Stellaris

Stellaris

Meaningful Crime
76 Comments
bin chicken Oct 5, 2024 @ 7:50am 
Out of date - does not work
Sjru 🐲 Jun 26, 2024 @ 12:08pm 
Nice
Maschinenmensch Jun 26, 2024 @ 11:13am 
Nice
Scyobi_Empire Aug 28, 2021 @ 7:46am 
2.8 version?
Sjru 🐲 Apr 15, 2021 @ 8:00pm 
Will this be updated?
lumiscent Nov 21, 2020 @ 11:16pm 
Also waiting comp patch with Undeground realms..
H8-T1NYZZ ☣ Aug 4, 2020 @ 11:56am 
Let Muggins work in whatever he is doing in peace, I'm also waiting for the mod update, but idk, maybe some consideration with the modders...
redmoth27 Aug 4, 2020 @ 11:29am 
Hey Muggins why isn't the mod updated yet?
Mugi  [author] Jun 30, 2020 @ 12:47pm 
Awesome, thanks Steam UI. Fixed.
redmoth27 Jun 30, 2020 @ 10:07am 
You screwed up the link to the patch mod, the link confusingly takes you to THIS mod.
Wewei Jun 8, 2020 @ 5:48pm 
happy to know there will be an update!

MOD indispensable in my games!
redmoth27 Jun 7, 2020 @ 12:03am 
Thanks
Col. Hathi Jun 6, 2020 @ 3:04am 
Lmao. Ty Muggins.
Mugi  [author] Jun 6, 2020 @ 1:07am 
Sure.
redmoth27 Jun 5, 2020 @ 10:31pm 
Is it work or family? At least link TechSY730's patch while you're working on this update.
redmoth27 Jun 5, 2020 @ 10:12pm 
Hey wheres the update!? I along with man others are getting real tired of waiting without even the slightest hint of when it's gonna roughly come out! Please work harder or tell us why it's taking so long.
Spaceception May 28, 2020 @ 4:47pm 
@The God of Dirt
Well this is more than a week old, but whatever. Did you use the mod as is, or the update patch for 2.7? Because I'm playing a Hive Mind, and I now I don't know if it broke or not too..
Frantastic May 18, 2020 @ 12:43pm 
Hey! Just so you know, your overwrite of 04_gestalt_jobs kind of breaks hivemind synaptic nodes to not produce admin cap. I checked in the files and it's missing the block where the admin cap is actually produced. If you could fix that I would be super appreciative!
Ragadad Apr 14, 2020 @ 3:38pm 
Aw man I cannot wait for the update! I love crime!
Mugi  [author] Apr 10, 2020 @ 9:05pm 
Same here, along with updating various static modifiers and shuffling them off into a new file when able.
TechSY730 Apr 10, 2020 @ 8:53pm 
Heads up. In my patch https://steamcommunity.com/sharedfiles/filedetails/?id=1913024737 , I completely changed how I override the crime events mod. I now override them in a new file instead of overriding all of crime_events.txt from vanilla. This makes it much more compatible with other mods and future vanilla changes. If you are planning to override crime events in your update, I would suggest you do something similar.
efimevgen98 Apr 4, 2020 @ 12:29am 
Or maybe 1 building per planet, but gives 1 enforser for each 20 pops.
efimevgen98 Apr 4, 2020 @ 12:05am 
Maybe you should add some limit to precinct houses? Like 2 per planet, cause even with couple of other mods they too op and make my offices useless.
Mugi  [author] Apr 3, 2020 @ 8:10am 
Your patch was definitely what I started with! I've made some further alterations to the remaining crime events, hopefully in a way that won't murder the AI. Thank you so much for maintaining the mod for me.
TechSY730 Apr 3, 2020 @ 8:01am 
May I humbly raise my patch that was updating your mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=1913024737

While mostly it was a straight port, I did make a few changes to make crime even more meaningful (overviewed in the description). Do any of them sound reasonable to incorporate here?
Col. Hathi Mar 31, 2020 @ 5:54pm 
Can't wait
INyaFACE Mar 31, 2020 @ 9:53am 
do you recommend your mod even without Starnet, or do you think the vanilla AI can't handle this? also, does the AI use these tools themselves offensively? if so, this mod is exactly what i'm looking for :)
Mugi  [author] Mar 31, 2020 @ 7:04am 
Meaningful Crime will return for 2.6, better than ever. Just polishing up some new events.
H8-T1NYZZ ☣ Mar 30, 2020 @ 11:53pm 
@redmoth27
Same question, I love this mod and I hope @Muggins is ok and will uodate this too. Jajaja
redmoth27 Mar 30, 2020 @ 10:57pm 
When’s are we gonna have an update for this mod??
Grand Poo-Bah de Canadiannaise Mar 22, 2020 @ 9:06pm 
I have also experienced this.
I love your mod, and appreciate more dangerous crime.
Unfortunately I cannot use your mod as it has a bug where bureaucrats don't exist.
An Update for 2.6.1 would be great
redmoth27 Mar 18, 2020 @ 3:38pm 
There's a glitch caused by this mod in 2.6.1 (65d2) where when you start a game the bureaucrat jobs on your home world are bugged out. And have their intended pops be unemployed workers. Could you please fix this?
redmoth27 Mar 16, 2020 @ 4:46pm 
Thanks, Muggins. You are making crime great again
Mugi  [author] Mar 12, 2020 @ 7:41am 
Yup, working on it now.
redmoth27 Feb 20, 2020 @ 11:59am 
So whens the next update planned, will it be when feds comes out?
Mugi  [author] Jan 31, 2020 @ 7:49pm 
I'll have to look into it when Federations comes out. Thanks for letting me know.
cubelith Jan 31, 2020 @ 12:58pm 
It doesn't appear to actually add the criminals (at 33 Crime), even with the 2.5 patch (I'm a Criminal Syndicate), is it intended? Loaded last (only the patch after it)
Mugi  [author] Jan 9, 2020 @ 7:12pm 
You'll probably end up with some extra working pops (who were previously criminals), but that's about it.
Col. Hathi Jan 9, 2020 @ 6:12pm 
Considering it looks like he just modified some values on existing features, I'd say your save is probably fine.
WarZone NYHC Jan 9, 2020 @ 4:25pm 
Would my save get corrupted if I remove this mod? It kinda is insuffarable to deal with with the forgotten queens mod (dont get me wrong I adore this mod in normal empires)
Col. Hathi Jan 4, 2020 @ 7:25am 
@FailToWin, While using Starnet AI alongside this, the AI seems more prone to just take the crime lord deal and be done with it. If you're gonna use the mod though, make sure to also use TechSY730's patch, because this mod modifies vanilla files and isn't up to date.
FailSafe Dec 11, 2019 @ 8:57am 
can the AI in any way handle this change or is it just going to cripple them?
TechSY730 Nov 14, 2019 @ 6:52pm 
Until this gets an update, I've made a patch bringing Meaningful Crime up to date for 2.5's changes:
https://steamcommunity.com/sharedfiles/filedetails/?id=1913024737
Col. Hathi Nov 9, 2019 @ 7:07pm 
I notice putting Meaningful Crime before/above Starnet AI fixes the food upkeep, but I'm wondering if Meaningful Crime still works as intended then?
Col. Hathi Nov 9, 2019 @ 6:28am 
So running this with the new lithoid dlc will give lithoid hive minds a food upkeep :/ How does that even work?
luke0328 Sep 22, 2019 @ 10:41pm 
is this mod compatible with minor mechanics overhaul?
Stephen Sep 18, 2019 @ 8:20am 
Wrong mod sorry haha
Mugi  [author] Sep 18, 2019 @ 6:27am 
This mod doesn't add clones, friend.
Stephen Sep 18, 2019 @ 5:16am 
Would it be possible for the assembled clone pop to have a trait added to them "Clone: -5% all production"
Mushroomancer Aug 21, 2019 @ 2:47pm 
I feel like the branch office buildings should reduce criminal jobs by the amount of jobs they give -- an AI with my branch offices is still suffering heavy with 5-6 criminals, especially in the early game when such a hit to the capital will cripple

This works inversely too if an AI Criminal Syndicate plobs a branch office on my capital early on. At that point its pretty much a restart since my much-needed-pops are useless.