:19pm 
@luxen thank you. sadly i cant split it into multiple paks cause the mod in the state it is right now its a jumble of 46 mods i would have to know wich data belongs to wich and this is impossible. i would have to create the mod from scratch to do this. But i find the load time isnt so high anyway it adds like 1 min to it. and even my mega campaign were i do in fact use every map in existence to make a final fantasy sized campaing the load time is "only" 10 -14 min. Hope you understand :3
Luxen Aug 7, 2019 @ 4:04pm 
Really nice convertion work Demiurgus ! Could you split them into several packs if that's possible ? It would reduce unnecessary load as I doubt I or other GMs would have use all of these maps at once.
Nicol Bolas  [author] Aug 6, 2019 @ 1:32pm 
yeah i found 2 bugs yet. barongard (normal) has lighting issues and there are some "debug maps" that are mostly empty :P oh and there is a lady vengence all decks version but none of the ground is walkable. all in all i cant do much about that cause the editor crashes upon opening a map i hope that most of the maps are without issue. Spend a few hours testing random maps and like 98% works flawlessly
KingKenna Aug 6, 2019 @ 11:07am 
Thanks so much for this conversion dude. Just spent 2 hours going through all these and they are sick. Only problem i've found is with Brinewall Castle's lighting. Its pitch black inside the castle and shadows outside are super dark.