Kenshi
XT-MKIII & XT-MKIV - Concept Art Skeletons
244 Comments
Puggly the Grey May 28 @ 7:02am 
Will I need to do an import in order fir dis mod to work? :donpug:
UNLIMITEDGAYSWAG May 4 @ 3:46pm 
prisoner recruiting doesnt seem to work strangely
Treul Feb 22 @ 8:17pm 
you vs the guy she tells you not to worry about
Санаэ Котия Feb 21 @ 5:16pm 
True, somehow I managed to put this mod in a correct load order. Although I don't know which order is xd
LOAD ORDER LOAD ORDER LOAD ORDER. make sure you did it correctly
ScoundrelRed Feb 11 @ 7:29pm 
Sooooo....has anyone else had the issue of not being able to select the different heads? If so, how did you fix it? I have no other mods that should effect Skeleton customization
Killswitch Feb 10 @ 2:24pm 
I found a broken one in Shun going to town on some Band of Bones, then he got bent back savage by some goats
ScoundrelRed Jan 3 @ 5:30pm 
For some reason I'm not able to select any of the heads from this mod :(
DOG Dec 23, 2024 @ 6:07am 
@CamelSpyd3r
Permission to translate and add your mod to my mod? Robotic Fauna
With links to your mod and author.
fuzzfuzzfuzz811 Nov 8, 2024 @ 2:45pm 
I have played with your mod included in Genesis, and have once found Distribution Centre in Floodlands, but now i wanted to recruit them again, but couldnt find it, was running around the whole Floodlands for 3 days. someone knows what could cause it?
Санаэ Котия Aug 1, 2024 @ 4:04pm 
I bet those are the ones with the recruitment issue
fun haver Aug 1, 2024 @ 1:34pm 
I could not recruit any thrall nor the lionhead broken skeleton. That's the only types I've tried, however.
Санаэ Котия Jul 29, 2024 @ 2:43pm 
I'm having exactly the same issue, I used to recruit thralls without any problem, but with this mod is quite impossible. I might patch it by myself, I guess
Buurman Apr 10, 2024 @ 1:04pm 
never mind i ended up making a new game with the thrall and then moving the platoon file over to my game
JackJack Apr 9, 2024 @ 10:27am 
referring to Recruitable Prisoners dialogue package, BTW
JackJack Apr 9, 2024 @ 10:26am 
@Burrman&Burman_fan. Pretty sure they need to be patched. The thralls all use the MODRP - Broken Skeleton dialog package. Search the characters for thrall or this mod's MOD name (what the mod file is called) in the fcs. Other relevant characters using this dialog package would be called "Broken."
JackJack Mar 18, 2024 @ 5:48pm 
Heya! Any chance you'd make new robotics limbs based off the new mkIII/mkIV skeletons?
Fox Oct 1, 2023 @ 1:55pm 
I am trying to talk with captured thralls. I have the option to "talk to" with human race, base other skeletons, and even with these new ones (lionhead). BUT nothing happens after that. (imported save) Am I missing something?
Javetts Aug 29, 2023 @ 8:58am 
Does this work with the armor slot unlock mod?
bucchi Jul 17, 2023 @ 5:26am 
Hi! I made JP Translation Patch ! thank you GOOD MOD!
https://steamcommunity.com/sharedfiles/filedetails/?id=3004081235
Lothar Krahe Jan 8, 2023 @ 10:13am 
Can you make a submod with only the two concept art skellies? All the rest are too overwhelming and create a lot of unnecessary skeleton categories that confuse the game.
Norfuer Dec 16, 2022 @ 6:43pm 
I'm honestly shocked the Lion head was actually cut concept art. I never actually went into the Ashlands so I never knew. But whenever my skeletons raved about Cat-Lon, I always assumed he was a lion head model. Probably because the lion on the loading screen always had this billowing cloth that gave him a dignified air. Also I guess because if I squinted hard enough, his name looked like "Cat Lion".

Now I wonder if anyone has ever made a derivative of your mod that turns Cat-Lon into Cat-LION. :D

Loving the mod. Stumbled into the factory by accident. Got myself a Lion. Then recruited a random Scout that was protecting the factory from a spider. They're now best friends with Burn. :)
ronvon Dec 9, 2022 @ 12:02am 
lil cat robot :D
Cider Bizet Nov 24, 2022 @ 10:48pm 
Been causing quite a lot of crashes for me
Dutch Boy May 27, 2022 @ 6:03am 
This mod would be perfect if it was just the two concept art guys. This mod changes way too much.
Strong Glass Feb 20, 2022 @ 9:25am 
Also small issue I found, with amputated arms there are small pieces of something floating in general vicinity of arm (could be seen very well when starting as "Rock bottom" start)
Strong Glass Feb 20, 2022 @ 9:24am 
Spacefiddle, do you reckon the issue with not being seen as a skeleton could be fixed by just moving all skeletons into vanilla skeleton race?
iBeToxin Feb 19, 2022 @ 3:42pm 
I've seen other people mention that npc's react to them as humans. Is this true for all of them? For example the "lionhead" model is available for MKIV and regular skeleton race in the character select menu. If i select the lionhead under the regular skeleton race will people still react to me as a human?
Strong Glass Feb 17, 2022 @ 3:51pm 
The run speed is honestly out of wack for some. I'd suggest lowering max speed from 150 to atleast 120, because skeletons are a menace as is and now you also get them running at 31 mph.
spacefiddle Jan 21, 2022 @ 12:49pm 
Kafka: mmmmmaybe. It's the way it is so that XT Skeletons would appear as a different race to the NPC "Vanilla" skeletons and that's how dialogue is triggered. However i may be able to get it working via subrace which would also fix some lingering dialogue glitches where sometimes XT units are not seen as skeletons at all. Camel did a ton of work with dialogue packages - absolutely enormous amount of writing - to get things where they are, but has not been able to update the mod sadly as new FCS tricks and features were discovered. If i can get my personal version to a quality that does this mod justice i will publish it as a submod.
spacefiddle Jan 15, 2022 @ 11:57pm 
@Dyna: not by default, but I think the Recruit Prisoners mod has instructions on how to make your own addon for custom races (since there are a LOT of custom races out there and Recruit mod would never be able to keep up with all of them lol). So it's possible to add them if you want them too.
Dyna1One Jan 14, 2022 @ 9:23am 
Is there any way to recruit the other skeletons (like a patch for the recruit prisoners mod) I've got a Sniperbot MKIII and MKIV in my cages and it doesn't seem like I can :( , are only the lionhead and scout obtainable?)
Emperor Status Aug 27, 2021 @ 11:47am 
found him he was a guard in a scraphouse
Emperor Status Aug 26, 2021 @ 9:04am 
only scout is in balck desetn i searhced all the houses hes not here i cant find lion head
;(
Emperor Status Aug 26, 2021 @ 5:28am 
where is the lion boi? i know hes in black desert but where bar? scrap house?
a222 Jul 1, 2021 @ 5:10am 
Would it be possible for you to add these new skeleton variants to the skeleton tab in the character creation instead of having them in different tabs?
OOGA BOOGA CRIME TIME Jun 30, 2021 @ 8:39am 
doesn't work lmao
Kafkatrap May 28, 2021 @ 11:47am 
Would it be possible for you to add these new skeleton variants to the skeleton tab in the character creation instead of having them in different tabs?
Frellor Mar 28, 2021 @ 1:26pm 
Nevermind, I found it. Figured out why I didn’t know where it was.
Frellor Mar 28, 2021 @ 1:13pm 
They do, and you can whittle lion head’s recruitment cost a lot.
Does anyone know where the distribution center is? I’ve looked all over the flood lands.
Strong Glass Mar 27, 2021 @ 1:54pm 
Does scout/lionhead have unique dialogue?
Elithur Mar 26, 2021 @ 4:05pm 
Whenever I import with characters present from this mod, they spawn black (missing their textures). Any fix - workaround for that?!
Strong Glass Mar 26, 2021 @ 3:29pm 
Do random wandering skeletons (tech hunters, etc) also take on the new sub-races?
Duke of Chutney Mar 6, 2021 @ 7:13pm 
For some reason the body casing on the Mark IVs is invisible. I tried making it last in the mod order. Any advice?
Union Representative Feb 28, 2021 @ 1:26am 
is there an animation patch for this mod?
SerjVarg Feb 1, 2021 @ 4:30pm 
Hi!
Is there an additional mod that unlocks ALL the locked armor slots of the skeletons from this mod?
Jørn Nov 30, 2020 @ 4:50am 
MT -MK IV 'lionhead'Has tiny little flying drone next to his head, Only just noticed
Jørn Nov 28, 2020 @ 1:00pm 
FYI anyone reading Scout is found within the bar,and Lionhead spawns in scraphouse, but wanders away, Around 100m of scraphouse, all within blackcity, Playing with Genesis (Already comes with it) so importing, when you last saved at scraphouse, will help you find him
DoggoBoi Nov 26, 2020 @ 8:37am 
I managed to captured some XT headless units but when I click 'Talk to' at the prisoner cage, nothing happens