ARK: Survival Evolved

ARK: Survival Evolved

Xenoms Creature Pack
191 Comments
Senaru Oct 30, 2024 @ 12:55pm 
Good to see this one update again! Thanks for still being around!
Exyla  [author] Apr 30, 2022 @ 11:56am 
smmarie1988 Apr 30, 2022 @ 8:16am 
i dont know how or where the commands are
Senaru Dec 13, 2021 @ 12:59am 
Awesome, thanks so much for fixing it! ♥
Exyla  [author] Dec 12, 2021 @ 11:22pm 
Found and Fixed, Correct Egg is available with next Update
Senaru Dec 12, 2021 @ 12:52pm 
No problem! :D
Exyla  [author] Dec 12, 2021 @ 12:03pm 
Hey Senaru,
a fast check for you, a detailed follow tomorrow - need to go to bed ...
Eggs are here /Game/Mods/XenomsCreaturePack/ZombieWyvern/*/PrimalItemConsumable_Egg_Zombie_Wyvern_Fertilized_*
* = Fire, Poison or Lightning
Fire and Lighting data exist, poison is missing - thank you for report
Senaru Dec 12, 2021 @ 11:32am 
Hey there Xenom! I noticed a while back that zombie poison wyvern eggs hatch into normal poison wyverns and thought maybe wildcard's code was affecting it, but yesterday when I was looking in the mod folder to make some creature blueprints from for simplespawners, I noticed the zombie poison wyvern's folder doesn't have egg files like the Z.Fire and Z.Lightnings have. I think maybe the missing files are egg info?
Exyla  [author] Dec 1, 2021 @ 1:23pm 
Last update again cooked and tested at my test-server with life-server data ... now it works ...
I try to upload it again tomorrow ...
Exyla  [author] Dec 1, 2021 @ 11:47am 
Last update break savegames. I'm so sorry, but please take in a backup!
Exyla  [author] Nov 26, 2021 @ 5:57am 
For everyone, who wants to have the Rebalanced Titano standing alone without other dinos of this creature pack, please take a look here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2663660373
Exc_Sanguine_Wes Nov 22, 2021 @ 8:26am 
I mean every other creature in this mod justifies it if you ask me, the entire mod is quite interesting and well made (except maybe the Discount Magmasaur). I feel it'd do plenty well without Titanosaur included directly
Exyla  [author] Nov 22, 2021 @ 2:22am 
I am currently considering how I can best separate the Titano to a single Version Mod without creating too much work / redundancy here ...
Exc_Sanguine_Wes Nov 21, 2021 @ 12:14pm 
Tbh I'd be more than happy to donate like 20$ for a standalone Rebalanced Titanosaur mod because there's no actual good ones lol
Exc_Sanguine_Wes Nov 20, 2021 @ 3:36pm 
Hot damn, if you were to make a mod with the Titanosaur in it as a side mod, I'd download that in a heartbeat. I love the idea of KOing it multiple times to tame!
Exyla  [author] Nov 13, 2021 @ 6:24am 
Fixed with an update today
Exyla  [author] Nov 12, 2021 @ 9:28am 
The Update from 29.10.2021 broke a little the generate-functions of wyvern and bee for milk and honey - i will check this at the weekend. Workaround is to set the gameusersettings for them
Exyla  [author] Nov 5, 2021 @ 12:37pm 
Please do a Kill-Wildlife after this Update today to remove the old-class of brachio, styraco and stygimoloch in wild versions
Exyla  [author] Nov 4, 2021 @ 12:41pm 
I have got implemented a function, that converts automatically the old classes of stygimoloch, styraco and brachio (tamed) into the new class (inventory will NOT lost!). This will be automatically done with the next Update and restart the Server. I need to do a test for Singleplayer for this functionality too. This is the way to make this mod for the future again stackable with Ark Additions and Krakens better Dinos. Complete stackable with an update on 01.12.2021 (Time for all to update and autoconvert to new Classes! All not converted Dinos will be deleted with the Update at 01.12.2021.

For the Brachio Saddle, i can't find a way to convert them into the new class, so I'm sorry, but all users need to craft new Saddle for them. The different of Brachio-Saddles can you see in the description after next update. With the engram, you can only craft the new Saddle.

Update will come tomorrow (05.11.2021) in the evening!
Exyla  [author] Oct 30, 2021 @ 3:34am 
I have thought about it and will work at this problem. The Brachio, Styraco and Stygimoloch get new classes (Unique Names).
Existing dinos can be converted to a new one via the [E] radial menu on the dinosaur (the old dinosaur will be destroyed and a new spawned with all data including the inventory of the old one.
This option will be implemented in the coming days (Hope latest 09. November 2021). Therefore, please note that for the next update, only the new classes will spawn and the old ones will be removed with an additonal Update on December 1st, 2021.
There will be a new saddle for the Brachio. There will be a way for the old ones to convert them to the new class. Please pass this information on to all users on your cluster/servers so that there will be no loss their dinos from December 1st, 2021!
Otodus Oct 30, 2021 @ 1:20am 
Your rebalanced titano is great,so could you please make a lite version of this mod?
Otodus Oct 30, 2021 @ 1:13am 
I equipped a saddle for ARK Additions Brachio,the next time I entered the game it turned into this one.I also found Stygimoloch and Stracosaurus in Kracken's Better Dino and Additional Creatures 2:Wild ARK,so I could have 3 versions of them.
Exyla  [author] Oct 30, 2021 @ 12:51am 
Can you tell me your case, how brachio and stracosaurus corropt with other mods?
Otodus Oct 29, 2021 @ 7:26pm 
Could you please make the rebalanced titano a standalone mod?I like it but other creatures like brachio and Stracosaurus may corrupt with other mods.
Exyla  [author] Oct 29, 2021 @ 5:33am 
Working currently on an update - include ini settings for wyvern milk production, Thread with Setting-Infos added
Exyla  [author] Oct 24, 2021 @ 11:48pm 
This Class: Wyvern_Character_BP_Base_C don't need to be replaced, because it is the base for all wyvern and aren't spawn.

This lines can't work, because "_C" say, this is the CLASS and is EVERYTIME the LAST on Name!
Wrong:
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Fire",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Lightning",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Poison",ToClassName="")
Correct:
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Lightning_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_Poison_C",ToClassName="")

Additional question: Are you put the lines in the game.ini?
正在无限装逼的霸王龙 Oct 24, 2021 @ 8:06pm 
I still can’t delete Wyvern
正在无限装逼的霸王龙 Oct 24, 2021 @ 8:05pm 
NPCReplacements=(FromClassName="Wyvern_Character_BP_Base_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Lightning_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_Poison_C",ToClassName="")
NPCReplacements=(FromClassName="MegaWyvern_Character_BP_Fire_C",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Fire",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Lightning",ToClassName="")
NPCReplacements=(FromClassName="Zombie_Wyvern_Character_BP_C_Poison",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombieFire_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombieLightning_C",ToClassName="")
NPCReplacements=(FromClassName="Wyvern_Character_BP_ZombiePoison_C",ToClassName="")
Exyla  [author] Oct 23, 2021 @ 3:31pm 
@正在无限装逼的霸王龙
This can't work ...
The Zombie Wyvern Classes are:
Zombie_Wyvern_Character_BP_Poison_C
Zombie_Wyvern_Character_BP_Lightning_C
Zombie_Wyvern_Character_BP_Fire_C
A replacement with "Zombie" will never work - the class of is (i think, don't know about the mod) CERATOSAURUS_Character_BP_C
正在无限装逼的霸王龙 Oct 23, 2021 @ 6:48am 
I can’t delete the creation of Zombie Wyvern, even if I write npcreplacements = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) NPCREPLACEMENTS = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) NPCREPLACEMENTS = (from classname = “Zombie”, toclassname = “CERATOSAURUS”) in the game file
Exyla  [author] Oct 23, 2021 @ 5:42am 
Thank you :-)
Hex: Chris P. Bacon Oct 22, 2021 @ 8:51pm 
@Xenom:
Thanks for the reply. Great mod. Really adds some good flavor to the game. Definitely liked and favorited.
Exyla  [author] Oct 22, 2021 @ 6:50am 
@Hex: Chris P. Bacon:
Currently not implemented.
正在无限装逼的霸王龙 Oct 21, 2021 @ 5:19am 
All Right, problem solved. Looks like I didn’t adjust my numbers enough
正在无限装逼的霸王龙 Oct 21, 2021 @ 2:02am 
Rebalanced Titanosaur wasn’t on Island, but I saw a lot of it in the woods by the river in Valguero
Hex: Chris P. Bacon Oct 19, 2021 @ 10:47pm 
is there an ini setting i can use to make the wyverns produce milk faster?
Lil Mozart Oct 10, 2021 @ 4:51am 
thank you ;)
Exyla  [author] Oct 5, 2021 @ 9:54am 
Generally, this mod works on all maps. But I can't gave guarantee that all creature naturally spawns, because, i don't know all spawners of crystall isles (nothing played). If you missing some spawns, use simple spawners mod or add them via config, many infos in discussions here
Lil Mozart Oct 5, 2021 @ 7:40am 
Hey, first cool mod! My question is does this work on crystall isles? pls help me thanks marius
Exyla  [author] Sep 18, 2021 @ 11:44pm 
If you know, how this work in the devkit, let me know it, and i want to give it a try :-)
正在无限装逼的霸王龙 Sep 18, 2021 @ 6:01pm 
Can Make Rebalanced Tianosaur refresh more. . . . If Rebalanced Titanosaur, like Ark Titanosaur, had a limit of three, he'd be hard to find. . . And not without being killed by small Giga and REX
Exyla  [author] Sep 16, 2021 @ 11:25am 
I have got take today again a test of the "rebalanced Titanosaur Spawns" on The Island ...
(I test on a clear server, only with this mod, my Mod "Xenoms Admin Tool, Beta" and default settings).

My Result:
3 Rebalanced Titanosaur, Location:
32,67 / 57,59
72,65 / 85,79
86,82 / 21,20

I use for the search a function like the S+ Transmitter and I think, if you say "none spawn", you have looked at the wrong locations at the map ...
正在无限装逼的霸王龙 Sep 15, 2021 @ 5:14pm 
I didn't use the S+ mod
正在无限装逼的霸王龙 Sep 15, 2021 @ 5:13pm 
Single Game
Exyla  [author] Sep 15, 2021 @ 6:39am 
Do you play/test on SP or Server?
Do you check the spawn with S+ Transmitter or other tools like that?
正在无限装逼的霸王龙 Sep 14, 2021 @ 5:39pm 
And I didn't see them on Island? DODODOREX, on the other hand, is a lot
Exyla  [author] Sep 14, 2021 @ 1:06pm 
The Titano spawn at DinoSpawnEntriesGrassland and DinoSpawnEntriesTitano with a small chance (0-6 each map) - i have got this mod at all of my 4 Servers and no problems with it.
Can you tell me, which map using DinoSpawnEntriesDamiensAtoll_C ?
A additional Spawn at a used Spawnentries-container (DinoSpawnEntriesGrassland ) via config, can take problems.
Please test the Spawn with a other container that is not DinoSpawnEntriesGrassland and DinoSpawnEntriesTitano *Kill-Wildlife ;-)
正在无限装逼的霸王龙 Sep 14, 2021 @ 1:00am 
Titian didn't have Spawn?
正在无限装逼的霸王龙 Sep 14, 2021 @ 12:58am 
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesDamiensAtoll_C",NPCSpawnEntries=((AnEntryName="RebalancedTitanosaurSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("RebalancedTitanosaur_Character_BP_c"))),NPCSpawnLimits=((NPCClassString="RebalancedTitanosaur_Character_BP_c",MaxPercentageOfDesiredNumToAllow=0.01)))
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesGrassland_C",NPCSpawnEntries=((AnEntryName="RebalancedTitanosaurSpawner",EntryWeight=0.01,NPCsToSpawnStrings=("RebalancedTitanosaur_Character_BP_c"))),NPCSpawnLimits=((NPCClassString="RebalancedTitanosaur_Character_BP_c",MaxPercentageOfDesiredNumToAllow=0.01)))

Exyla  [author] Aug 30, 2021 @ 9:27am 
@Godslayer: Change-Notes ;-)
Thank you for your feedback