Crusader Kings II

Crusader Kings II

[LMM] Immersive Title Grant
39 Comments
D. Nov 7, 2020 @ 11:52am 
I don't understand why I only get the opinion modifier with lowborn, the nobles of my kingdom don't get ungry when I give land to a lowborn.
Ioustin Aug 19, 2020 @ 10:27pm 
I understand the ideas behind the mod but this one in the set that you've made is probably the worst in my personal opinion, it feels like im destroying my relations with all the vassals i have if I grant titles to anyone

Kudos on a good job it's a good mod regardless
LordMidas™  [author] May 15, 2020 @ 3:20pm 
@Jessy2299 and @Donald Trump: Thank you for pointing out the bugs. I have pushed an update which should fix these. Please refer to the Change Notes for all the fixes. The update is save-friendly.
Donald Trump May 14, 2020 @ 11:36pm 
limit = {
event_target:lmmitg_new_holder = {
num_of_dynasty_members = 1
num_of_titles < 3
}
}
set_global_flag = lmmitg_gave_to_lowborn_flag


If I'm not wrong, this is making family members of nobility be considered "lowborn" as well. You ccan literally give a prince a title and proud/ambitious vassals will still be unhappy. Is this intended?
Jessy2299 Apr 23, 2020 @ 3:30pm 
Sorry if i'm unclear I mean if im for exemple William the conquerer, a norman and I grant let say the county of Essex to an Anglo-Saxon, my character (William) will gain an negative opinion malus toward the new count of Essex... Althoug this wont affect the Player, the AI on the other hand will likely do hostile action toward that new count.
LordMidas™  [author] Apr 23, 2020 @ 9:50am 
@Jessy2299: Sorry I don't understand. The opinion modifier of the player character towards whom? Himself? A person cannot have an opinion modifier of himself in the game anyway. Or are you talking about the character's opinion of someone else?
Jessy2299 Apr 22, 2020 @ 6:39pm 
Nice mod, but you should remove the opinion modifier for your character since you're the person granting it you should not be angry because you grant a title to an other culture for exemple.
General Kysieran Apr 8, 2020 @ 6:33am 
A great mod and idea, thx for sharing :)
Professor Nordland Apr 5, 2020 @ 1:27pm 
Thank you for the Information :)
LordMidas™  [author] Apr 5, 2020 @ 9:51am 
@Norden_Guard: Ok I did some testing. This mod is fully compatible with Better Looking Garbs Full and works fine. All of my other mods also work fine except one: The crash you are experiencing is when Better Looking Garbs Full is used with [LMM] Religious and Cultural Hatred. I tried looking into the issue but can't seem to find the problem. I will see what can be done about that.
Professor Nordland Mar 31, 2020 @ 3:11pm 
Okay. All of your mods. and Better Looking Garbs Full. they are the only mods i am using atm. tho when i first did try this i had over 25 mods on. but when i turned off Better Looking Garbs Full. your mods worked. same the other way around as well. BLG Full. works with all the other mods. seams to be some clashing. did try to figur it out, but i am shit at finding stuff like that.
LordMidas™  [author] Mar 31, 2020 @ 12:23pm 
Please tell me the full list of mods you are using.
Professor Nordland Mar 31, 2020 @ 11:43am 
well, i press play then it starts loading. when it get's to Loading Events. the game just turns off.
LordMidas™  [author] Mar 31, 2020 @ 10:26am 
@Norden_Guard: Normally my mods use their own independent events and effects systems which means nothing from any other mod should interfere with them. Can you tell me more about the problem? What kind of "incompatibility" do you see? What happens? And which of mods causes the incompatibility?
Professor Nordland Mar 31, 2020 @ 8:50am 
hey love your mods. i use all of them, but they are not Compatible with one of the mods i use. even tho it says in your description that they are compatible with all mods. i can't understand what the problem is tho, the Other mod i used was Better Looking Garbs Full. maybe you know what is wrong.
LordMidas™  [author] Mar 21, 2020 @ 6:03am 
@J Maxwell: Sorry for the late reply. There are already mods which implement that feature.
MC Bimbada Sep 14, 2019 @ 8:42am 
I have not tested the mod yet, but I'll give an idea that could work wonders with your mod. You know how there's an option to grant a a barony to a newly generated character? Could you make a similar option to grant a county to a Noble from the LOCAL CULTURE? If the mod is supossed to encourage this, I think it would work well. Many times you dont have a cortier from the local culture in your court.
TheyCallMeVincenzo Aug 4, 2019 @ 9:40am 
You should add a +5 modifier for certain revocations of titles. Like Christians like if you revoke a Muslim title and vice versa. Maybe have it not stack and just last a couple years.
Moros Jul 30, 2019 @ 1:04pm 
Thanks!
LordMidas™  [author] Jul 30, 2019 @ 11:18am 
Update is live! See Changelog for changes.
LordMidas™  [author] Jul 30, 2019 @ 4:07am 
@Moros: Yes I agree it should not reset. Resetting was not intended. But from what I can see so far, there is no straightforward way in the modding script to prevent it from resetting. It might be doable in a very convoluted way but even then I'm not sure if it will work. I will test it.

Nevertheless, I think it will greatly help if the following two changes are made:
- Reduce duration to 2 years. So that the player has some time to wait out the modifier before doing something that will reset it.
- Reduce the magnitude of the modifier to unlanded characters to 1/3 of the normal value.

I will push an update tonight (in about 8 hours) with these two changes.
Moros Jul 29, 2019 @ 3:46pm 
The problem is, it resets the timer on it when a new county is granted. I did shuffle around over 50 various titles over a 20 year period, the problem was that every time I did it (once every few months to once every few years) it reset the opinion and stacked it. It wouldn't be an issue stacking if it didn't reset it. I have no idea how to fix that. Courtiers absolutely shouldn't be getting nearly as much of an effect.
LordMidas™  [author] Jul 29, 2019 @ 3:21pm 
Regarding landless characters, I left them included because they also have opinion on religion, culture and dynasty. I would imagine that a landless noble would still be upset if a large number of titles were granted to people he does not like. However, what could be done is to reduce the modifiers if the landless people are courtiers of the title granter. Would that make sense?
LordMidas™  [author] Jul 29, 2019 @ 3:21pm 
@Moros: Thank you for your feedback regarding the balance. I appreciate it. I would like to discuss this a bit: Since each title grant (County) changes opinion by 3 (or 6 if county culture applies) excluding multipliers from traits, I would say that you need to grant roughly 20 counties to get to +/-100 opinion. That IS a large number of titles (and the opinion will only stack to 100 if all new title holders have the same conditions). This is precisely the kind of title grant strategy that this mod tries to discourage. You should grant titles to people of varied cultures and dynasties.

I would not put a cap on the opinion as that would undermine the purpose of the mod. However, do you think that the negative modifiers should be reduced if the title was granted to a person who shares culture with the granted county? Also, since the timer is reset, I think it may be worthwhile to reduce the duration of the opinion to 3 years instead of 5.

Continued...
Moros Jul 29, 2019 @ 1:20pm 
Honestly, I think the opinions badly need a cap. I've been running into issues where ALL of my vassals are either +100 or -100 because the opinion modifiers stack and when they stack they get reset. Also, it shouldn't be applying to unlanded people, because it's making foreign wives plot to kill my character. It's a great mod, but I just can't play it with what it's doing. -20 cap at the most for each of the opinions individually.
LordMidas™  [author] Jul 22, 2019 @ 12:34pm 
@Archaon the Neverchosen: Great! Thanks for the feedback :)
Archemyre Jul 18, 2019 @ 8:38am 
After doing an India run, it seems good so far, although my only remaining worry is how well the AI can deal with the maluses. That's something to see over time, I suppose, can't really draw any conclusions from one 300 year run.
LordMidas™  [author] Jul 18, 2019 @ 4:35am 
@Chitose: Yeah it will add a level of instability, but not too much. I've tried to make it as "organic" as possible.

@:Archaon the Neverchosen: Great! Would love to hear your feedback.

@ Lysimachus: Thank you. I hope you like it. Let me know if you encounter any bugs/hiccups or if you have any feedback regarding how the mod feels in terms of immersion and balance.
Lysimachus Jul 17, 2019 @ 2:21pm 
wow - this is genius work. can't wait to add this to all my campaigns!
Archemyre Jul 16, 2019 @ 3:34pm 
Update looks good, I'll be playing a run with it soon, so we'll see how it feels.
Chitose Jul 16, 2019 @ 8:39am 
I guess this mod make AI blob more unstable, and it may be kind of solution of over-expansion Abbablobs. Have it more likely to blow up?
LordMidas™  [author] Jul 16, 2019 @ 8:34am 
@ngppgn: Thank you for your comment. In my opinion, the performance impact will be very small, even in large empires, because the mod only does the calculations when a title is granted - otherwise it does nothing. I think in very late game situations (after playing for 300-400 years) and having an empire which covers most of the map the performance hit may be observable - because at that point "all realm characters" are pretty much all characters in the game which increases with time as well.
ngppgn Jul 16, 2019 @ 5:29am 
Wow really nice idea, though I worry about performance, specially for big empires.
LordMidas™  [author] Jul 15, 2019 @ 3:15pm 
Mod updated with some balance changes and new opinion modifiers. Check out the Changelog v1.2

@Archaon the Neverchosen: Thank you! :) Have a look at the Changelog. I would love to hear your feedback about how balanced the mod feels in-game, keeping in mind that the purpose of the mod is to add some actual pressure for the player to think about when handing out titles.
Archemyre Jul 14, 2019 @ 8:16pm 
I agree with dagger on the potency of the opinion modifiers, even before the tech to reduce it, the gave title to an infidel malus should for example be no more than 15, and that would be for handing out a kingdom.

That said however, the mod itself looks great and I gotta thank you a ton for putting the work in!
LordMidas™  [author] Jul 14, 2019 @ 3:57pm 
@Star¤Dagger: Thank you for your comment. I agree, extensive balance testing is always needed. However, I should point out that the biggest malus is for granting land to heretics, which I believe will be very frowned upon (the vanilla maluses against heretics are also very strong). For the other ones for example granting land to foreigners or other dynasties etc. are usually going to be -5 except when the character is Proud or Ambitious etc. in which case they will be more upset.

Btw, I have just pushed an update with some balance changes, please have a look at the Changelog.

And I will appreciate if you can give any feedback about the balance and how it feels in a real game. Thank you!
Mechemix Jul 14, 2019 @ 11:49am 
Perfect.
Star¤Dagger Jul 14, 2019 @ 11:35am 
Great idea, but you need to start off at much lower malus/benefit, and do a run through (or 10) of HIP and CK2+ to see the affects.

Don't hesitate to use more granular scores like -2/+2. There should be no malus/benefit that is higher than +/-10, on passive things like this. Now when the Ruler is DIRECTLY fracking around with someone, that is when you bring out the +/-20.

Thanks for modding for us.
Tunch Khan Jul 14, 2019 @ 10:43am 
Beautiful.