Stellaris

Stellaris

Immersive Galaxy - Bugfix Redone
27 Comments
haruspiker Apr 12, 2020 @ 11:09am 
this mod overwrites in the

file gfx\models\planets\_z_rings_entity_bugfix.asset

the asset generation for ring worlds, because stellaris has a dumb loading mechanism, this always overwrites the same entrys in the

file gfx\models\planets\_planetary_entities.asset

from real space system scale

same is true for mars, but you look less often on mars then on a ringworld.
gfx\models\planets\_z_mars_entity_bugfix.asset line 1
and
gfx\models\planets\_planetary_entities.asset line 510

how to make these two compatible is an other question.

i like the real space version more, and if you use planetary diversity, you maby only need this fix for the "barren_04_normal.dds" in this patch because cubemap_filtered_ldr fix isn't in this patch any more.
Seven Flames Mar 19, 2020 @ 4:06am 
@Spectre Okay, thanks for the answer :)
Liseq  [author] Mar 19, 2020 @ 12:21am 
@Megumin From what I know PDX didn't fix that. Remember that you can disable this mod during the game so check by yourself.
@Seven Flames No clue, sorry
Seven Flames Mar 18, 2020 @ 5:39pm 
Do you have any idea what causes the ring worlds black continents? It's weird that most people dont have that issue.
Bleiser Mar 17, 2020 @ 7:39am 
Is this still needed?
Liseq  [author] Dec 15, 2019 @ 2:02am 
No, it's not my mod. I'm just keeping this one alive but no further support is planned.
OnlyKarlos Dec 14, 2019 @ 7:11am 
Could you make a compatibility patch or update the mod so it works?
Liseq  [author] Dec 14, 2019 @ 5:32am 
It's possible. From what I checked it should works with Real Space 3.4 but not with Real Space - System Scale. It may be the reason why it doesn't work correctly.
OnlyKarlos Dec 9, 2019 @ 12:58pm 
Excuse me, but your mod is causing issues with Real Space 3.4 and Real Space - System Scale. Using the following mod load order...

1. Immersive Galaxy - Planet Variety, 2K
2. Immersive Galaxy - Planet Variety, Clouds
3. Immersive Galaxy - Bugfix Redone
4. Real Space 3.4
5. Real Space - System Scale

...causes habitable ringworld sections to be much smaller than they're supposed to. Disabling this mod solves the issue, but you get the dark, ugly ringworld with no clouds.
Liseq  [author] Nov 4, 2019 @ 3:15am 
The mod has been updated to 2.5.*. Phew.
AlienFromBeyond Aug 6, 2019 @ 8:48pm 
Finally! Thank you for making this.
TurtleShroom Aug 6, 2019 @ 9:44am 
Send this to Paradox. They are more likely to implement the fix if you literally did all of the work for them.
SilentKore (The Better One TM) Aug 4, 2019 @ 12:08pm 
THANKS FOR THIS!
Liseq  [author] Aug 3, 2019 @ 12:13am 
I cannot guarantee that it's going to work. However this mod is just a texture so I guess... just try :)
DakotaDad214 Aug 2, 2019 @ 7:49pm 
Can I run these immersive galaxy mods on 1.9.1? Still on older version because I do not like the newer district changes in 2.0
Liseq  [author] Aug 2, 2019 @ 11:36am 
Should be fine. Just enable the mod during the play and check if i.e ringworlds haven't messed up.
Triple M Aug 2, 2019 @ 8:49am 
is this save game compatible
Liseq  [author] Aug 2, 2019 @ 2:14am 
The old version of Immersive Galaxy Bugfix is not compatible with latest versions of Stellaris because of changed shaders by Paradox (ships are very dark). However after removing the mod changed shaders you can still use planets and ringworlds textures.
Do'tasarr o Khajiit Aug 1, 2019 @ 7:05pm 
Just a question, what changed with that folder being removed in-game?
Liseq  [author] Jul 31, 2019 @ 2:50am 
Talked with Ajey, if you use ACG, use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1817933540
Plerion Jul 28, 2019 @ 12:00pm 
"I'm going to update this mod when new version of Stellaris will be released. I also have plans to take care for other Immersive Galaxy mods in far future." > Instantly followed your author page :)
Liseq  [author] Jul 28, 2019 @ 6:13am 
Added a notice about ACG incompatible. Sad as I wanted to use ACG :steamhappy:
JenkoRun Jul 28, 2019 @ 6:09am 
I just noticed the the broken ringworlds, I'll mention it to Ajey
Computer(easy) Jul 28, 2019 @ 6:06am 
All right,thanks
Liseq  [author] Jul 28, 2019 @ 6:04am 
ACG is very demanding mod. It's more or less ACG or other graphics mod. Of course it is possible to make it compatible but sadly I believe it may beyond me especially that I want only to maintain and keep this mod running.
Computer(easy) Jul 28, 2019 @ 5:58am 
It's a great mod,well,could you please make ring worlds be compatible with Aesthetic Cinematic Graphics?The ring worlds have been broken.
JenkoRun Jul 28, 2019 @ 5:52am 
Thanks for updating, this version also seems to be compatible with ACG, so that problem is gone too.