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Not only does this make no sense, at all, but it is another example of a gameplay mechanic being invalidated pretty much automatically (kinda like how 3 shredd on a gun that can shoot 3 times makes armour pointless).
Do bond abilities fall under Repurpose Abilities influence, or is it something I will need to hunt for in the ini files?
You will want Repurpose Abilities for that.
@Valvatorez
You could create an empty mod that only stocks .ini changes.
Many thanks for this mod. Avatars and chosen having crit immunity is already good, and with the option of putting it on more units it's even better (hello, uncrittable primes who will get several prime reactions before they go down XD )
Chosen/Avatar - "Yes"