Oxygen Not Included

Oxygen Not Included

Customize Plants
1,049 Comments
Fumihiko  [author] Apr 25 @ 8:10am 
You can actually mix any irrigation you like, with a bit of work. Instead of using the element, use a tag that groups your elements. You can use any existing tag, or create new tags with CustomizeElements.

What you should look for is defined in SteamApps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\elements

Elements can have tags (in engine also oreTags). The materialCategory is also a tag that element holds. So RefinedMetal would be all the metals (iron, copper, ...). And water, saltwater, brine already have the tag "AnyWater".

In short, what you are looking for is already tagged as "AnyWater". Just use that for irrigation. But you can build your own group. You can edit the yaml files, but they get lost when updating the game. So use CustomizeElements, if you like.
Fumihiko  [author] Apr 25 @ 8:00am 
Diseases are:
- FoodPoisoning
- SlimeLung
- PollenGerms
- ZombieSpores
- RadiationSickness (only with DLC)

Using any other string will default to no disease at all.

For plants to eat gas, you can set input_element to this gas. For the plant to wilt, you also need to set this gas as the only safe element. But admittedly you can set only one input element.

And great that I was able to improve your experience :md_heart:
Crovax Apr 25 @ 7:57am 
I wish there would be an option to state a list of irrigation elements. I'd like Waterweed to grow in either Water, Saltwater or Brine.

"irrigation": [
{ "elementName": "Water", "amount": 5.0 },
{ "elementName": "SaltWater", "amount": 5.0 },
{ "elementName": "Brine", "amount": 5.0 }
],
"irrigationMode": "OR | AND"

Likewise, let me provide a list of input elements that are deleted if present, as I'd like Pincha Pepper to consume either hydrogen or chlorine.

"inputElements": [
{ "elementName": "Hydrogen", "amount": 0.006 },
{ "elementName": "Chlorine", "amount": 0.006 }
]

And last but not least, I'd like to be able to state a percentage that a specific fruit is created to alter the chance a seed is dropped. F.e. to increase the seed chance to 20% percent:

"harvest": [
{ "elementName": "BasicPlantFood", "amount": 1.0, percentage: 1.0 },
{ "elementName": "BasicSingleHarvestPlantSeed", "amount": 1.0, percentage: 0.2 }
]
Crovax Apr 24 @ 6:46pm 
I very like this mod. Next to "Customize Recipe" it made me actually like ONI.
My personal settings are:

Sleet Wheat
5kg Ice (down from of 20kg Water)

Bug Bucket
5kg Polluted Mud (down from 40kg Polluted Water)

Pincha Pepper
safe elements reduced to hydrogen & chlorine
no irrigation (down from 35kg Polluted Water & 1kg Phosphorite)
1 peppernut (down from 4 Peppernuts)

I wish I could have let it consume either Hydrogen or Chlorine with this mod.

Balm Lily
35kg Polluted Water (up from nothing)
1kg Phosphorite (up from nothing)
output: a bit Chlorine

Grubfruit
10kg Sand (from 10kg Sulfur)

Timble Reed
output: polluted oxygen

Blooming mutation
should create flower scent (germs)

Set up but yet to get a blooming mutation. Not even sure if harvestDiseaseID": 1 would be the correct germ type created.
Volarious Mar 21 @ 8:18pm 
Added Sleet Wheat:
{
"id": "ColdWheat",
"irrigation": {
"Water": 1.0
}
},
Fumihiko  [author] Feb 12 @ 8:45am 
Easiest way. Find the mod's options (from main menu) and click the button to export current parameters.
Then open the manual configuration and look for your plant. There is a block 'temperatures' with 4 values. These are an array of temperatures in Kelvin. 1) death if lower 2) wilt if lower 3) wilt if higher 4) death if higher

Ask again, if necessary.
Fox240{RUS} Feb 12 @ 8:02am 
Please tell me how to change the minimum and maximum temperature of the plants, what exactly to change?
Turk Jan 4 @ 2:53am 
Deleting the cache didn't seem to do anything. But the Github link did. Thank!
Fumihiko  [author] Jan 4 @ 1:40am 
I had it once that the updater doesn't do its job. You can either delete its cache (somewhere Documents\Klei\OxygenNotIncluded\mods\config). Or you manually download and overwrite the mod.

Target is Documents\Klei\OxygenNotIncluded\mods\Steam\1818145851
Download [github.com]
Turk Jan 3 @ 3:51pm 
What am I doing wrong? I can't enable this. It says not compatible with Spaced Out.
https://i.imgur.com/LacZwj8.png
Kaedys Dec 29, 2024 @ 8:27pm 
@Starlight if you want them to survive in more extreme temps, simply decrease the 2nd number and increase the 3rd number in the Temperature block. The 1st number is the temp below which the plant just straight dies, the 2nd is the temp below which it wilts (stops producing/growing), the third the temp above which it wilts, and the 4th the temp above which it dies. All of them in Kelvin. Your config currently matches what you're seeing in-game, 5C to 35C, ie. 278.15K to 308.15K.
MrDarkey Dec 29, 2024 @ 8:33am 
@Fumihiko Can you drop an example for the CustomizeElements?
Squishzilla Dec 29, 2024 @ 4:50am 
I cannot seem to edit the plants from the frosty DLC, it is not showing up on my customise list
Fumihiko  [author] Dec 29, 2024 @ 12:54am 
@MrDarkey: I think so. Instead of an element, you can also use any "Tag". For example Metal, BuildableAny, or AnyWater. The air filter building, accepts 'Filter' (which is Sand or Regolith).

If the combination you like does not exist, you can use CustomizeElements to create new groups. Just use the oreTags setting.
Starlight Dec 28, 2024 @ 11:22pm 
pressure is 0-5000, and temp is 5 C - 35 C. I'd like them to be able to survive in more extreme temps.
MrDarkey Dec 28, 2024 @ 3:52pm 
Is it possible to have two "fertilizing" elements instead of one? I want to fertilize a plant with pwater or salt water
Kaedys Dec 28, 2024 @ 10:52am 
I don't see anything wrong with that config, except the pressure blocks look weird (I think they're supposed to be 4 numbers, like the temps, for die below, wilt below, wilt above, die above). The config appears to set the temps to 5 to 35 C, wilting outside that range. What are you observing in-game?
Starlight Dec 27, 2024 @ 10:36pm 
LMAO! thanks Kaedys here is the pastbin link https://pastebin.com/eLXw66Q2
Kaedys Dec 27, 2024 @ 7:23pm 
Also @Starlight, "pastebin" == https://pastebin.com/
Kaedys Dec 27, 2024 @ 7:23pm 
@wuj3k I can once I get back to my desktop in a few days, currently out of town visiting the 'rents.
wuj3k Dec 27, 2024 @ 5:41pm 
@Kaedys could u share ur settings for better farmin effects?
Kaedys Dec 26, 2024 @ 9:29am 
I used it with Better Farming Effects and Tweaks in my last game, and it worked fine. May be a specific combination of options selected causing the issue. Could also try swapping the load order of the two are in the mod list, it could be a result of the order the patches are being applied.
wuj3k Dec 25, 2024 @ 10:40am 
there is conflict with Better Farming Effects and Tweaks. If I disable that mod critters start eating plants.
Fumihiko  [author] Dec 24, 2024 @ 2:55am 
Pretty sure it works the same. Maybe you got the wrong ID (well, it's just Oxyfern).
Upload it to pastebin and I will take a look.
Starlight Dec 23, 2024 @ 5:26pm 
wondering if anyone can help me out, im trying to get the oxyfern to survive in colder temps. i have other plants that i have edited to survive in sub zero temps so i know the editing is correct. it just doesnt take effect on the oxyfern. if anyone knows how to get the oxyfern to survive in colder/hotter temps I'd appreciate your help
Fumihiko  [author] Dec 17, 2024 @ 12:19pm 
While it is unlikely, it may be conflicting mods causing issues if used together. For my part, I have no clue what's going on.
Kaedys Dec 16, 2024 @ 9:45pm 
Do you have any other mods enabled?
wuj3k Dec 16, 2024 @ 5:20pm 
https://imgur.com/a/7VYHecf
3 screenshots are with mod enabled. last screenshot is without it. drecko immediately eat mealwood when with mod it was looking for food.
wuj3k Dec 16, 2024 @ 5:18pm 
https://imgur.com/a/SIlXUrw restart after enabling mod. drecko stopped eating the mealwood.
Fumihiko  [author] Dec 16, 2024 @ 12:37pm 
Looks perfectly fine.
https://imgur.com/a/ggDghQ0
wuj3k Dec 15, 2024 @ 2:00pm 
ok. after enabling the mod critters stoped eating. after disable it they immediately eat plants.
Fumihiko  [author] Dec 15, 2024 @ 1:25pm 
I won't have time to change anything today
wuj3k Dec 15, 2024 @ 1:24pm 
i will enable the mod and test it again.
wuj3k Dec 15, 2024 @ 1:23pm 
pretty certain. after disabling mod critters starter eating plants. with the mod enable they were always searching for food. i tested it with drecko and bahammoths.
Fumihiko  [author] Dec 15, 2024 @ 12:45pm 
I see no way that could be. Are you certain?
wuj3k Dec 15, 2024 @ 10:53am 
I think after las update if mod is enable critters dont eat plants.
Fumihiko  [author] Dec 13, 2024 @ 8:35am 
Open the config file and remove the block about "ColdBreather". You have full control over everything.
InkNite Dec 13, 2024 @ 1:10am 
great mod, is it possible to include the setting to enable Wheezewort radiation ?
🅰🅼🅸🆃🆃🅸🆅🅸 Nov 30, 2024 @ 3:36pm 
Bring it back to life
Fumihiko  [author] Nov 13, 2024 @ 8:37am 
You need both SeedsGoIntoAnyFlowerPots and CheatFlowerVase. Otherwise irrigation will be turned off, but you won't be able to actually plant any.

Instead of 0.0, just remove that entry. A completely empty array just leave the square brackets [ ].
Kaedys Nov 12, 2024 @ 11:34pm 
I know I've grown them in the pot, without ethanol, in my game, so that's distinctly odd.
meishka16 Nov 12, 2024 @ 11:17pm 
yes, it's the decorative pot. I don't have any other plants available yet to test, at least not that take liquids, but I just went in and modified the plant itself to use 0.0000000 ethanol..... so it still needs 15 units, but at least it's not kilograms xD so it's not like it's really important to me to get it fixed, i just wanna make sure, if it's user error, that I know how to fix it anyways
Kaedys Nov 12, 2024 @ 11:04pm 
To be clear, you're using the decorative Flower Pot in the Furniture menu, not the initial Planter Box in the Food menu, right?
meishka16 Nov 12, 2024 @ 4:49pm 
so, I turned on the cheat flower vase option, and it's not working with the squash/carrot plants... is that standard or did I screw something up somewhere? ^^;
thanks!
BlueLions Oct 20, 2024 @ 8:06am 
thank you Fumihiko just changed the rad to 480 like it said in the wiki. that was perfect. thanks for getting back to me to quickly :)
Fumihiko  [author] Oct 19, 2024 @ 3:44pm 
Of course. Open the config, look for coldbreather. Delete the stuff about radiation (and the comma).
BlueLions Oct 19, 2024 @ 3:38pm 
is there a way to make Wheezewort put or rads again love the mod but playing on dlc and its stopped them making radiation?
Xilay Sep 26, 2024 @ 3:32am 
FYI for anyone reading this. I've found (kinda) what causes the bugged out menu for the Grubfruit Plant. (as discussed here around end of this october)

If you've automaticly added (with "readAll") all the plants, there will be a entry for "wormplant" and "superwormplant"

With it come full entries on all of the plant's stats. And this, somehow, causes the bug.

Delete all of the wormplant entry's lines except for the id (radiation_threshold_max is also safe to use still)

I have no idea which of the automticly added entry line causes the bug, but here's the rough fix for now.
Fumihiko  [author] Sep 25, 2024 @ 7:25am 
"BlueGrass" works 100%. "Alveo Vera" works most likely, unless your locale is not English, in which case it never works.