Portal 2

Portal 2

Smoke and Mirrors
< >
Trensposys Mar 17, 2016 @ 3:15pm 
amazing work! I had to draw a map and everything :)
God-Father Nov 23, 2015 @ 12:58pm 
Great job! especially to put a light bridge under the angle to get the ball Thanks!
stormsend  [author] Nov 3, 2014 @ 12:40am 
Thank you so much King_Brady.
Isaac0.5 Nov 2, 2014 @ 10:36pm 
Wow, this is pretty awesome :P
stormsend  [author] Mar 15, 2014 @ 12:51am 
Thank you Sye.
Sye Mar 14, 2014 @ 7:20pm 
This puzzle was not easy, i'll admit.

Not really sure if I did it right.

I used a glitch actually to do the map. I didn't even use the outer light bridge to get anything. I didn't get the box sitting up on a ledge in the corner. I used the frankenblock trick that everyone loves in the comments to get three blocks. I used a glitch with tractor beams to get the ball, which got me the last block and got me out of there. Was getting to the exit supposed to be so convoluted feeling. I ended up standing on the top of the puzzle exit and using the lightbridge in the ceiling. I guess that was the indended way, but in the end when I finished I didn't have a good fuzzy feeling I just felt like the whole thing was overly complicated.

Maybe I am being a tad critical the map was damn clever.

I was sent here by mood3rd. <3

So what was I supposed to do with the darn light bridge?
Donderbus Jan 30, 2014 @ 10:55am 
Solved :D
If you get the hang of it then it isn't that hard. Very enjoyable!
stormsend  [author] Oct 21, 2013 @ 1:11pm 
You need to get cubes for the buttons inside the cage in order to exit. Each time you press the pedestal button a different door opens along with activating other things. Just explore and see how many cubes you can get.
GraveNoX Oct 21, 2013 @ 9:21am 
I don't understand this map...
mood3rd Oct 6, 2013 @ 8:48am 
daloboy asked to see it. so here it is:
I have made a demo of your mechanism / gate system.
I simplified it, to help people better understand it. (& added signage / lighting)
you are welcome to link it into your description, if you want ?
or not, if you don't. (no offence will be taken)
demo-1 pedestal button = different results
mood3rd Oct 6, 2013 @ 7:32am 
if you wanted to. you might put the mechanism,
just behind the wall. using glass, for the player to view it.
remember, you can select the whole mechanism & drag it to any location.
no need to rebuild it. (maybe the cube dropper, would need to be re-positioned)
your map = your choice, of course.
would I be right in thinking that half the sphere buttons are not connected to anything ?
I am still impressed by this mechanism.
trying to figure it out fully (think I might have ?)
mood3rd Oct 5, 2013 @ 5:09pm 
did someone/daloboy mention me taking a friend to the exit :)
switched franken, to aquire extra cube.
then re-aquired franken.

glitch: standing in exit fizzler & portals & lightbridge still active ?
good work.
this time, I had to use the lightbridge. so improved :)
daloboy: use noclip, to see stormsend's mechanical room.
though it would be good, to see it in the map, without noclip.
another thumbs up, of course.
stormsend  [author] Sep 21, 2013 @ 6:45pm 
Nice work with the cube. You must portal out when the panels are open. They will be closed when the door on that side is open. Thanks for testing the changes I made.
daloboy Sep 21, 2013 @ 6:24pm 
Hi stormsend! I had a lot of fun re-testing...and remembering how to take a friend to the exit , as mood3rd likes so much! One question: The ceiling access to the light bridge was closed when I opened the door (1/4) to the exit section. Is that intended? Maybe one day, a way to see the mechanical room? Great work!
stormsend  [author] Sep 20, 2013 @ 2:45am 
For those who've played this one before, I made a couple changes you might enjoy. Since I cannot edit the orignal which had a major flaw allowing one test to be bypassed, I made the changes and put this one up. When I see that this version is definitely better I'll delete the older one.