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i hope you return soon, but i know that modding is not your job.so i have no right to persist that you should fix this mod.
if you have enough time to modding, please remember us; your mod's fan.
i'm not english speaker. so if i had mistake in these sentence, please forgive me.
(i recommend playing as a religious empire for a higher chance of the event spawning through divine intervention)
@SilentKore as i can't recreate the issue it makes it almost impossible to fix it for you, i'd recommend reinstalling the distant stars Dlc and seeing if that fixes it, as the the only difference in our mod files is that it's locked behind the DLC.
@Kronos this should work with gestalt. I've not personally tested it with gestalt but friends have told me it works.
Nut that's all the info I have, I can research and build everything else, but the Centenarian never shows up. Also, something I ran into recently: I haven't come into contact with amoebas in my last 2 games but I get the technologies anyway. It doesn't make sense to me.
From what I understand the event to research amoeba flagella is triggered by encountering space amoebas, so that makes sense that after encountering space amoeba you research flagella, then war amoeba, then mother amoeba
This make sense as you go from Flagella -> War Amoeba -> Mother amoeba in 3 technologies
@Enishiq i looked into this and i could recreate the issue when trying to load a save that had been previously played without the mod being active. if that's the issue i am not sure how to fix it and it's one of the reasons that we decided this mod was not save game compatible.
@MajorMagers i would love a mod that could do that it sounds really cool :) i recommend suggesting it on the stellaris modding community discord and seeing if someone can make it. it's a bit too big of a project for me at the moment (discord link) : https://discordapp.com/invite/CMjnnET
maybe you can make them designable?
Additionally, the 'cannot attack' issue has also been taken care of. Thank you Kui and ]BT[Toriel for pointing that one out.
]BT[Toriel - i can take a look at the not attacking issue this weekend, if i can get a fix i'll post the update
Kui - thanks for the feedback i'll be looking into this on the weekend. the false military strength may be a bit more then i have time to fix for now. Popapopp is more well versed in the ship mechanics then i am, so when we meet next we can work on that fix. (sometime early aug is likely)
We likely will both not be available to do anything major to the mod in the next week or so, but please continue to notify us about parts of the mod not quite working.
]BT[Toriel currently we only have turquoise, i can look into adding more colors soon.
Flash Git thanks for the feedback i'll look into fixing that sometime this week
isaacyientan sorry you're having trouble building the starbase building, it should function like the titan yards if you have our 1st tech. i couldn't replicate not being able to build it. can you give a bit more info about how your game is set up so i can try to find and fix the bug :)