Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And the warm lights remind me of Nintendo.erk's maps
https://www.youtube.com/watch?v=HwCbjCKcJjo
Looks great too. Thumbs up.
I presume the final step is bringing the blue cube with the companion one right?
Anyway, just a nitpick: I don't think it's exactly fair to fizzle a companion cube :P this is a nitpick but if you end up updating the map try using the Bee Mod's cube colors
Also, it seems the map is using PeTI music now? Was it using before the update?
Maybe fix the map against tipping the cubes, since it's super-reliable and works 100% of the time.
Crouching while standing on the exit ledge and grabbing the cube off the button below.
I gather this move is unintended. :)
Other than that, I loved the aesthetics, very well done. The puzzle was fun too... except for the last move which was a bit too gimmicky? (I personally had to test it to see if the engine would allow). Other than that the map seems to be flawless.