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But a lot of people are not very comfortable or familiar with messing with local files. The "hell of it" is just an expression for the rough parts of a process, no offense intended. All love your way ;)
"%appdata%/../LocalLow/Klei/Oxygen Not Included/player.log"
I will spare you the hell of it:
First is the name then the name tag to configure in the mod. if there is two names is a plant composed of two parts and each part is a plant on and in itself.
Seakomb - KelpPlant
Idylla Flower - IceFlower
Pikeapple - HardSkinBerryPlant
Ovagro Vine - VineMother // VineBranch
DewDripper - DewDripperPlant
Megafrond - Dinofern
Sweatcorn Stalk - GardenFoodPlant
Mimika Bud - ButterflyPlant
Plume Squash - CarrotPlant
Bonbon Tree - SpaceTree // SpaceTreeBranch
Grubfruit Plant - SuperWormPlant
Bog Bucket - SwampHarvestPlant
Lura Plant - FlyTrapPlant
Saturn Critter Trap - CritterTrapPlant
I'm playing ONI for the first time in a while, but thanks to you, I've found a new way to enjoy it.ふみひこさんは感嘆すべき方だ。
System.TypeLoadException: Could not resolve type with token 0100008f from typeref (expected class 'CropSleepingMonitor' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at CustomizePlants.Assets_AddPrefabPatch.Prefix (KPrefabID prefab) [0x00030] in <03664a92cd344099898cf1e75811fdae>:0
at (wrapper dynamic-method) Assets.Assets.AddPrefab_Patch1(KPrefabID)
at (wrapper dynamic-method) Assets.Assets.CreatePrefabs_Patch1(Assets)
at (wrapper dynamic-method) Assets.Assets.OnPrefabInit_Patch14(Assets)
at KMonoBehaviour.InitializeComponent () [0x00068] in <9dbd2ddc6e904050808ea00cdae92652>:0
Build: U56-675600-S
not in the AppData\Roaming folder.
I will try again. I don't think DLCs are the problem. The game ships the same assembly for all.
[00:27:41.962] [1] [ERROR] LeafyPlantSeed ~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at MutantPlant.OnSpawn () [0x00052] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0 !~~~Error in LeafyPlantSeed.MutantPlant.OnSpawn at (129.50, 186.51, -23.50)
~~~!System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at MutantPlant.OnSpawn () [0x00052] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0 !~~~Error in LeafyPlantSeed.MutantPlant.OnSpawn at (129.50, 186.51, -23.50)
[INFO] [CustomizePlants] 'Ovagro Node' is VineMother defined in 'VineMotherConfig, Assembly-CSharp'
@The Mad Man: It is indeed magic. What else would you call 'taming lightning in a rock to do my bidding'? I do not have that crash in my save. And from I can gather other people have it with completely other seeds. I am not sure what dropping seeds mean. When you burrow it from the earth or when you destroy a plant? Or during harvest?
The weird thing is that the method UpdateNameAndTags only checks against a static list of plants. And why would any plant something be missing there?! I do not know.
crashfly's suggestion should work, but in case it doesn't, you can use debug mode to generate a template ingame. I posted a discussion here describing how to do that.
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Error in LeafyPlantSeed.MutantPlant.OnSpawn at (187.50, 232.31, -23.50)
System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at MutantPlant.OnSpawn () [0x00052] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0
Build: U56-674504-V
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I really wish I could help more, but alas my skills lie in art, maths and carpentry thus coding may well be magic to my smoothest of brains.
- The Before version is old config with error
- The After version is config, I fixed and tested it.
May be my saved game doesn't have LeafyPlant. (not sure what it is)
My game is pure vanilla. no DLC.
Error in TopRightInfoPanelButtons.ManagementMenu.OnPrefabInit at (...)
System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry ()
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue ()
at CustomizePlants.Crop_InformationDescriptors.Prefix ()
at (wrapper dynamic-method) Crop.Crop.InformationDescriptors_Patch1()
at Crop.GetDescriptors
at GameUtil.GetAllDescriptors
at GameUtil.GetPlantRequirementDescriptors ()
at CodexEntryGenerator.GeneratePlantDescriptionContainers ()
at CodexEntryGenerator.GeneratePlantEntries ()
at CodexCache.CodexCacheInit ()
at ManagementMenu.OnPrefabInit ()
at KMonoBehaviour.InitializeComponent ()
Build: U56-674504-V
*I remove some bc it over 1k
Error in VineMother.Traits.OnSpawn at (115.50, 231.01, -21.50)
System.MissingFieldException: Field not found: Health/HealthState .Health.State Due to: Could not find field in class
at (wrapper dynamic-method) Klei.AI.Traits.Klei.AI.Traits.OnSpawn_Patch1(Klei.AI.Traits)
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0
Build: U56-674504-SCRPD
I fixed this by deleting all the "fruitId" lines in CustomizePlants.json.
Or give me more info.
System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at MutantPlant.OnSpawn () [0x00052] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0
Build: U56-674504-V
Error in MushroomSeed.MutantPlant.OnSpawn at (114.50, 231.01, -26.50)
System.NullReferenceException: Object reference not set to an instance of an object
at MutantPlant.UpdateNameAndTags () [0x0002f] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at MutantPlant.OnSpawn () [0x00052] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.Spawn () [0x0005d] in <32517cdba6dd450ea2db1abbdb923443>:0
Build: U56-674504-V
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.00, 0.00, 0.00)
System.TypeLoadException: Could not resolve type with token 0100008f from typeref (expected class 'CropSleepingMonitor' in assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at CustomizePlants.Assets_AddPrefabPatch.Prefix (KPrefabID prefab) [0x00030] in <c71bc50bb3984ebb87966a72384d6361>:0
at (wrapper dynamic-method) Assets.Assets.AddPrefab_Patch1(KPrefabID)
at Assets.CreatePrefabs () [0x00036] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at Assets.OnPrefabInit () [0x00234] in <0a2895d5c82a47bb81d4ef7d78009a8f>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <32517cdba6dd450ea2db1abbdb923443>:0
Build: U56-674504-SC