RimWorld

RimWorld

[1.0] Planetary Drill+
11 Comments
Squirting Elephant  [author] Aug 1, 2019 @ 4:04am 
They are identical. Some players wanted the standalone version because they don't want the mod "Endgame Buildings".
Prester Aug 1, 2019 @ 2:44am 
so whats the difference between this one and the standalone? they both "just" have a drill ...?
NECEROS Jul 11, 2019 @ 3:03pm 
I wouldn't worry about it, to be honest. With 150 mods it's impossible to figure out the conflicts sometimes. Great work!
Squirting Elephant  [author] Jul 11, 2019 @ 2:30pm 
Ohyeah one more thing. If you switch from this mod to the standalone one then your existing drills will be lost (since they are technically different structures) and will give a one-time error that you can ignore. You can just add them back using the dev console (just a one-time thing).
Squirting Elephant  [author] Jul 11, 2019 @ 2:22pm 
Here is the standalone version:
Standalone version
Please don't use this standalone version together with this mod "Planetary Drill+".

@Neceros:
It seems that some of your other mods (not made by me) also throw the same error. Very likely a mod conflict from another mod. These mods of mine are 100% XML & XPath and overwrite nothing. They are not 100% compatible with everything (because of XPath sometimes) but they are compatible with almost everything.

I tried downloading the mods you gave me but no errors with both load orders. I would probably have to check your EXACT list of mods and their load-order and see if I also get any errors and then eliminate mods to figure out the problematic mod and then I'd have to open that mod and try to find out what goes wrong.
NECEROS Jul 11, 2019 @ 1:21pm 
@Squirting Elephant, so fun fact. I opened my rimworld now to get the errors log for you and they disappeared. The only thing that change for me was I removed Android Tiers and Humanoid mod. I think you have some small issue with humanoid or android tiers mod.


Here's my log: https://pastebin.com/LnctnQC4
Squirting Elephant  [author] Jul 11, 2019 @ 1:16pm 
Errors, what errors? I used them without a single error in a long game. Could it be a mod conflict? Could you post me the errors please? Because I still have zero errors in my own game.

I'll make a standalone version.
NECEROS Jul 10, 2019 @ 11:45pm 
I'm a fan of your mods. I love the Nuclear Power Station (even flirting with making my own standalone power version) so if you do it instead I won't have to and everyone will have it!

I love Endgame Buildings, but it produces errors, and the Mk2 things generally don't work for me. They just immediately disappear when built.

So yeah, this standalone and power standalone please! :D
Squirting Elephant  [author] Jul 7, 2019 @ 12:51pm 
@Selmephren
"Must be researched but unlike the regular planetary drill, this one uses the colonist- & robot MiningSpeed stat and it a tiny bit more expensive to build." Basically this one mines faster and also trains Mining.

@BiFur
If more players request a standalone then I'll make a standalone.
Selmephren Jul 7, 2019 @ 10:06am 
What is the difference between this one and the Planetary Drill in the other required mod?
BiFur Jul 5, 2019 @ 7:56pm 
Any possibility of a standalone version of this? I like the drill, but would prefer not to have the other things in endgame buildings.