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I just tested the mod and it still works as expected.
The only thing this mod does is add the multiplayer button to the main menu, fixing issues with Contact multiplayer compatibility is not what this mod does.
No, this mod won't touch any of the functions it's only use is to add the multiplayer button to the main menu.
El sistema de contacto no se creó para el modo multijugador. Por lo tanto, probablemente no funcionará muy bien y tendrá muchos problemas.
All this mod does is add the multiplayer option in the Contact optional DLC menu, it does not alter anything else.
I think you can just use the single player content as a dependency.
Then you should be able to use the spaceships.
Ah, sounds like this issue might be because the server is a dedicated server.
You'll need to run the mission from a locally hosted server or create a mod that adds the single player ebos into the dedicated server's files/ available mods.
This is the setup
verifySignatures = 0;
drawingInMap=1;
waypoints=0;
//Ingame Settings
disableVoN = 0;
vonCodecQuality = 8;
persistent = 1;
BattlEye = 0;
I think that might be an issue with the way the server is setup. How have you got the server setup?
Yes, verifySignatures is just for server security. If its disabled then it won't check the clients mods against the key list.
I don't think you can because all the contact stuff is encrypted.
This works the same as any normal mod. You'd need the contact data to be signed by a pbo + the key for this mod as well.
No, sadly all players will need contact enabled.
This only adds the multiplayer button to the menu.
You don't need contact enabled to play on Livonia.
Enabling the mod just adds all the campaign stuff to the game.
Don't worry, I'll start working on making it multiplayer compatible when the pbo's are released.
All this mod does is add the multiplayer option to the main menu when you have the optional DLC enabled. It does not affect the campaign at all.
I'm still working on making the campaign multiplayer. Currently it is limited to single player.
That's the load order patch for contact. Make sure you've got contact loaded when you start the mod. If it still happens try verifying your game install.