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at MutantPlant.UpdateNameAndTags () [0x0002f] in <3b73c925114143c5bad31ccbc5facdf1>:0
at MutantPlant.OnSpawn () [0x00052] in <3b73c925114143c5bad31ccbc5facdf1>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0 !~~~Error in ButterflyPlantSeed.MutantPlant.OnSpawn at (95.50, 136.51, -23.50)
~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <3b73c925114143c5bad31ccbc5facdf1>:0
at MutantPlant.OnSpawn () [0x00052] in <3b73c925114143c5bad31ccbc5facdf1>:0
at KMonoBehaviour.Spawn () [0x0005d] in <7becb3f73037484c93dc2b548fe42a58>:0 !~~~Error in ButterflyPlantSeed.MutantPlant.OnSpawn at (95.50, 136.51, -23.50)
Nothing I will do about that. Keep your comments in a separate file. You can have any extra field you like. json does not care about unused fields. My mods are no exception. Just keep in mind that the file is overwritten, whenever I bump the version number.
{
"id": "ButterflyPlant",
"fruit_grow_time": 2400.0
},
[ERROR] ButterflyPlant (ButterflyPlant_Original) Exception in: (ButterflyPlant).StandardCropPlant+States.root.dead.Enter
System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.CopyMutationsTo (MutantPlant target) [0x00000] in <3b73c925114143c5bad31ccbc5facdf1>:0
at (wrapper dynamic-method) SeedProducer.SeedProducer.ProduceSeed_Patch0(SeedProducer,string,int,bool)
at SeedProducer.DropSeed (System.Object data) [0x00018] in <3b73c925114143c5bad31ccbc5facdf1>:0
at SeedProducer+<>c.<.cctor>b__17_0 (SeedProducer component, System.Object data) [0x0000e] in <3b73c925114143c5bad31ccbc5facdf1>:0
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.00, 0.00, 0.00)
System.TypeLoadException: Could not resolve type with token 0100008f from typeref (expected class 'CropSleepingMonitor' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at CustomizePlants.Assets_AddPrefabPatch.Prefix (KPrefabID prefab) [0x00030] in <03664a92cd344099898cf1e75811fdae>:0
at (wrapper dynamic-method) Assets.Assets.AddPrefab_Patch1(KPrefabID)
at (wrapper dynamic-method) Assets.Assets.CreatePrefabs_Patch1(Assets)
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch14(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <9dbd2ddc6e904050808ea00cdae92652>:0
you can copy what i have, It make the plant autoharvest after 1 second of maturity just change the plant id to whatever plant you need it to be
{
"id": "SpiceVine",
"max_age": 1.0
},
Great concept, needs work.
But a lot of people are not very comfortable or familiar with messing with local files. The "hell of it" is just an expression for the rough parts of a process, no offense intended. All love your way ;)
"%appdata%/../LocalLow/Klei/Oxygen Not Included/player.log"
I will spare you the hell of it:
First is the name then the name tag to configure in the mod. if there is two names is a plant composed of two parts and each part is a plant on and in itself.
Seakomb - KelpPlant
Idylla Flower - IceFlower
Pikeapple - HardSkinBerryPlant
Ovagro Vine - VineMother // VineBranch
DewDripper - DewDripperPlant
Megafrond - Dinofern
Sweatcorn Stalk - GardenFoodPlant
Mimika Bud - ButterflyPlant
Plume Squash - CarrotPlant
Bonbon Tree - SpaceTree // SpaceTreeBranch
Grubfruit Plant - SuperWormPlant
Bog Bucket - SwampHarvestPlant
Lura Plant - FlyTrapPlant
Saturn Critter Trap - CritterTrapPlant
I'm playing ONI for the first time in a while, but thanks to you, I've found a new way to enjoy it.ふみひこさんは感嘆すべき方だ。
System.TypeLoadException: Could not resolve type with token 0100008f from typeref (expected class 'CropSleepingMonitor' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at CustomizePlants.Assets_AddPrefabPatch.Prefix (KPrefabID prefab) [0x00030] in <03664a92cd344099898cf1e75811fdae>:0
at (wrapper dynamic-method) Assets.Assets.AddPrefab_Patch1(KPrefabID)
at (wrapper dynamic-method) Assets.Assets.CreatePrefabs_Patch1(Assets)
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch14(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-S
not in the AppData\Roaming folder.
I will try again. I don't think DLCs are the problem. The game ships the same assembly for all.
[00:27:41.962] [1] [ERROR] LeafyPlantSeed ~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at MutantPlant.OnSpawn () [0x00052] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0 !~~~Error in LeafyPlantSeed.MutantPlant.OnSpawn at (129.50, 186.51, -23.50)
~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at MutantPlant.OnSpawn () [0x00052] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0 !~~~Error in LeafyPlantSeed.MutantPlant.OnSpawn at (129.50, 186.51, -23.50)
[INFO] [CustomizePlants] 'Ovagro Node' is VineMother defined in 'VineMotherConfig, Assembly-CSharp'
@The Mad Man: It is indeed magic. What else would you call 'taming lightning in a rock to do my bidding'? I do not have that crash in my save. And from I can gather other people have it with completely other seeds. I am not sure what dropping seeds mean. When you burrow it from the earth or when you destroy a plant? Or during harvest?
The weird thing is that the method UpdateNameAndTags only checks against a static list of plants. And why would any plant something be missing there?! I do not know.
crashfly's suggestion should work, but in case it doesn't, you can use debug mode to generate a template ingame. I posted a discussion here describing how to do that.
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Error in LeafyPlantSeed.MutantPlant.OnSpawn at (187.50, 232.31, -23.50)
System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at MutantPlant.OnSpawn () [0x00052] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0
Build: U56-674504-V
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I really wish I could help more, but alas my skills lie in art, maths and carpentry thus coding may well be magic to my smoothest of brains.
- The Before version is old config with error
- The After version is config, I fixed and tested it.