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better versions of this out there but they all make the VA unusable for low end and borderline usable even once you load in. Good luck sorting through dozens of ammo types with barely any variation.
More is less people.
Take a bit to load the Virtual arsenal tho.
https://steamcommunity.com/sharedfiles/filedetails/?id=2664122754
UAS(No Nukes). Same build. Minus Nukes.
(Currently this one is a little behind in updates. Just updated UAS(No Nukes). will be updating this version soon.)
universal ammo system (no nukes)
https://steamcommunity.com/sharedfiles/filedetails/?id=2678870119
A new and improved version of UAS:Lite has just been released! Virtual Arsenal load times reduced from 10-15 seconds to 2-5 seconds! Load times may vary depending on your PC specs and how full/what type your Hard Disk/SSD is.
Link to Universal Ammo System: Lite(Updated)
https://steamcommunity.com/sharedfiles/filedetails/?id=2791408146&searchtext=Universal+Ammo+System
Just wanted to ask if there is any way to sort/find out the bullets with the most damage? I've done enough trial and trial to see which bullets clearly do higher damage than others. I see arsenal search/sorting mods that list guns by properties (such as recoil/damage/weight etc), but I haven't come across anything that gives any info on bullets.
I just play singleplayer stuff so I just use workshop mods, if they work I use them, if they don't I unload them. That's it, so I don't know about the coding or config stuff and all that jazz whatsoever.
Perhaps the answer to my question is simply some 'damage factor' (or whatever) that I have to look up in the game files for the bullets themselves, maybe not, idk, that's why I'm asking.
Thanks!
Been taken down it seems...
https://steamcommunity.com/sharedfiles/filedetails/?id=2664122754
When greenmag came out we all kinda wanted to make it compatible but. Its a lotta ammo to make compatible. So that is a dream, and with how things are looking now, a very unlikely dream
It's a shame that there's this drawback with the configs and classnames, as it's a really fantastic mod from my limited testing and what I've seen with it being played.
Do you have any instructions on what kind of steps we could take to reduce the load times, or any way we could pre-cache this data as was suggested?
Project Injury Reaction (PiR)
JSRS Soundmod
All of RHS
CUP
Project OPFOR
Community Factions Project
3CB Factions and 3CB BAF
All of the 2035 Aegis stuff made by SnepDoesBlep
Most of the packs of vehicles made by Pookie
Wenza's Drone Varients
Eden 2.0
3DEN Enhanced
Zeus Enhanced
NIArms AIO V14
LAMBS_Danger
ASR AI3
USAF
ALiVE
A few custom factions made for our operations in the ALiVE ORBAT Creator.
Best of luck with your unit! If you have questions about the mod and its uses, or some of the more weird-er rounds, feel free to add me.
Unfortunately we've been running into an issue where it seems like every time we try to open up the EDEN Editor it causes the game to hang up and stop responding, even when trying to load an unintensive map like VR.
I understand this isn't getting updated anymore but are you aware of any incompatibilities or anything that could cause this weird behavior?
Explosive rounds are often scripted to play around ACE's spalling and shrapnel, and often times ace also messes with their ranges, so that is why they might be a bit too punchy.